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    Just a Pattern

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    • S Offline
      Subpath
      last edited by Subpath

      Some additional notes regarding Points in NodeBox:

      Points serve not only to connect lines or paths.
      They can also be used to specify positions for shapes or designs.

      And since this all is Node-based in Nodebox, it is very easy to replace
      one shape with another or to modify the design.

      Not to forget that Nodebox is a pretty good compainion to Vectorstyler
      NB has .SVG and PDF Export and you could import .SVGs

      Points in NB.png

      Win 11
      CPU: AMD Ryzen 5 9600X, 6-core.
      GPU: Nvidia Geforce RTX 5070.

      M 1 Reply Last reply Reply Quote 1
      • M Offline
        monsterfox @Subpath
        last edited by

        @Subpath This is a node-based program, which I’m afraid won’t work for me. Just like creating materials in C4D, it requires connecting nodes. This kind of workflow isn’t my strong suit.

        S 1 Reply Last reply Reply Quote 1
        • S Offline
          Subpath @monsterfox
          last edited by

          @monsterfox

          No problem if it doesn't work for you or isn't a good fit.

          I only use it for specific tasks myself. Creating vector graphics using nodes certainly
          has its merits and its fun to use. I didn't find the basic principles hard to learn—and
          I’m really not the brightest bulb.

          Win 11
          CPU: AMD Ryzen 5 9600X, 6-core.
          GPU: Nvidia Geforce RTX 5070.

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          • S Offline
            Subpath
            last edited by

            The design was created using Nodebox (which is free).
            I tried to copy and scale it within VectorStyler, but I couldn't find
            a way that produced a good result.

            However, the coloring was done in VectorStyler—and this is where
            the "Style Picker Group" feature really shines. The design consists of 80 objects;
            I created a single stroke, applied a gradient along a path, and then duplicated
            it until I had 80 copies.

            Finally, I grouped the design elements and the strokes, and then applied the styles
            to the whole set using the Style Picker.

            Curved-Polygon-1-small.png

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

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            • L Online
              Li Xiao @Subpath
              last edited by

              @Subpath said in Just a Pattern:

              I tried to copy and scale it within VectorStyler, but I couldn't find
              a way that produced a good result.

              VectorStyler can actually create this. I'll take some time to record a video

              S 1 Reply Last reply Reply Quote 2
              • S Offline
                Subpath @Li Xiao
                last edited by Subpath

                @Li-Xiao

                No problem, just take your time.

                I’m very interested to see how you solve this—
                and I imagine other users are, too.

                In my own attempts, VectorStyler always distorts the shapes being duplicated;
                maintaining consistent spacing between them also proves to be an issue.

                Here how the Result looks in Nodebox
                curved-polygon_NB.png

                Win 11
                CPU: AMD Ryzen 5 9600X, 6-core.
                GPU: Nvidia Geforce RTX 5070.

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                • L Online
                  Li Xiao @Subpath
                  last edited by Li Xiao

                  @Subpath said in Just a Pattern:

                  curved-polygon_NB.png

                  This is quite easy, just use the Blend Tool

                  Linien-Hexa-3-3.png

                  This is the specific example I was referring to for the video I plan to record.

                  S 1 Reply Last reply Reply Quote 2
                  • S Offline
                    Subpath @Li Xiao
                    last edited by Subpath

                    @Li-Xiao

                    🙂
                    I wouldnt recommend to take the Blend Tool for the first one.

                    Made a little Tutorial how i made this one which i made in Vectorstyler now
                    Here the Link:
                    https://www.vectorstyler.com/forum/topic/5951/a-little-tutorial-how-i-made-and-colored-the-curved-polygon-in-vectorstyler

                    Deformed-scaling-1-small.png

                    Win 11
                    CPU: AMD Ryzen 5 9600X, 6-core.
                    GPU: Nvidia Geforce RTX 5070.

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                    • L Online
                      Li Xiao @Subpath
                      last edited by

                      @Subpath

                      I first tried duplicating a line along a path with the Repeater it was close, but not quite right. In the end, I used a Grid shape with an Envelope effect. Attached are a brief video demo and the source file for reference.

                      grid.png

                      https://youtu.be/3Pm0DL2eevo

                      https://drive.google.com/file/d/1PXxuUuBCzqWX3qU6mv5T4FR148ZrN8Wa/view?usp=drive_link

                      Envelope.vstyler

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                      • S Offline
                        Subpath @Li Xiao
                        last edited by Subpath

                        @Li-Xiao

                        That’s a really clever solution! 👏
                        I never would have thought of that myself.
                        I love and admire your ideas and your inventiveness.
                        .
                        .

                        It’s clear that this structure could also be replicated in VectorStyler
                        in one way or another.

                        However, I chose NodeBox for this because it allows me to stay as close as possible
                        to the concept of "string art." String art requires nails and a piece of string.

                        In VectorStyler, a piece of string can simply be represented by a straight line. Nails, on
                        the other hand, cannot be implemented there in the same way they can in NodeBox.

                        In NodeBox, there is a "Point" Node for this purpose. This "Point" Node converts vector graphic
                        nodes into coordinates. These coordinates can then be passed to a "Line" Node, creating a string
                        that runs between two nails/Points.

                        All in all, this results in an extremely flexible basic structure that can be used to create a wide variety
                        of string art designs. More or less just like in real life.

                        Incidentally, the number of Nails can be controlled very easily via the Resample node.

                        Nodebox and VectorStyler work together wonderfully. Vector graphics can be easily exchanged
                        via the .SVG format—though Nodebox can also export vector graphics as .PDF files.

                        ksnip_20261031-163232.png

                        ksnip_20261031-163307.png

                        Win 11
                        CPU: AMD Ryzen 5 9600X, 6-core.
                        GPU: Nvidia Geforce RTX 5070.

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                        • S Offline
                          Subpath @Subpath
                          last edited by

                          For anyone who is interested here the Nodebox Nodetree
                          for the Base

                          ksnip_20261031-163912.png
                          .
                          .
                          .
                          and the first structure

                          ksnip_20261031-164006.png

                          Win 11
                          CPU: AMD Ryzen 5 9600X, 6-core.
                          GPU: Nvidia Geforce RTX 5070.

                          L 1 Reply Last reply Reply Quote 1
                          • L Online
                            Li Xiao @Subpath
                            last edited by

                            @Subpath Node-based apps can indeed create some very unique patterns through different node combinations, but combining different tools in VectorStyler is also super versatile! It is possible to build this with lines using the Transform tool or the Repeater, but the drawback is that it cannot remain non-destructive. As a result, making tweaks and adjustments isn't quite as convenient as in node-based workflows. Attached is a screenshot demonstrating the Repeater approach.

                            2026-10-31 09.37.27.png

                            L 1 Reply Last reply Reply Quote 1
                            • L Online
                              Li Xiao @Li Xiao
                              last edited by

                              It can also be done very quickly using Transform, though it's still a destructive effect.

                              2026-10-31 10.13.21.png

                              L S 2 Replies Last reply Reply Quote 1
                              • L Online
                                Li Xiao @Li Xiao
                                last edited by

                                Generating a circular pattern using the Transform tool is quite straightforward.

                                2026-10-31 10.34.45.png

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                                • S Offline
                                  Subpath @Li Xiao
                                  last edited by Subpath

                                  @Li-Xiao

                                  Yes, there are many ways to achieve something like this—or something similar—in VectorStyler.
                                  I would never dispute that.

                                  However, when it comes to the flexibility of node-based vector graphics software,
                                  VectorStyler cannot (yet) keep up.

                                  In NodeBox, every single node—and therefore every parameter—is editable and modifiable
                                  at any time. Furthermore, you can even create your own nodes. All you need is some knowledge
                                  of Python programming—though nowadays, you could likely even use AI to help you build
                                  custom nodes as needed.

                                  John, the administrator of the NodeBox forum, has created a vast library of custom-programmed
                                  nodes that anyone is free to download and use.

                                  Of course, most people probably know that I love VectorStyler, but some things in it can occasionally
                                  be overly cumbersome—and, to make matters worse, only achievable through destructive editing.
                                  This, in turn, somewhat hinders the process of playing around and experimenting.

                                  Just because something is possible doesn’t mean it always makes sense; when in doubt, I choose
                                  the option that I believe offers me the greatest amount of creative freedom.

                                  Win 11
                                  CPU: AMD Ryzen 5 9600X, 6-core.
                                  GPU: Nvidia Geforce RTX 5070.

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                                  • L Online
                                    Li Xiao @Subpath
                                    last edited by

                                    @Subpath NodeBox is indeed great, but VectorStyler is a comprehensive, full-featured vector application something NodeBox can't quite match. For patterns like the one above, with just a slight improvement to the Repeater, it could be done using a single line without needing to expand and trim. This would keep the effect completely non-destructive, making future tweaks and adjustments extremely convenient.

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                                    • S Offline
                                      Subpath @Li Xiao
                                      last edited by

                                      @Li-Xiao

                                      Well, each of us has different reasons for using one tool or another. Personally, I quite
                                      enjoy using a wide variety of programs, as each one can spark different ideas.

                                      VectorStyler doesn’t always make it easy to dive into its more complex features—and I’ll
                                      likely never reach your level of proficiency. That’s not even an ambition of mine.

                                      From my experience with software features that seem confusing or overwhelming at first,
                                      I know that the fog can lift over time. So, let’s just wait and see what the future brings.

                                      Win 11
                                      CPU: AMD Ryzen 5 9600X, 6-core.
                                      GPU: Nvidia Geforce RTX 5070.

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                                      • L Online
                                        Li Xiao @Subpath
                                        last edited by

                                        @Subpath
                                        I also enjoy exploring different apps, comparing features, and learning varied workflows. Over the years, I've supported many open-source projects with donations so they can keep evolving and improving. By exploring different tools, I truly believe we can learn from different software ecosystems and advance together.

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