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    Inconsistent Polygon Rotation Angle

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    • _ Offline
      _NM_
      last edited by

      When creating polygons, the rotation seems off.

      For example, in Affinity Designer, when there are an odd number of sides, and the rotation angle is set to zero, a corner points straight up, and its opposite side at the bottom is horizontal.

      VS's approach could be more consistent.

      macOS Sonoma 14.5 - MacBook Pro 16" - Apple Silicon M2 Max

      VectorStylerV 1 Reply Last reply Reply Quote 1
      • VectorStylerV Offline
        VectorStyler @_NM_
        last edited by

        @_NM_ Yes, this can be replicated here also, but this is by design. In VS the polygon angle is the angle between the starting (center) point and the corner that is dragged.

        The zero angle is along the horizontal line (on the right side of the starting point) and the angle is in counterclockwise direction. This is the part cannot be changed, it is the default cartesian coordinate system of math.

        The way Affinity and VS draw (and handle) polygons is very different.

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        • _ Offline
          _NM_
          last edited by _NM_

          OK - as long as everything else follows the same scheme, one can handle it. Still, from a graphic design perspective, increasing angles in a counter-clockwise fashion feels counterintuitive.

          macOS Sonoma 14.5 - MacBook Pro 16" - Apple Silicon M2 Max

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          • _ Offline
            _NM_ @VectorStyler
            last edited by _NM_

            @VectorStyler P.S. - a 5-sided Super Shape appears at a 180 degree rotation relative to a pentagon drawn with the Polygon tool.

            macOS Sonoma 14.5 - MacBook Pro 16" - Apple Silicon M2 Max

            VectorStylerV 1 Reply Last reply Reply Quote 1
            • VectorStylerV Offline
              VectorStyler @_NM_
              last edited by

              @_NM_ said in Inconsistent Polygon Rotation Angle:

              a 5-sided Super Shape appears at a 180 degree rotation relative to a pentagon drawn with the Polygon tool.

              I will loom into this, and fix it if possible.

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