<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Tutorials]]></title><description><![CDATA[Tutorials and use cases of VectorStyler]]></description><link>https://www.vectorstyler.com/forum/category/7</link><generator>RSS for Node</generator><lastBuildDate>Fri, 16 Oct 2026 20:48:38 GMT</lastBuildDate><atom:link href="https://www.vectorstyler.com/forum/category/7.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 21 Jul 2026 02:56:20 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[2-- Testing Displacement Map &#x2F; Filter Image Object Role (Working, but Needs Improvement)]]></title><description><![CDATA[<p dir="auto">Reference album cover:<br />
<img src="/forum/assets/uploads/files/1784602526102-84382f16-3c66-4162-94a2-75f550f6760d-image.png" alt="84382f16-3c66-4162-94a2-75f550f6760d-image.png" class=" img-fluid img-markdown" /><br />
While looking for a way to recreate this effect, I found the Filter Image Object Role through this displacement map thread:</p>
<p dir="auto"><a href="https://www.vectorstyler.com/forum/topic/2768/how-to-get-displacement-effect/2">link text</a></p>
<pre><code>Steps to create displacements:

a displacement needs 2 objects, one is the "mask" to displace with, and the other is a group of (or a single) shapes to displace.
create the mask object (in this example it is a text). This can be any group of objects, with colors, etc. Call this a mask from now on.
select Object -&gt; Object Options
set a name for the "mask", in the above example it is "displacement"
click on the Role button, and select "More Roles".
here select "Filter Image" (these roles are listed in alphabetical order).
confirm the role, and then confirm the object options.
now create the other object (or group), and lets call this the "shape". In the above example, this is a single Line Grid shape, but any collection of shapes will work here.
open the Shape Effects panel (Panels-&gt;Effects-&gt;Shape Effects).
select the "shape" object.
in the Shape Effects panel click on the [+] icon in the bottom-left of the panel, and from the menu select Outline -&gt; Displacement.
The Shape Effect panel now contains a "Displacement" effect.
open the effect options with the arrow
here click on the Displace drop down and the "displacement" object (the mask object) should be listed here. Select it.
set the other options, especially Amount and Direction.
using the (...) button at the top-right corner of the effect options popover, you can access more options to experiment with.
</code></pre>
<p dir="auto">Following those steps, I was able to achieve a similar displacement effect using a Filter Image as the displacement source.</p>
<p dir="auto">The result is partially correct and demonstrates that the feature works. However, I think the current implementation of Object Roles is still very limited.</p>
<p dir="auto">The main issue is that the Filter Image behaves like a "dead" reference rather than a live object. It doesn't provide the kind of dynamic relationship I was expecting, making it difficult to iterate on the source object without losing flexibility.</p>
<p dir="auto">Another issue is that the displacement appears to be consistently slightly over-scaled compared to the source image, making it difficult to obtain an exact correspondence between the displacement map and the final result.</p>
<p dir="auto">Overall, the feature is promising and already usable, but I think the Object Role implementation could be improved considerably to make this workflow more practical.<br />
<img src="/forum/assets/uploads/files/1784602568652-d96503be-b224-4f87-bcbb-4347ce8a5d86-image-resized.png" alt="d96503be-b224-4f87-bcbb-4347ce8a5d86-image.png" class=" img-fluid img-markdown" /><br />
<img src="/forum/assets/uploads/files/1784602575803-bcb1a6ea-497a-4127-9e6e-d28edd08f829-image.png" alt="bcb1a6ea-497a-4127-9e6e-d28edd08f829-image.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5870/2-testing-displacement-map-filter-image-object-role-working-but-needs-improvement</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5870/2-testing-displacement-map-filter-image-object-role-working-but-needs-improvement</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Tue, 21 Jul 2026 02:56:20 GMT</pubDate></item><item><title><![CDATA[A Style Picker Tool Feature and a few Strokes]]></title><description><![CDATA[I just would like to add that this new Style Picker Group feature
works with gradients as well.
[image: 1791421362818-style-picker-feature.png]
]]></description><link>https://www.vectorstyler.com/forum/topic/5851/a-style-picker-tool-feature-and-a-few-strokes</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5851/a-style-picker-tool-feature-and-a-few-strokes</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Tue, 07 Jul 2026 14:51:34 GMT</pubDate></item><item><title><![CDATA[Some basics regarding the creation and use of artistic brushes, as well as a fast way for selecting such a brush.]]></title><description><![CDATA[@subpath
Thanks a lot ! 
]]></description><link>https://www.vectorstyler.com/forum/topic/5850/some-basics-regarding-the-creation-and-use-of-artistic-brushes-as-well-as-a-fast-way-for-selecting-such-a-brush.</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5850/some-basics-regarding-the-creation-and-use-of-artistic-brushes-as-well-as-a-fast-way-for-selecting-such-a-brush.</guid><dc:creator><![CDATA[Devil Dinosaur]]></dc:creator><pubDate>Fri, 03 Jul 2026 06:37:56 GMT</pubDate></item><item><title><![CDATA[1-- Testing Symbol Distribution Inside Typography — From Pattern Fills to Repeaters]]></title><description><![CDATA[Here a somewhat better Typography Video then the previous one.
Is called " Kinetic Typography Morphing Effect in Cavalry"
an is from "Obinary"
Here the Link
]]></description><link>https://www.vectorstyler.com/forum/topic/5832/1-testing-symbol-distribution-inside-typography-from-pattern-fills-to-repeaters</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5832/1-testing-symbol-distribution-inside-typography-from-pattern-fills-to-repeaters</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Sat, 20 Jun 2026 10:08:15 GMT</pubDate></item><item><title><![CDATA[A color palette from a selection of shapes takes duplicate colors into account now.]]></title><description><![CDATA[<p dir="auto">A color palette from a selection of shapes<br />
takes duplicate colors into account now.</p>
<p dir="auto">Since Vectorstyler version 1.3.012<br />
Creating a color palette from a selection of shapes<br />
now also takes duplicate colors into account. You have<br />
to deselect an option in the color palette Menu for that.</p>
<p dir="auto">Here the Steps:</p>
<p dir="auto">Open a color palette<br />
Menu &gt; Window &gt; Color Palette</p>
<p dir="auto">In the color palette, go to<br />
Menu &gt; Options &gt; <strong>uncheck</strong> " Collect Unique Colors "</p>
<p dir="auto">Select your objects, which may contain duplicate colors now<br />
go into the Color Palette Panel Menu and choose " Create Palette " &gt;<br />
" Create from Selection "</p>
<p dir="auto">This feature is very helpful for all kind of color pattern and creating gradients.</p>
<p dir="auto">Here the related Tutorial for creating multicolor gradients:<br />
<a href="https://www.vectorstyler.com/forum/topic/5694/way-to-create-a-multi-color-gradient-from-colors-of-a-color-palette">https://www.vectorstyler.com/forum/topic/5694/way-to-create-a-multi-color-gradient-from-colors-of-a-color-palette</a></p>
<p dir="auto">Here a pic</p>
<p dir="auto"><img src="/forum/assets/uploads/files/1775742475949-duplicate-colors.png" alt="duplicate colors.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5731/a-color-palette-from-a-selection-of-shapes-takes-duplicate-colors-into-account-now.</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5731/a-color-palette-from-a-selection-of-shapes-takes-duplicate-colors-into-account-now.</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Thu, 09 Apr 2026 13:48:02 GMT</pubDate></item><item><title><![CDATA[14- NomadSculptxVectorStyler | Create Alpha Stamp | Dyntopo — Stabilize | Alpha with Blur x Noise Effect]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/IabxL-Ol91I?si=7G-BEnw8ojPd9BfD" rel="nofollow ugc">NomadSculptxVectorStyler | Create Alpha Stamp | Dyntopo — Stabilize | Alpha with Blur x Noise Effect<br />
https://youtu.be/IabxL-Ol91I?si=7G-BEnw8ojPd9BfD<br />
</a></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1774143711449-23_alpha_vectorstylerxnomad2.png" alt="23_alpha_vectorstylerxnomad2.png" class=" img-fluid img-markdown" /><br />
I wanted to make this tutorial because creating your own alpha maps from scratch is an extremely powerful workflow. It gives you full control over the result—for example, selectively adding blur in certain areas can significantly soften the height transitions, which often look too harsh or artificial when using standard alphas. This level of control is difficult to achieve with downloaded maps, but when you build your own, you can get much cleaner and more refined results.</p>
<p dir="auto">I also wanted to explore this cross-workflow to show that tools from different ecosystems can complement each other effectively. VectorStyler is especially strong when it comes to creating assets, and since these are vector-based, they can be scaled without loss of quality. If needed, this allows you to generate fully scalable textures depending on the requirements of your model.</p>
<p dir="auto">For this reason, I recommend combining vector-based tools with 3D workflows, rather than relying too heavily on pre-made assets or buying them online. This approach gives you full ownership over your work—everything you create is unique, fully editable, and can be adapted precisely to the needs of your project.</p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5720/14-nomadsculptxvectorstyler-create-alpha-stamp-dyntopo-stabilize-alpha-with-blur-x-noise-effect</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5720/14-nomadsculptxvectorstyler-create-alpha-stamp-dyntopo-stabilize-alpha-with-blur-x-noise-effect</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Sun, 22 Mar 2026 01:31:27 GMT</pubDate></item><item><title><![CDATA[13- Add Stroke to Shape Text and Text Frame]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/hyEkUoQpWlE?si=S55jJm8KFW6T6bem" rel="nofollow ugc"><br />
VectorStyler | Add Stroke to Shape Text and Text Frame<br />
https://youtu.be/hyEkUoQpWlE?si=S55jJm8KFW6T6bem<br />
</a><br />
<img src="/forum/assets/uploads/files/1774061710264-20_stroke_text.png" alt="20_stroke_text.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">No me morí con el spammeo intenso, pero hoy pusieron los eventos de un juego, y además, tenía sesión de skincare</p>
<p dir="auto">Ah, sí, sobre el tutorial, es simple, pero se puede complicar a veces ponerle stroke al frame text, y está bien para realmente, definir que la diferencia es que en el shape text ya tienes el panel de apariencia, mientras que el text frame debes de entrar específicamente</p>
<p dir="auto">No se me ocurre tanto que hacer ahora mismo en vectorstyler, porque yo creo que me voy a pasar a otro programa que tampoco tiene tanta comunidad, porque muchas cosas que puedes hacer en vector styler, sirven para por ejemplo hacer alphas, entonces, quizás me interesa preparar algunas cosas de 3D, y enseñar como hacer los materiales en vector styler, que realmente es el uso que le doy, esto solo ha sido una intro</p>
<p dir="auto">Estoy entre aprender python, o seguir con Blender, pero es muy complicado hacer tutoriales de Blender<br />
Yo todavía no he podido entender cómo poder hacer pelo, y hay pocos tutoriales  en ciertos apartados de Blender</p>
<p dir="auto">Un tutorial para hacer un ojo, sí te hace el ojo, pero pocos te hacen las capas del ojo<br />
Y cuando encuentras uno que sí haces las capas, no está hecho para riggeo porque las coordenadas no están preparadadas, y se debe de emparentar</p>
<p dir="auto">Así que probablemente me pase a riggeo, a pesar de que no me gusta del todo como está diseño el riggeo en Blender, porque se puede hacer, pero me parece mal que justamente un programa que se enfoca tanto en los nodos, sus riggings no estén enfocados a nodos, sino a emparentar manualmente todo, y por tanto, hay que pasar al riggeo en python para que sea reutilizable, y eso es un dramón, porque el repositorio ejemplar es exageradamente largo, así que tal y como está Blender, te obliga a codear, por eso los addons me caen un poco mal<br />
Porque los addons son botones, realmente, muy pocos addons son originales, que sí los hay, pero yo prefiero no poner addons de comodidad, porque te tapan el programa<br />
Yo llegué a avanzar bastante, dentro todo, pero ahora mismo, hay ciertas coas que sí que me están generando dudas, porque en Maya ya está estandarizado, así que me voy a tener que ver todos los tutoriales y cursos de Maya, por lo menos para refrescar ese apartado, y ver si algún día puedo afiliar el pelo, porque está complicándose</p>
<p dir="auto">Esa es una de las razones, por la que considero que el tema de vectores, aunque no se use tanto, si se usa dentro de la cadena de 3D, lo mejor es que sea completamente editable, porque aunque hagas las cosas por hobby,  es mejor complicarse la vida al inicio, que sufrir al final porque todo está rasterizado</p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5719/13-add-stroke-to-shape-text-and-text-frame</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5719/13-add-stroke-to-shape-text-and-text-frame</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Sat, 21 Mar 2026 03:03:06 GMT</pubDate></item><item><title><![CDATA[12- VectorStyler | Add Anchor Points | Shorcuts Add | Path Editing | Midpoint | Bisect anchor point]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/iJu4uJG-asw?si=X5eGDDQGc7UZ9yEq" rel="nofollow ugc">12- VectorStyler | Add Anchor Points | Shorcuts Add | Path Editing | Midpoint | Bisect anchor point<br />
https://youtu.be/iJu4uJG-asw?si=X5eGDDQGc7UZ9yEq</a></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773969911898-18_add_anchor_points.png" alt="18_add_anchor_points.png" class=" img-fluid img-markdown" /><br />
Shorcuts:<br />
(+)<br />
Double Click<br />
Icon</p>
<p dir="auto">Midpoint with selecting point and +</p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5717/12-vectorstyler-add-anchor-points-shorcuts-add-path-editing-midpoint-bisect-anchor-point</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5717/12-vectorstyler-add-anchor-points-shorcuts-add-path-editing-midpoint-bisect-anchor-point</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Fri, 20 Mar 2026 01:25:14 GMT</pubDate></item><item><title><![CDATA[11- VectorStyler | Halftone Part 2 | How to Create Editable Halftone Text (Text Frame) | Non-Destructive]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/5U5J4jtsVNo?si=o8-wbYnKZQldP4VM" rel="nofollow ugc">VectorStyler | Halftone Part 2 | How to Create Editable Halftone Text (Text Frame) | Non-Destructive<br />
https://youtu.be/5U5J4jtsVNo?si=o8-wbYnKZQldP4VM<br />
</a></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773964633553-17_editable_halftone_textframe_portada.png" alt="17_editable_halftone_textframe_portada.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">This video covers how to create an editable halftone text effect using a Text Frame in VectorStyler. Unlike other approaches, the Text Frame itself does not allow applying a halftone directly, so the effect must be added through the Effects panel instead.</p>
<p dir="auto">This workflow keeps the result fully non-destructive, allowing you to preserve the text while still achieving a flexible halftone effect. This video builds on the previous part and continues exploring different methods and limitations when working with halftone in VectorStyler.</p>
<p dir="auto">This is one way to do it, but I haven't yet found the way to achieve the full halftone panel effect.</p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5716/11-vectorstyler-halftone-part-2-how-to-create-editable-halftone-text-text-frame-non-destructive</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5716/11-vectorstyler-halftone-part-2-how-to-create-editable-halftone-text-text-frame-non-destructive</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Thu, 19 Mar 2026 23:58:11 GMT</pubDate></item><item><title><![CDATA[10 -Halftone Part 1 | How to Create Editable Halftone Text (Shape Text) | Non-Destructive]]></title><description><![CDATA[@Clippy-notes thank you for this great tutorial. Halftone feature is so deep, there is no end to what you can you do with it.
I liked your stippling setup I will try to replicate
]]></description><link>https://www.vectorstyler.com/forum/topic/5715/10-halftone-part-1-how-to-create-editable-halftone-text-shape-text-non-destructive</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5715/10-halftone-part-1-how-to-create-editable-halftone-text-shape-text-non-destructive</guid><dc:creator><![CDATA[EricP]]></dc:creator><pubDate>Thu, 19 Mar 2026 22:34:29 GMT</pubDate></item><item><title><![CDATA[Savage Clip needs help --- Help with Halftone Text   (I did it, but I can&#x27;t do it again)]]></title><description><![CDATA[@VectorStyler I will try
]]></description><link>https://www.vectorstyler.com/forum/topic/5714/savage-clip-needs-help-help-with-halftone-text-i-did-it-but-i-can-t-do-it-again</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5714/savage-clip-needs-help-help-with-halftone-text-i-did-it-but-i-can-t-do-it-again</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Thu, 19 Mar 2026 14:09:20 GMT</pubDate></item><item><title><![CDATA[9- VectorStyler | Offset Path | Scale duplicated poportionally | Resize Without Distortion | Outline from a duplicate]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/faHNUgBnUkA?si=YmaDcqZYxq9xTGGm" rel="nofollow ugc">VectorStyler | Offset Path | Scale duplicated poportionally | Resize Without Distortion | Outline from a duplicate<br />
https://youtu.be/faHNUgBnUkA?si=YmaDcqZYxq9xTGGm<br />
</a></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773887597543-16_portada_scale_offset_path.png" alt="16_portada_scale_offset_path.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">In this VectorStyler tutorial, I show you how to use Offset Path to create duplicates of your shapes and generate an outline from those copies, all while learning how to resize objects proportionally without distortion. You’ll see step by step how to expand or shrink shapes evenly, maintain their proportions, and create clean outlines from duplicates.</p>
<hr />
<p dir="auto">Hoy no he tenido tiempo para esto, porque he estado de fiesta todo el día, así que no sé, mañana seguiré de fiesta :v<br />
Tengo algunas ideas</p>
<p dir="auto">Porque recuerdo que una vez abrí el modo view outline en Illustrator, que tiene otro nombre, pero es el comando ctrl y<br />
Y entré en pánico, así que para la pobre alma en desgracia que le toque pasar lo mismo, voy a ir haciendo un tutorial de como salir del modo outline</p>
<p dir="auto">Otro tutorial para el otro escalado, scale with stroke pal próximo</p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5713/9-vectorstyler-offset-path-scale-duplicated-poportionally-resize-without-distortion-outline-from-a-duplicate</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5713/9-vectorstyler-offset-path-scale-duplicated-poportionally-resize-without-distortion-outline-from-a-duplicate</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Thu, 19 Mar 2026 02:38:56 GMT</pubDate></item><item><title><![CDATA[8- VectorStyler | Quick Stroke Color | Alt-Click Color Palette]]></title><description><![CDATA[@Clippy-notes
... quickly set the stroke color using a simple Alt-click directly from the color palette ....
didnt know that
But you could also just use the right Mouse Button
to do that, there is no need to press an addional key.
Left Mouse Button for fill color.
Right Mouse Button for Stroke color
]]></description><link>https://www.vectorstyler.com/forum/topic/5712/8-vectorstyler-quick-stroke-color-alt-click-color-palette</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5712/8-vectorstyler-quick-stroke-color-alt-click-color-palette</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Wed, 18 Mar 2026 21:36:54 GMT</pubDate></item><item><title><![CDATA[Simple Tipp related to Gradient creation]]></title><description><![CDATA[<p dir="auto">Simple Tipp related to Gradient creation</p>
<p dir="auto">When creating a simple gradient, you can set<br />
the start and end colors as follows:</p>
<p dir="auto">Create an object.<br />
For example, create a linear Gradient.<br />
For the colors do the following:</p>
<p dir="auto">Select the first color with the left mouse button,<br />
then select the second color immediately afterward<br />
with the right mouse button.</p>
<p dir="auto">Its a simple and fast way to select the colors<br />
of a Gradient.</p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773845734459-colors-for-gradient.png" alt="colors-for-gradient.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5710/simple-tipp-related-to-gradient-creation</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5710/simple-tipp-related-to-gradient-creation</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Wed, 18 Mar 2026 14:55:36 GMT</pubDate></item><item><title><![CDATA[7- VectorStyler | Blending part 4 |  Blended Shapes as Brushes  | Credit: [Subpath]]]></title><description><![CDATA[@Clippy-notes
Here another Pattern Brush made via a Blend.
One could use the Intertwine Feature on it 
[image: 1773776885491-pattern-brush-blend.png]
]]></description><link>https://www.vectorstyler.com/forum/topic/5709/7-vectorstyler-blending-part-4-blended-shapes-as-brushes-credit-subpath</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5709/7-vectorstyler-blending-part-4-blended-shapes-as-brushes-credit-subpath</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Tue, 17 Mar 2026 17:22:00 GMT</pubDate></item><item><title><![CDATA[6-VectorStyler | Blending | Linked Paths | Blending Introduction (Part 3) | Shape-Driven Blending --- Bug Report]]></title><description><![CDATA[@Clippy-notes I will try to fix this
]]></description><link>https://www.vectorstyler.com/forum/topic/5707/6-vectorstyler-blending-linked-paths-blending-introduction-part-3-shape-driven-blending-bug-report</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5707/6-vectorstyler-blending-linked-paths-blending-introduction-part-3-shape-driven-blending-bug-report</guid><dc:creator><![CDATA[VectorStyler]]></dc:creator><pubDate>Mon, 16 Mar 2026 23:05:18 GMT</pubDate></item><item><title><![CDATA[5- VectorStyler | Blending | Closed Shapes| Blending Introduction (Part 2) | Align Blend Shape Axis]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/ed4mNtUzgAk?si=k23yNJSj_ZEwuqer" rel="nofollow ugc">VectorStyler | Blending | Closed Shapes| Blending Introduction (Part 2) | Align Blend Shape Axis<br />
https://youtu.be/ed4mNtUzgAk?si=k23yNJSj_ZEwuqer</a></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773696586422-08_blending_closed_shapes.png" alt="08_blending_closed_shapes.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Buenas :v</p>
<p dir="auto">This is another tutorial. It’s fairly simple, since it mainly shows how closed shapes work, which isn’t particularly complicated. Still, I tried to include a slightly more challenging case. In this example, you need to align the lines of the polygon so the perspective reads correctly, because the normal blending basically performs a rotation during the transition.</p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773696614785-d59b90c6-f6dd-4b72-875c-dd24dc46a22e-image.png" alt="d59b90c6-f6dd-4b72-875c-dd24dc46a22e-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">At first, I thought it might be possible to modify the blending point using some kind of transform, since in many 3D programs you usually have more controls for that. But in this case there aren’t that many commands available, and the actual solution turns out to be quite simple.</p>
<p dir="auto">To add a little extra, there’s also a part showing how to swap one shape with another by copy-pasting a shape on top of the other.</p>
<p dir="auto">Then I also added a quick example of what the Align option can do. It may or may not produce noticeable changes depending on the case, but it’s there so you can see how it behaves if you’re interested. Honestly, I don’t see a particularly strong use for it in this context, but it’s included so you can try it out.</p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5706/5-vectorstyler-blending-closed-shapes-blending-introduction-part-2-align-blend-shape-axis</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5706/5-vectorstyler-blending-closed-shapes-blending-introduction-part-2-align-blend-shape-axis</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Mon, 16 Mar 2026 21:30:23 GMT</pubDate></item><item><title><![CDATA[4- VectorStyler | Blending | Open Paths | Blending Introduction (Part 1) | Full Process Example]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/x7_Lw8cDUpY?si=09dhqzrcTEyXYW1p" rel="nofollow ugc"> VectorStyler | Blending | Open Paths | Blending Introduction (Part 1) | Full Process Example<br />
https://youtu.be/x7_Lw8cDUpY?si=09dhqzrcTEyXYW1p<br />
</a></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773676712809-blending-open-paths.png" alt="Blending Open Paths.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Hola papus :v <img src="https://www.vectorstyler.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/270c.png?v=06f033d742e" class="not-responsive emoji emoji-android emoji--v" style="height:23px;width:auto;vertical-align:middle" title=":v:" alt="✌" /></p>
<p dir="auto">This is a tutorial about Open Paths. I had this idea for a while because it’s a popular effect in Illustrator tutorials, and I wanted to explore it here in VectorStyler.</p>
<p dir="auto">It’s not the most concise tutorial because I wanted to show most of the visual options. They’re in the documentation, yes, but the official docs can sometimes be hard to visualize.</p>
<p dir="auto">Some effects might seem like they don’t do anything because they only apply to specific cases. In this tutorial, it’s an Open Path, so certain functions don’t make a noticeable difference. The next tutorial will cover closed shapes, where functions like Align actually have an effect.</p>
<p dir="auto">I also found another technique for creating a “shape skeleton” for a path, which I’ll cover in a separate linked tutorial. Honestly, linking isn’t that useful in vector design—it’s more relevant for 2D or 3D rigging, and VectorStyler isn’t really built for parent-child setups.</p>
<p dir="auto">Another tutorial I want to make, not about VectorStyler, is about Strokes in Affinity. Right now there are like forty panels, and most tutorials use the outline mode instead of the real stroke. That will be a separate video too.</p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5704/4-vectorstyler-blending-open-paths-blending-introduction-part-1-full-process-example</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5704/4-vectorstyler-blending-open-paths-blending-introduction-part-1-full-process-example</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Mon, 16 Mar 2026 16:08:13 GMT</pubDate></item><item><title><![CDATA[3 - Vector Styler | Concentric Shape Gradient | Mirrored Shape | Center Reset | Custom Gradient Setup]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/VRjzRWV96Sw?si=G65hYtjrXlp_AIgU" rel="nofollow ugc"> Vector Styler | Concentric Shape Gradient | Mirrored Shape | Center Reset | Custom Gradient Setup</a></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773610757134-custom-gradient.png" alt="Custom Gradient.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773610776714-diapositiva-gradient-06.png" alt="Diapositiva gradient 06.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">This tutorial explains how to create a Concentric Shape Gradient in VectorStyler.</p>
<p dir="auto">The gradient is built from a mirrored shape, which can cause an issue: when merging the shape, the pivot point (center) may shift away from the geometric center. This creates alignment problems during registration.</p>
<p dir="auto">I discussed this issue on the VectorStyler Discord community, and Csaba provided the solution: simply reset the center using the Transform panel. That fixed the problem.</p>
<p dir="auto">The example shown is generic and may not look impressive at first glance. However, I have created specific gradients for each shape, meaning that each registered shape has the exact gradient it needs—this is what I enjoy about using registered shapes.</p>
<p dir="auto">This tutorial focuses mainly on how to correctly register a gradient and how to understand the different uses.</p>
<hr />
<p dir="auto">I use these techniques for my custom material setups in Clip Studio Paint, and it makes a significant difference for brush feel, blending effects, and subtle gradient variations. For my work, even small differences in gradients matter, because they can affect the final result.</p>
<p dir="auto">I don’t have a tutorial for brushes yet, as I wanted to prepare this gradient tutorial first. Timing is important to plan these exercises properly.</p>
<p dir="auto">I would also like to create .abr brushes, but since it’s an Adobe format, it’s not possible outside of Photoshop. Most programs support .abr brushes via reverse engineering, but each has its own brush system. When exporting a brush, I cannot always choose the .abr format, which can be limiting.</p>
<h2>It would be great to have a GitHub repository or a more universal brush format, because relying on Adobe for compatibility is a shame. A standardized format would simplify cross-software workflows for brushes.</h2>
<p dir="auto">I also want to add that, in this case, I may have made a mistake in choosing a name, because the edges cannot be interpreted properly within VectorStyler, and the result ends up mathematically very harsh.</p>
<p dir="auto">It would be useful to have an extra adjustment option when registering presets that allows you to control how the edges are interpreted. Usually, the result looks like this:</p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773611636006-7efb318f-d2e1-4712-adf1-afafdc10f343-image.png" alt="7efb318f-d2e1-4712-adf1-afafdc10f343-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">It’s not entirely bad—you can try to modify it manually a bit. You could make the edges of a gradient smoother, but these sharp points appear in many other types of gradients as well. And in many cases, you don’t actually want this; you might be aiming for something closer to this effect:</p>
<p dir="auto"><img src="/forum/assets/uploads/files/1773611873754-2fd79694-e1f6-4b04-8819-fa0c1594eaf3-image.png" alt="2fd79694-e1f6-4b04-8819-fa0c1594eaf3-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">I know you can achieve this manually, but sometimes you just want a square with sharp corners that fades outward smoothly. Currently, there’s no way to do this directly in the program.</p>
<p dir="auto">It would be useful to have an option to choose between gradient modes when registering presets: one for the normal gradient, and another “homogeneous” mode that calculates the steps following a consistent pattern, while respecting sharp edges, producing a result like this:<br />
<img src="/forum/assets/uploads/files/1773612103322-315d2e4e-8a16-4a62-b0ec-e9d45d43b2d4-image.png" alt="315d2e4e-8a16-4a62-b0ec-e9d45d43b2d4-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">And that’s my blog for today. I’m preparing more YouTube tutorials, and I hope you enjoy them.</p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5702/3-vector-styler-concentric-shape-gradient-mirrored-shape-center-reset-custom-gradient-setup</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5702/3-vector-styler-concentric-shape-gradient-mirrored-shape-center-reset-custom-gradient-setup</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Sun, 15 Mar 2026 22:03:13 GMT</pubDate></item><item><title><![CDATA[2- Create Seamless Pattern Brush Preset in Vector Styler]]></title><description><![CDATA[@EricP the tutorial is posted
]]></description><link>https://www.vectorstyler.com/forum/topic/5701/2-create-seamless-pattern-brush-preset-in-vector-styler</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5701/2-create-seamless-pattern-brush-preset-in-vector-styler</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Sun, 15 Mar 2026 21:32:55 GMT</pubDate></item><item><title><![CDATA[1-  How to Create a Clipping Mask in Vector Styler]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/YxCAkt6WC4c?si=X9PmmrYlryD70Xxy" rel="nofollow ugc">How to Create a Clipping Mask in Vector Styler</a></p>
<p dir="auto"><img src="https://i.imgur.com/7txNkhf.png" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5700/1-how-to-create-a-clipping-mask-in-vector-styler</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5700/1-how-to-create-a-clipping-mask-in-vector-styler</guid><dc:creator><![CDATA[Clippy notes]]></dc:creator><pubDate>Sun, 15 Mar 2026 21:10:23 GMT</pubDate></item><item><title><![CDATA[Way to create a multi color gradient from colors of a color palette]]></title><description><![CDATA[<p dir="auto">Way to create a multi color gradient from colors of a color palette.</p>
<p dir="auto">Made a few suggestions related to the creation of multi-colored gradients.<br />
<a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/ericp" aria-label="Profile: ericp">@<bdi>ericp</bdi></a> suggested an additional idea that turned out to already exist in Vectorstyler.</p>
<p dir="auto">Here the Link:<br />
<a href="https://www.vectorstyler.com/forum/topic/5687/alternative-ideas-for-gradient-creation/8">https://www.vectorstyler.com/forum/topic/5687/alternative-ideas-for-gradient-creation/8</a></p>
<p dir="auto">I'm posting this idea here again so that other users can find it too.</p>
<p dir="auto"><strong>Note:</strong><br />
Colors in a color palette can be selected this way<br />
hold Ctrl (Win) and select colors in any order.</p>
<p dir="auto">Hold Shift key (Win) to select a bunch of colors in<br />
the direction of a line.</p>
<p dir="auto">The Selectet colors can be dropped via drag and drop<br />
onto a selected object with a Gradient.<br />
.<br />
.<br />
.<br />
Here the Steps for other Users:<br />
.<br />
Create or select an object with a gradient.<br />
<img src="/forum/assets/uploads/files/1773501377784-gradient-1.png" alt="Gradient-1.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
Select the colors in a color palette while holding<br />
down the Shift or Ctrl key (Windows).</p>
<p dir="auto">Drag the selected colors from the color palette onto the object<br />
with the gradient. The object's fill will change to<br />
a solid color.<br />
<img src="/forum/assets/uploads/files/1773501402067-gradient-2.png" alt="Gradient-2.png" class=" img-fluid img-markdown" /><br />
.<br />
.</p>
<p dir="auto">Now, drag the gradient again with the Gradient Tool, and<br />
the gradient will now display the colors you selected.<br />
<img src="/forum/assets/uploads/files/1773501429044-gradient-3.png" alt="Gradient-3.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5694/way-to-create-a-multi-color-gradient-from-colors-of-a-color-palette</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5694/way-to-create-a-multi-color-gradient-from-colors-of-a-color-palette</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Sat, 14 Mar 2026 15:17:34 GMT</pubDate></item><item><title><![CDATA[Enable search function for online documentation]]></title><description><![CDATA[@VectorStyler Thanks.
]]></description><link>https://www.vectorstyler.com/forum/topic/5685/enable-search-function-for-online-documentation</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5685/enable-search-function-for-online-documentation</guid><dc:creator><![CDATA[Kumr]]></dc:creator><pubDate>Sat, 07 Mar 2026 03:37:30 GMT</pubDate></item><item><title><![CDATA[optical illusion, just for inspiration (no Tutorial)]]></title><description><![CDATA[<p dir="auto">I'm recreating this based on an image I found in the Rhino 3D forum.</p>
<p dir="auto">From time to time, I recreate pieces I've come across.<br />
I found this a useful way to better understand, for example, the tools<br />
and functionality of a program and discover new possibilities.<br />
In this case, of course, all is made in VectorStyler.</p>
<p dir="auto"><img src="/forum/assets/uploads/files/1768988195938-optical-pic.png" alt="0_1768988195300_optical-pic.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.vectorstyler.com/forum/topic/5617/optical-illusion-just-for-inspiration-no-tutorial</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/topic/5617/optical-illusion-just-for-inspiration-no-tutorial</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Wed, 21 Jan 2026 09:36:38 GMT</pubDate></item></channel></rss>