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    Liquid shapes - 2D SDF vector graphics

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    • S Offline
      Subpath
      last edited by Subpath

      Liquid shapes in 2D SDF vector graphics.
      On the Patreon page of Epthracy, the developer of MagicaSCG
      and Magicavoxel, there is currently a discussion about whether
      he might release a 2D SDF vector app.

      I think it's an interesting idea, in a discussion post someone
      mentioned that Moho, a vector-based animation app has
      already implemented this.

      It's called liquid shapes in Modo. I thought I'd post the video
      here to show what possibilities it offers. Epthracy´s Version
      would be without animation, but even then i think it would
      be useful.

      Here the Video
      Liquid shapes in Moho

      Win 11
      CPU: AMD Ryzen 5 9600X, 6-core.
      GPU: Nvidia Geforce RTX 5070.

      VectorStylerV 1 Reply Last reply Reply Quote 1
      • VectorStylerV Offline
        VectorStyler @Subpath
        last edited by

        @Subpath Interesting, I added this to the backlog for the future.
        One question, can they get back editable Bezier paths from those shapes.

        S 1 Reply Last reply Reply Quote 1
        • S Offline
          Subpath @VectorStyler
          last edited by Subpath

          @VectorStyler

          I also thought it could be an interesting addition to Vectorstyler
          .
          .

          ... One question: Can you recover editable Bézier paths from these shapes...

          Sorry, I don't know. But i would think so, because its a vector graphic.
          But i don't have Moho and the 2D SDF vector graphics app is just under
          discussion at the Moment.

          Epthracy is developing MagicaCSG, a 3D app based on SDF modeling.
          For this he has also developed various 2D vector graphics tools and
          asked his supporters on Patreon what they think about a release.
          A large number are in favor, as am I.

          When I have more information at some point, I will let you know.

          Win 11
          CPU: AMD Ryzen 5 9600X, 6-core.
          GPU: Nvidia Geforce RTX 5070.

          1 Reply Last reply Reply Quote 0
          • S Offline
            Subpath
            last edited by

            @vectorstyler

            If you remember, you once asked me what
            an object created this way would look like when exported.

            I've had a chance to try it out in the meantime; such a result
            can be exported as an .SVG file, though it contains a large number of nodes.

            So the VS simplify feature was a great help.

            Here a Pic

            Liquid shape.png

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

            1 Reply Last reply Reply Quote 1
            • S Offline
              Subpath
              last edited by

              @vectorstyler

              Here a video, where i play a bit with such liquid shapes

              liquid shapes in Moho 14 pro

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

              1 Reply Last reply Reply Quote 2
              • ZATOPEKZ Offline
                ZATOPEK
                last edited by

                I would so much like to have a tool like this on vectorstyler; it's the principle of METABALLS (see it on blender) with attractions constraints between spheres that can be more or less deform from at certain distance from the other objects, with more or less strong tensions when objects meets.

                Cordialement Votre

                S 1 Reply Last reply Reply Quote 0
                • ZATOPEKZ Offline
                  ZATOPEK
                  last edited by

                  https://en.wikipedia.org/wiki/Metaballs

                  Cordialement Votre

                  H 1 Reply Last reply Reply Quote 0
                  • S Offline
                    Subpath @ZATOPEK
                    last edited by

                    @ZATOPEK said in Liquid shapes - 2D SDF vector graphics:

                    I would so much like to have a tool like this on vectorstyler; it's the principle of METABALLS (see it on blender) with attractions constraints between spheres that can be more or less deform from at certain distance from the other objects, with more or less strong tensions when objects meets.

                    Did you notice that Vectorstyler added this already for the Future ? 🙂

                    I know Metaballs, as i know 3D modeling too. But it seems Metaball
                    is replaced and out performed with the arise of SDF-modeling. I am
                    a patreon of MagicaCSG a little SDF-Modeler.

                    Here a Thread of mine about SDF.
                    https://www.vectorstyler.com/forum/topic/3661/adobe-has-something-new-related-to-3d-illustration

                    There is also a big SDF Thread in Blender Artist Forum.
                    https://blenderartists.org/t/the-big-sdf-thread/1293075

                    Win 11
                    CPU: AMD Ryzen 5 9600X, 6-core.
                    GPU: Nvidia Geforce RTX 5070.

                    1 Reply Last reply Reply Quote 0
                    • H Online
                      Honor @ZATOPEK
                      last edited by

                      @ZATOPEK Hi,

                      Maybe this could be useful.

                      I made a short video showing a simple way to create a metaball-like effect in VectorStyler.

                      The method uses a combined path with two live offsets: first a positive offset, then a negative offset. This creates a smooth connection between the shapes while keeping the result editable.

                      Here is the video: https://imgur.com/a/r0xsB1S

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