Shape Weaving – Over-Under Paths
I have been quietly thinking about this idea for well over a decade.
In the vector space, there is no software that has this feature to my knowledge. I am sure the reason is because it is probably quite a challenge to implement!
But out of all the vector apps I can think of that could potentially tackle the problem, it would be VectorStyler!
So, time to break the silence and present this to the community, but first and foremost to @vectorstyler, who would be the one to possibly implement it.
The idea is the ability to “weave” paths with strokes but no fill, allowing certain sections to appear over or under other segments”. A possible implementation is to have a tool (I called it the Over/Under Tool) that could be clicked on the intersections. Please note, the names I have chosen are working names I am sure there are better terms. Please refer to the following illustration:
Why would you want this?
This could possibly be one of the most powerful design tools for vector work, as it would allow you to weave shapes easily in a non-destructive way. As anyone knows who has to design something with potential shapes that are both over and under each other, simulating depth, it usually involves faking parts of the overlap by expanding the stroke and breaking it into sections (see my tutorial on Triquetra Knots), or duplicating a small section of the shape and pasting it seamlessly on top. This design challenge comes up all the time and it would be nice to have the flexibility of playing with the spline in a non-destructive way, allowing time-saving freedom.
Implementation - Devil’s in the Deets.
Now I am sure this is not easy to implement. I am not a programmer, or a genius, let alone a programming genius, so I would leave the implementation details to those with more software knowledge. I can only submit that since VectorStyler uses X, Y coordinates, this would be adding some sort of Z-axis dimension, whether it was true 3D or a 3D fake (was it 3DS Max that had a snap feature called 2.5D?), some sort of simplified Z-height component for segments of the stroke? I don’t know…
I would hope that the final over-under stroke outline could be expanded if necessary and turned into regular shapes.
Lastly, it could also be implemented non-destructively for shapes as well as strokes with a modification to the Shape Builder Tool, much like the ALT function for composite shapes. This I see as almost a "phase 2" to this initial idea.
So, I make this appeal the community but ultimately to @vectorstyler to consider the idea and what it would take to implement.
Is it worth it? Is it a challenge that would interest you as a developer? If it did, where would it rank in implementation for you?
Thank you for considering this idea. I don’t make the suggestion lightly, but I think it would be the coolest thing ever!
@Victor-Vector Yes, this is a very interesting idea, that I have also seen before (but not in apps): https://dl.acm.org/doi/abs/10.1145/1531326.1531390
@vectorstyler Oh brilliant! Local Layering. I like the name.
I am so curious to hear your thoughts!
@Victor-Vector Well, it is in a backlog for future ideas, not in the public / committed backlog planned until version 2. But it can be moved up.
There are some technical challenges to solve, to avoid rendering artifacts, but otherwise it is doable.
The idea itself is excellent, but finding a nice user interface for it (how and what to reorder) might be a bit difficult.
I can see that the user interface for this would be a challenge.
What do you think about the idea presented above, namely a tool that went you hovered over the intersection of two strokes with the mouse and clicked, it would flip them from over to under or vice versa as the current state dictates? The act of clicking converts the path(s) to the Local layering state? Perhaps they have to be selected first like with some tools...
I understand that having a proper visible stroke is what would reveal the change, typically two strokes of different widths, stacked with the large one on the bottom layer, or some image effect. Perhaps in outline mode it could have small letter next to it like an "O" or a "U"? I am just spit balling here, obviously it would have to harmonize with the rest of the interface...
Thank you for considering this and being open to talk about it.
b77 last edited by
In any case, if anything like this gets implemented, it should also allow you to split the path that gets overlapped so you can easily get effects like this:
know knotplot too
Beautiful idea, i like celtic pattern
Like to contribute a find that i made yesterday.
Where i playing around with a cloned stroke above another Stroke.
To select the Stroke under the cloned stroke, use object selection on Layer.
And here a Result with some editing.
Just a few short black and white strokes.
@b77 Cool! I will check it out.
Thank you for bringing this to my attention.
@Subpath I played around with that and I love the effect.
I am curious to see what you did after the video ended to see how you handled the overlap.
i love this effect too
For the overlapping parts, these are just short, simple strokes
Btw, there is yet another way to handle a overlap
you could use "combined strokes" but i think it is
difficult to use them on curves.
You could also split strokes by delete a node
and seperate them. The clone will follow.
encart last edited by encart
In VS we have Crossing Gap Effect, but without any modifications - the newer segments are always above.
Thanks for the tip.
Crazy, whats already build in VS.
But, as I found out, you need to apply this effect to the layer.
Does not work only on stroke.
But it's no problem to then make a clone of the stroke and put it over it. The clone follows the gaps.
you could also do this, this way
without any clone
and this way
@encart Thank you for demonstrating the "Crossing Gap" in Effects > Shape Effects > Outline > Crossing Gap. I did not know about that, so I played around with it a bit.
@Subpath I like how you refined the effect with the tapered double lines.
I watched the Local Layering video shared by @vectorstyler https://dl.acm.org/doi/abs/10.1145/1531326.1531390 I appreciated understanding the potential issues and the logical problem solving he implemented.
What is exciting is it looks like the idea is totally doable, especially for shapes.
b77 last edited by b77
However, a small improvement I would suggest is making the gap values dependent on the stroke width, so that when you change it the gap is still the same.
Currently, if the stroke width is 20 pt and the Above Gap is at 60 pt then you change the stroke to 30, the gap is gone. You need to go to Shape effects, open the Crossing Gap settings and readjust it to… 86, I think.
If this value would be the distance between the overlapping path widths (say, 5 pt), changing the stroke widths would make readjusting the gap unnecessary.
one observation i made, if you look at
this picture, it is not a Over-Under Effect
but still very handy in some cases
try Shape Effect -> Outline -> Outline Path on a Stroke
and play with "Stripe"
No clone is used for this effect.
The right one is a editable Gear-Shape and is still editable.
Have fun to explore how to make it
(Hint: read my previous post and use the Shape panel)
To simplify things a bit, you can copy a shape effect you once found
from a shape and paste it onto another shape!
@Subpath Wow! I love the power of being able to create such an attractive shape from a gear shape. These are some fun explorations. Thank you for sharing!
I love this too, VS seems to be an endless box of miracles