October 12, 12109

Create complex transparency masks

  • Use the Transparency panel to setup and modify transparency masks of the selected objects.
  • Select opacity of objects and layers directly from the transparency panel or the object / layer options view.
  • Select between multiple blend modes.
  • Select and edit any gradient style as a transparency mask.
  • Select and edit any tiling pattern style as a transparency mask.
  • Select and edit any noise fill style as a transparency mask.

Transparency options

  • Edit transparency options of objects and layers in the object / layer options view.
  • Isolated mode: layer or object content is composited independently of background.
  • Knockout mode: blend layer and backdrop first.
  • Option to interpret opacity is a shape.
  • Use layer or object content as a mask for adjustment effects.

Blending modes

  • Select from a list of blending modes.
  • Darken, Multiply, Color Burn, Exp Dark.
  • Lighten, Screen, Color Dodge, Linear Dodge, Exponent Light, Extra Light.
  • Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Pin Light.
  • Difference, Exclusion, Subtract, Divide, Distance.
  • Hue, Saturation, Color, Luminosity.
  • Color Wash, Color Scale, Geometric.
  • Hard Burn, Hard Dodge, Light Burn, Scale Dark.
  • Logical And, Or, Xor, Nor, Add and Invert.

Transparency mask types

  • Solid color for uniform transparency mask.
  • Gradient of any type for transitions. Gradient shapes are also included.
  • Use tiling patterns to setup transparency masks.
  • Use synthetic noise styles as transparency.
  • Setup mesh gradient as transparency mask to control opacity at arbitrary locations.
  • Use arbitrary group of objects, or references to named objects (symbols) to setup detailed transparency masks.

Transparency mask editing

  • Select and edit transparency attributes in the Transparency panel.
  • Interactively edit transparency gradient tones and shape.
  • Interactively edit tiling vector pattern masks.
  • Browse and select transparency from a large collection of synthetic noise types.
  • Edit the mesh transparency type in a similar way as mesh gradients are edited.
  • Edit objects of a transparency group by double-clicking on the preview in the Transparency panel.
  • Edit reference object (symbol) transparency masks by simply editing the referenced objects.

Powerful workflow for transparency masks.

  • Invert mask and select between clipping or non-clipping masks.
  • Create named styles or presets from any transparency masks.
  • Reuse transparency mask styles or presets by selecting them from the list of transparency type in the panel.
  • Override transparency attributes in symbols.
  • Copy and paste transparency mask between objects.