Make Locked Objects Selectable Only When Needed
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I’d like a quicker way to switch between two behaviors for locked objects in VectorStyler:
- Ignore locked objects. Clicking or dragging a selection box skips locked artwork, so I can see exactly what’s editable.
- Allow selection of locked objects. I can click a specific locked object and choose Unlock. The object stays protected from edits until I unlock it.
Right now, Select → Options → Allow Locked Objects makes it easy to pick an object to unlock, but it also brings locked artwork into my everyday selections. That makes it harder to tell at a glance which objects I can edit.
Could we have either a keyboard modifier I can hold while clicking to temporarily target a locked object, or two radio options in the canvas context menu so I can quickly switch between Ignore Locked Objects and Allow Locked Object Selection?
My preference is the modifier. I could hold it, click the one object I want to unlock, then release it and go straight back to working with unlocked artwork.
Earlier discussion about adding Unlock to the context menu

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@Boldline I will think of a solution.
Should this work in the default Transform tool or in other tools also (like the Node tool)?