VectorStyler
    • Categories
    • Unread
    • Recent
    • Tags
    • Popular
    • Register
    • Login

    Use of Shift as Constraint

    Scheduled Pinned Locked Moved Questions and Support
    8 Posts 4 Posters 6.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • IgullI Offline
      Igull
      last edited by

      Seem to be adding my fair share of posts tonight, my apologies πŸ™‚

      I've noticed that when (say) rotating an object, if you hold down the shift key then (using the corner indicator ) attempt to rotate the object, it doesn't - it just produces a blue marquΓ©e. It works fine if you select the object first then rotate - THEN apply the shift key, that works just fine. It's always been my understanding that the constraint is applied before moving (certainly the way that AI and many others do it) ?

      Neil

      iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

      S VectorStylerV 2 Replies Last reply Reply Quote 1
      • S Offline
        Subpath @Igull
        last edited by Subpath

        @Igull

        I think you are right in your observation
        to use the shift key for constraint, you first have to move/rotate
        the shape slightly then press the shift key
        (I don't know the reason for this, for me it's just the VS way of doing it).

        i dont see it as big problem

        i had a second look on it and found out, that if you
        select a Shape and Hold the left Mousebutton down
        and press then the Shift key this works also.
        Also on rotation.

        Win 11
        CPU: AMD Ryzen 5 9600X, 6-core.
        GPU: Nvidia Geforce RTX 5070.

        IgullI 1 Reply Last reply Reply Quote 0
        • IgullI Offline
          Igull @Subpath
          last edited by

          @Subpath said in Use of Shift as Constraint:

          (I don't know the reason for this, for me it's just the VS way of doing it).

          Yes, you're right - I'm just going back to muscle memory and other apps - if it ain't broke etc.
          I'm not sure that hitting shift after the fact is a better solution - YMMV as they say (when they don't know any better LOL πŸ™‚ )

          I dont see it as big problem

          Yep, again you're right, it's not - it's all about feel and proportion and comfortability.

          I think we should have a revolution here - at the very least a strike to the heart of this vile change that VS is imposing upon us πŸ™‚ LOL

          If that's the way everyone wants it, fine - if not, then put it back the way it was πŸ™‚

          I think the new motto should be clutch brake accelerator in that order πŸ™‚

          Neil

          iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

          1 Reply Last reply Reply Quote 0
          • VectorStylerV Offline
            VectorStyler @Igull
            last edited by

            @Igull Yes this is by design. The Shift is used for rotation (or move / scale) constrain only after the mouse is pressed.
            No need to drag it (to change the rotation) but the mouse must be pressed first and then the shift pressed.

            The reason is that Shift+Click and Shift+Drag are used for modifying the selection.
            This can be configured in the Modifier Keys section of the preferences

            IgullI b77B 2 Replies Last reply Reply Quote 0
            • S Offline
              Subpath
              last edited by Subpath

              @Igull

              Well, I'm just not that into muscle memory. I never was, by the way.
              Nor program focused ( especially not Adobe Illustrator).
              It was always the functions/features that counted.

              Not that I don't understand that. But I mostly take the programs as they are.
              I used many different programs and still do.
              It would have taken me a lot of time and nerves to trim
              them all to an Adobe Illustrator way of doing things πŸ™‚

              I usually only speak up when I find the tools somewhat cumbersome to use.

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

              IgullI 1 Reply Last reply Reply Quote 0
              • IgullI Offline
                Igull @Subpath
                last edited by

                @Subpath said in Use of Shift as Constraint:

                It would have taken me a lot of time and nerves to trim
                them all to an Adobe Illustrator way of doing things

                Yes, TBH, a practically impossible task - until VS came along πŸ™‚ Unlike you, I'd prefer to change it rather than put up with the way it is - I guess that's one of the big reasons that I like VS. I'm with you on cumbersome tools too.

                Neil

                iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

                1 Reply Last reply Reply Quote 1
                • IgullI Offline
                  Igull @VectorStyler
                  last edited by

                  @VectorStyler said in Use of Shift as Constraint:

                  @Igull Yes this is by design. The Shift is used for rotation (or move / scale) constrain only after the mouse is pressed.

                  OK

                  No need to drag it (to change the rotation)

                  ??

                  but the mouse must be pressed first and then the shift pressed.

                  OK

                  The reason is that Shift+Click and Shift+Drag are used for modifying the selection.
                  This can be configured in the Modifier Keys section of the preferences

                  I'll make sure I check that πŸ™‚

                  Thanks

                  Neil

                  iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

                  1 Reply Last reply Reply Quote 0
                  • b77B Offline
                    b77 @VectorStyler
                    last edited by b77

                    @VectorStyler said in Use of Shift as Constraint:

                    @Igull Yes this is by design. The Shift is used for rotation (or move / scale) constrain only after the mouse is pressed.
                    No need to drag it (to change the rotation) but the mouse must be pressed first and then the shift pressed.

                    The reason is that Shift+Click and Shift+Drag are used for modifying the selection.

                    When the cursor is close to a corner of the bounding box and changes to a rotation indicator, it means the app detected and "switched" to rotation mode.

                    So I don't see why it cannot be more forgiving and accept Shift before you click-and-drag to rotate, since it's in "rotation mode" already. I don't see how it would conflict with Shift-drag.

                    (Btw, what is Shift-click supposed to do when in Select/Transform mode?)

                    MacBook Pro (Intel) running Monterey 12.6.4

                    1 Reply Last reply Reply Quote 1
                    • First post
                      Last post