<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Creating 3D Templates for further Processing in VS. A (relative) easy Way.]]></title><description><![CDATA[<p dir="auto"><strong>Direct Links to the Parts:</strong></p>
<p dir="auto"><strong>Some basics and a Video how to create a Grid in MagiaVoxel.</strong><br />
<a href="https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way/2">https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way/2</a><br />
.<br />
<strong>How to create a 3D object only from a image in MV</strong><br />
<a href="https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way/3">https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way/3</a><br />
.<br />
<strong>If you want dig deeper in MagicaVoxel i recommend<br />
ArtChanny´s Youtube channel.<br />
Link and Video Tip</strong><br />
<a href="https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way/4">https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way/4</a><br />
.<br />
.<br />
<strong>First Part starting here:</strong><br />
This is not a pure VectorStyler tutorial. I show a few usage examples with the VoxelEditor "MacigaVoxel". (PC/Mac)<br />
Which can be used as a tool for creating perspective grid templates and can also be used<br />
to create simple 3D objects.</p>
<p dir="auto">Here the Download Link:<br />
<a href="https://ephtracy.github.io/" rel="nofollow ugc">https://ephtracy.github.io/</a><br />
.<br />
.<br />
VectorStyler has, with the 4-point distortion Tool,  also a Tool for creating perspective graphics.<br />
But perspective offset in depth does not work as desired. But improvements<br />
have already been announced for this.<br />
<img src="/forum/assets/uploads/files/1666171260949-4-point-distortion.png" alt="0_1666171177114_4-Point Distortion.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
However, a 3D program as a aid tool offers a few more possibilities.<br />
Even if you then have to convert the template into a vector graphic.<br />
.<br />
.<br />
Some of you may know "MagicaVoxel" (PC/Mac) from ephtracy.<br />
The Objects you create with it consist of small cubes and therefore look<br />
kind of pixelated. If you can live with this circumstance it is, in my opinion,<br />
quite interesting to use.</p>
<p dir="auto"><img src="/forum/assets/uploads/files/1665733827808-teaser-3.png" alt="0_1665733746468_Teaser-3.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
I show only a few usage Examples and no Tutorial for MagicaVoxel.<br />
You will find more than enough MagicaVoxel Tutorials on Youtube.</p>
<p dir="auto"><img src="/forum/assets/uploads/files/1665996690095-magicavoxel.png" alt="0_1665996606634_MagicaVoxel.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
One nice Feature of it,  you could overlay each Object with a Grid.<br />
Save it as a Bitmap which can either be used as a drawing Aid<br />
or can be traced in VS. This Grid can be resized by the way<br />
.</p>
<p dir="auto"><img src="/forum/assets/uploads/files/1665996848059-cube-with-grid.png" alt="0_1665996764380_Cube-with-Grid.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1665996881282-cube-open-1.png" alt="0_1665996798276_Cube-open-1.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1665996903334-cube-open-2.png" alt="0_1665996818549_Cube-open-2.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
.<br />
Grids with Perspective distortion (MagicaVoxels Panorama Camera)<br />
<img src="/forum/assets/uploads/files/1665733841749-teaser-2.png" alt="0_1665733760227_Teaser-2.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/forum/assets/uploads/files/1665733853579-teaser-1.png" alt="0_1665733770660_Teaser-1.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 07:18:35 GMT</lastBuildDate><atom:link href="https://www.vectorstyler.com/forum/topic/2534.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 14 Oct 2022 07:51:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Creating 3D Templates for further Processing in VS. A (relative) easy Way. on Fri, 17 Mar 2023 22:15:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/syllie" aria-label="Profile: syllie">@<bdi>syllie</bdi></a><br />
your welcome <img src="https://www.vectorstyler.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=06f033d742e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://www.vectorstyler.com/forum/post/18040</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/post/18040</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Fri, 17 Mar 2023 22:15:08 GMT</pubDate></item><item><title><![CDATA[Reply to Creating 3D Templates for further Processing in VS. A (relative) easy Way. on Fri, 17 Mar 2023 21:50:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/subpath" aria-label="Profile: Subpath">@<bdi>Subpath</bdi></a> said in <a href="/forum/post/17444">Creating 3D Templates for further Processing in VS. A (relative) easy Way.</a>:</p>
<blockquote>
<p dir="auto">And no one becomes poorer or dumber, not the one<br />
who shares it and not the one who can use it.</p>
</blockquote>
<p dir="auto">Love that! Thanks for sharing generously <a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/subpath" aria-label="Profile: Subpath">@<bdi>Subpath</bdi></a></p>
]]></description><link>https://www.vectorstyler.com/forum/post/18039</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/post/18039</guid><dc:creator><![CDATA[syllie]]></dc:creator><pubDate>Fri, 17 Mar 2023 21:50:38 GMT</pubDate></item><item><title><![CDATA[Reply to Creating 3D Templates for further Processing in VS. A (relative) easy Way. on Sat, 28 Jan 2023 10:35:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/steved" aria-label="Profile: STEVED">@<bdi>STEVED</bdi></a></p>
<p dir="auto">thank you</p>
<p dir="auto">I don't see that as so special. Because where would we all be<br />
if someone had not shared his knowledge with us.</p>
<p dir="auto">And no one becomes poorer or dumber, not the one<br />
who shares it and not the one who can use it.</p>
]]></description><link>https://www.vectorstyler.com/forum/post/17444</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/post/17444</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Sat, 28 Jan 2023 10:35:27 GMT</pubDate></item><item><title><![CDATA[Reply to Creating 3D Templates for further Processing in VS. A (relative) easy Way. on Thu, 26 Jan 2023 05:44:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/subpath" aria-label="Profile: Subpath">@<bdi>Subpath</bdi></a><br />
The beauty of Sophia Loren cannot be replaced. And neither can talent. You may not be pretty but you sure as hell are talented. You willingness to share your gift is the highest form of education. And you are an educator. Thank you so much.<br />
steve</p>
]]></description><link>https://www.vectorstyler.com/forum/post/17442</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/post/17442</guid><dc:creator><![CDATA[STEVED]]></dc:creator><pubDate>Thu, 26 Jan 2023 05:44:22 GMT</pubDate></item><item><title><![CDATA[Reply to Creating 3D Templates for further Processing in VS. A (relative) easy Way. on Tue, 24 Jan 2023 16:26:57 GMT]]></title><description><![CDATA[<p dir="auto">If you want to dig deeper into MagicaVoxel, learn some basics<br />
and see what's possible with it. I can highly recommend the<br />
Youtube channel of ArtChanny.</p>
<p dir="auto">Here the Link<br />
<a href="https://www.youtube.com/@ArtChanny97" rel="nofollow ugc">https://www.youtube.com/@ArtChanny97</a></p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=OPKkliIlduU" rel="nofollow ugc">Here a Video from him with some speed up tips for Object creation</a></p>
<p dir="auto">Apart from that there are many Tutorials on Youtube<br />
for MagicaVoxel.</p>
]]></description><link>https://www.vectorstyler.com/forum/post/17422</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/post/17422</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Tue, 24 Jan 2023 16:26:57 GMT</pubDate></item><item><title><![CDATA[Reply to Creating 3D Templates for further Processing in VS. A (relative) easy Way. on Fri, 29 Mar 2024 13:01:31 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Here now the how to create a 3D object only from a image in MV .</strong></p>
<p dir="auto"><a href="https://go.screenpal.com/watch/cZeUIcV7WQr" rel="nofollow ugc"><strong>Here the Video, re-upload</strong></a></p>
<p dir="auto">Pic from the Video<br />
<img src="/forum/assets/uploads/files/1674575270739-arrow-thickness.png" alt="0_1674575240875_Arrow-thickness.png" class=" img-fluid img-markdown" /><br />
.<br />
.</p>
<p dir="auto"><strong>I describe here some Steps seen in the Video:</strong><br />
The designs were created with VectorStyler.<br />
I put a subframe around the graphics (which I delete<br />
later in MV). With that Subframe all Parts will have the<br />
right proportion when i import them in MV.</p>
<p dir="auto">I export each graphic individually as a PNG file and set the<br />
background to transparent in the export settings of VS.</p>
<p dir="auto">In addition, i exported also the colors used in the VS file,<br />
as a separate PNG-file. This PNG-file can be loaded into MV's<br />
color palette. This is helpful for material assignment in MV.</p>
<p dir="auto">I import the base and give it a thickness.<br />
(It is also possible to make an object hollow by<br />
pressing the "Hull" button).<br />
Then I delete the subframe, import the other two images<br />
and delete the subframes there too. Finally, I arrange<br />
the objects a bit.</p>
<p dir="auto">Now this is where the colors come into play. Colors are<br />
used in MV to assign a material to an object. I choose the<br />
color blue and assign transparency (glass) to the object color.<br />
To the other two object colors I give Emission for light effects.</p>
<p dir="auto">Experiment a bit with images, you can use text or symbol fonts<br />
and sketch sci-fi walls or simple objects.</p>
<p dir="auto">Here a few examples:<br />
<img src="/forum/assets/uploads/files/1674576017834-core.png" alt="0_1674575988308_Core.png" class=" img-fluid img-markdown" /><br />
.<br />
<img src="/forum/assets/uploads/files/1674575918041-sci-fi-wall.png" alt="0_1674575888668_Sci-Fi-Wall.png" class=" img-fluid img-markdown" /><br />
.<br />
The bicycle is only a symbol (letter) from a symbol font<br />
to which I have assigned only some thickness<br />
<img src="/forum/assets/uploads/files/1674575936916-symbol-font.png" alt="0_1674575907681_Symbol-Font.png" class=" img-fluid img-markdown" /><br />
.<br />
<img src="/forum/assets/uploads/files/1674575965672-house.png" alt="0_1674575935483_House.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.vectorstyler.com/forum/post/17421</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/post/17421</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Fri, 29 Mar 2024 13:01:31 GMT</pubDate></item><item><title><![CDATA[Reply to Creating 3D Templates for further Processing in VS. A (relative) easy Way. on Fri, 29 Mar 2024 12:50:52 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Some basics and a Video how to create a Grid in MagiaVoxel.</strong></p>
<p dir="auto">The basic areas of MV are divided into the following:</p>
<p dir="auto">The Model Mode<br />
Here the Model/Cube are created.<br />
<img src="/forum/assets/uploads/files/1666438974918-model-mode.png" alt="0_1666438888682_Model Mode.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
The World Mode<br />
In this mode you would combine several models/cubes<br />
to one big Scenery or Object.<br />
<img src="/forum/assets/uploads/files/1666438991171-world-mode.png" alt="0_1666438904193_World-Mode.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
The Renderer Mode<br />
We use this mode mainly for calculation of the grid and<br />
for special settings (perspective distortions) of the camera.<br />
In addition, you can assign a material here (glass, metal and light)<br />
via the color of an object.<br />
<img src="/forum/assets/uploads/files/1666444724361-render-mode.png" alt="0_1666444638399_Render Mode.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
<strong><a href="https://go.screenpal.com/watch/cZeUlJV7Wjo" rel="nofollow ugc">Here is a video that gives a small overview in MagicaVoxel, re-upload</a></strong><br />
.<br />
.<br />
One neat Feature in MagicaVoxel, aside from grids over objects,<br />
is that you can use a .PNG image to create a Model.</p>
<p dir="auto">Here an example:<br />
I created this in VectorStyler, exported it as two .PNG images<br />
and dragged and dropped them into MagicaVoxel.<br />
.<br />
.<br />
<img src="/forum/assets/uploads/files/1666439499930-v-shop-template2.png" alt="0_1666439414331_V-Shop Template2.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
And created this 3D object from it<br />
<img src="/forum/assets/uploads/files/1666439812572-v-shop2.png" alt="0_1666439726367_V-Shop2.png" class=" img-fluid img-markdown" /><br />
.<br />
.<br />
I'll describe how to do that in the next part.</p>
]]></description><link>https://www.vectorstyler.com/forum/post/15455</link><guid isPermaLink="true">https://www.vectorstyler.com/forum/post/15455</guid><dc:creator><![CDATA[Subpath]]></dc:creator><pubDate>Fri, 29 Mar 2024 12:50:52 GMT</pubDate></item></channel></rss>