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    XLS for features and ideas - Megathread

    Scheduled Pinned Locked Moved Features and Ideas
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    • DanielD Offline
      Daniel
      last edited by Daniel

      F: On-screen snapping points for common page and screen sizes along with labels, when resizing canvas. See Lunacy for a very elegant implementation. Along with this, allow content to resize with canvas if this is turned on. Like so. Notice those +, they're snapping points for common sizes.

      The way you can improve on this is to allow users to create custom sizes as presets and allow these to show up as snapping points with the related label.

      0_1742981975896_c234ff0a-f1f2-4eef-a3eb-1f975466aebd-image.png

      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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      • IngolfI Offline
        Ingolf @Daniel
        last edited by Ingolf

        @Daniel said in XLS for features and ideas - Mega Thread:

        @VectorStyler: Continuous export is just another instance of Affinity's confusing UX copy. They of course mean Export Again.

        What is it you're referring to here in Affinity? Never heard about UX copy?

        🍏 macOS Sequoia Apple Silicon

        DanielD 1 Reply Last reply Reply Quote 0
        • DanielD Offline
          Daniel @Ingolf
          last edited by

          @Ingolf

          "User experience copywriting (UX copywriting) is different from regular copywriting, like advertising copywriting. Instead, its purpose is to create copy for digital channels such as apps and websites that tell the user how to do something, for example, how to use a product.

          Incorporating good UX copy is a crucial element in product design, and should work in harmony with user interface (UI) design. It plays a big part in helping end users navigate through an action they're trying to complete — whether that's on a website, an app, or another digital channel.

          UX copy should always be:

          Simple
          Easy to understand
          Helpful
          Precise
          It needs to:

          Answer user questions—before they're asked
          Demonstrate knowledge of the product
          Set expectations
          Examples of UX copy include:

          Microcopy
          Content for a chatbot
          Product or in-product copy
          Interface copy
          UI content"

          What I do for a living.

          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
          Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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          • DanielD Offline
            Daniel @Daniel
            last edited by

            @VectorStyler: I thought about this way of dealing with objects in VS, and it is indeed a much better and superior way. Because what tree view allows you to do is essentially treat vector fill and vector stroke as two distinct but related objects. You can select and transform fill and stroke independently, as well as apply FX to fill and stroke independently, without having to convert line to shape, and all those extra steps. Does any other program allow you to do this? I checked XDP: No. Illy: No. Figma: No. PL: No. Affinity Designer: No. Inkscape: Yes, but through path effects. And tada, FreeHand does, exactly as I had anticipated!

            Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
            Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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            • VectorStylerV Offline
              VectorStyler @Daniel
              last edited by

              @Daniel said in XLS for features and ideas - Mega Thread:

              You can select and transform fill and stroke independently, as well as apply FX to fill and stroke independently, without having to convert line to shape, and all those extra steps.

              This can be done in the Appearance panel, for individual stroke / fill items.

              DanielD 1 Reply Last reply Reply Quote 0
              • VectorStylerV Offline
                VectorStyler @Daniel
                last edited by

                @Daniel said in XLS for features and ideas - Mega Thread:

                On-screen snapping points for common page and screen sizes along with labels, when resizing canvas.

                Something similar exists in VS with Size References. You can mark objects with Object -> Size Reference, and then enable "Snap to Size References". Then when resizing or drawing (objects or artboards), their size will snap to the size reference object sizes.

                DanielD 1 Reply Last reply Reply Quote 0
                • S Offline
                  Subpath
                  last edited by Subpath

                  @Daniel

                  Just wanted to thank you for your suggestions and ideas.
                  I read here every now and then.

                  Even though I only understand 5%, let's say 10%, of everything,
                  I've never delved particularly deeply into UI design. Instead,
                  I mostly solved problems with workarounds using scripts (Autohot Key). 🙂

                  I still find the suggestions and the exchange interesting.
                  I'm always happy to learn something new.

                  Win 11
                  CPU: AMD Ryzen 5 9600X, 6-core.
                  GPU: Nvidia Geforce RTX 5070.

                  DanielD 1 Reply Last reply Reply Quote 1
                  • DanielD Offline
                    Daniel @VectorStyler
                    last edited by

                    @VectorStyler: I figured out after I wrote the comment. Now it's a matter of consolidating it all together into a single place, contextually, clearly. Please let me know if you ever need any help thinking this through. I'm very invested in this. By the way, I had the opportunity to speak to the developers of Graphite.rs, who're working on something very similar. It's in the next alpha release, actually. It's a FOSS project. 🙂

                    Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                    Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                    • DanielD Offline
                      Daniel @Subpath
                      last edited by Daniel

                      @Subpath: You're welcome, and I'll have to confess that I have my own selfish reasons too.

                      I work for a large creative agency with a huge design team (300 members + 217 contractors); and me and my mates were really pissed at how shitty Adobe was. As a product, as a program, as a company. We hate it. We coined a phrase to express our disgust, derived from Rome, "Adobe Delenda Est". It's a paraphrase of the phrase used by Cato the Elder when he was campaigning for a war against Carthage, Carthago Delenda Est. Carthage Must Be Destroyed! We went on a wild goose chase, studying the UX of literally every software that we could get our hands on, vector, photo editing, 3D, animation, DTP, et al. We also spoke to dozens of illustrators, photographers, designers, architects, engineers, academics. Ran focus groups to discuss issues.

                      Here's just a small screen grab of a 400-page long file. We then whittled it down to just 9 terms, and 9 simple, If-Then, statements. It took us 8 months of work. We then created a simple matrix to apply the logic. I prefaced it with a manifesto. Here it is: If you wish to read. It's a draft. It's just 1 page. It tells you exactly why I'm doing this. I effin' refuse to settle for shitty design tools. If a carpenter, a plumber, won't settle for shitty hammer or wrench, why should we? But the options are so few.

                      Of all the vector software we studied, VS has the greatest potential to live up to our war cry, "Adobe Must Be Destroyed". But it cannot happen unless the UI/UX challenges are addressed. That's why I'm doing this.

                      We were really, really, really banking on another British software, until they effin' sold out to an Australian company, which shall remain unnamed. They've signalled clearly where their focus is, amateur hobbyists, who don't bill their hours to clients, who have the luxury of workarounds.

                      0_1742988490004_Tool Simplification Matrix.pdf

                      0_1742988345883_f29d3b36-5a4a-4d8f-ab2a-d4580a240521-image.png

                      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                      L S 2 Replies Last reply Reply Quote 2
                      • L Offline
                        lilith @Daniel
                        last edited by

                        @Daniel said in XLS for features and ideas - Mega Thread:

                        @Subpath: You're welcome, and I'll have to confess that I have my own selfish reasons too.

                        I work for a large creative agency with a huge design team (300 members + 217 contractors); and me and my mates were really pissed at how shitty Adobe was. As a product, as a program, as a company. We hate it. We coined a phrase to express our disgust, derived from Rome, "Adobe Delenda Est". It's a paraphrase of the phrase used by Cato the Elder when he was campaigning for a war against Carthage, Carthago Delenda Est. Carthage Must Be Destroyed! We went on a wild goose chase, studying the UX of literally every software that we could get our hands on, vector, photo editing, 3D, animation, DTP, et al. We also spoke to dozens of illustrators, photographers, designers, architects, engineers, academics. Ran focus groups to discuss issues.

                        Here's just a small screen grab of a 400-page long file. We then whittled it down to just 9 terms, and 9 simple, If-Then, statements. It took us 8 months of work. We then created a simple matrix to apply the logic. I prefaced it with a manifesto. Here it is: If you wish to read. It's a draft. It's just 1 page. It tells you exactly why I'm doing this. I effin' refuse to settle for shitty design tools. If a carpenter, a plumber, won't settle for shitty hammer or wrench, why should we? But the options are so few.

                        Of all the vector software we studied, VS has the greatest potential to live up to our war cry, "Adobe Must Be Destroyed". But it cannot happen unless the UI/UX challenges are addressed. That's why I'm doing this.

                        We were really, really, really banking on another British software, until they effin' sold out to an Australian company, which shall remain unnamed. They've signalled clearly where their focus is, amateur hobbyists, who don't bill their hours to clients, who have the luxury of workarounds.

                        0_1742988490004_Tool Simplification Matrix.pdf

                        0_1742988345883_f29d3b36-5a4a-4d8f-ab2a-d4580a240521-image.png

                        What's in your picture? It's too blurry to see clearly

                        DanielD 1 Reply Last reply Reply Quote 0
                        • DanielD Offline
                          Daniel @lilith
                          last edited by Daniel

                          @lilith: Sorry. Forum won't let me attach a larger image. It's screenshots of UI from various tools. Labelled and categorised.

                          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                          Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                          • L Offline
                            lilith @Daniel
                            last edited by

                            @Daniel said in XLS for features and ideas - Mega Thread:

                            @lilith: Sorry. Forum won't let me attach a larger image. It's screenshots of UI from various tools. Labelled and categorised.

                            Perhaps you can put the pictures on a cloud drive and share the link

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                            • DanielD Offline
                              Daniel @lilith
                              last edited by

                              @lilith: I'd have to consult with other authors. It's not just my file. So when I get permission, I can give you the whole file. They might not want to share it as it contains a lot of attributed quotes from various people.

                              Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                              Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                              • DanielD Offline
                                Daniel @VectorStyler
                                last edited by

                                @VectorStyler: But how would I set size references for sizes that don't exist on canvas. For instance, if I wanted to resize a canvas from Android to A4? How would I do this by simply changing the size of the canvas with corner handles?

                                Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                • IngolfI Offline
                                  Ingolf @Daniel
                                  last edited by

                                  @Daniel

                                  Ohhh, it was just a misunderstood term. Not a feature. UX copywriting – yeah, I definitely know what that is. I work with a handful of UX designers who take our products through a thorough UX design phase before a single end user even gets near them.

                                  I was in my own little world and, unbelievably, thinking about something like a copy-paste-style feature in export persona. I probably just should’ve gone to bed earlier. 😄

                                  But yes, UX and UX design, as you wrote – starting with collected observations and then designing from a holistic perspective across the whole program, not in bits and pieces based on ad-hoc customer feedback.

                                  Affinity is beyond saving – they apparently want to play UX designers themselves, or maybe no UX designers want to work there. Respecting others’ specialties – that’s the first step on the road to being a professional.

                                  🍏 macOS Sequoia Apple Silicon

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                                  • DanielD Offline
                                    Daniel @Ingolf
                                    last edited by

                                    @Ingolf: There are so many inconsistencies in the way the program is designed, it is breathtaking. They've let their commercial agenda ruin their UX. Consider this: You can't add multiple artboards directly in Affinity Photo. You have to switch to Affinity Designer and come back. Mixer brush is unavailable in Pixel Persona within Designer. Live Filters are available through Publisher when you click into Affinity Photo persona (is that what it is called?), but not when you switch to Pixel Persona within Designer. Export Persona is unavailable in Affinity Photo and Publisher. At first, I was really cofused. Then it dawned on me. If you make everything available in the same program, you're screwed commercially. Contrary to what fanboys say, it does not have to be bloated. Xara and PL both belie that argument.

                                    So, they decided to bugger their UX for the sake of making it commercially viable.

                                    By the way, Find and Replace in Publisher is an unwashed, unsalvagable mess.

                                    I discovered this about myself recently: I can't say or think the word persona, without grimacing and violently gritting my teeth. It is such poor copywriting.

                                    Persona: Meaning: "The particular type of character that a person seems to have and that is often different from their real or private character." So, if I got this right, Affinity Designer has a private life that we are not privy to.

                                    Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                    Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                    • S Offline
                                      Subpath @Daniel
                                      last edited by Subpath

                                      @Daniel said in XLS for features and ideas - Mega Thread:

                                      You're welcome, and I'll have to confess that I have my own selfish reasons too.

                                      No problem with that, who isn't?

                                      Your Research looks very impressive and from the research you've
                                      done, it's easy to understand how much you dislike Adobe.

                                      When I started with vector graphics a while ago, I tried Adobe Illustrator,
                                      but didn't like it the first time. So I opted for Xara and CorelDraw. I've
                                      never looked back.

                                      What I like about VectorStyler is the many ways one can combine
                                      things. That's why I sometimes feel like I'm in a research lab
                                      researching highly advanced alien technology. Because it's often a bit
                                      beyond my comprehension of what the developer has come up with.
                                      But I love it. â˜ș

                                      Win 11
                                      CPU: AMD Ryzen 5 9600X, 6-core.
                                      GPU: Nvidia Geforce RTX 5070.

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                                      • IngolfI Offline
                                        Ingolf @Daniel
                                        last edited by

                                        @Daniel said in XLS for features and ideas - Mega Thread:

                                        @Ingolf: There are so many inconsistencies in the way the program is designed, it is breathtaking. They've let their commercial agenda ruin their UX. Consider this: You can't add multiple artboards directly in Affinity Photo. You have to switch to Affinity Designer and come back. Mixer brush is unavailable in Pixel Persona within Designer. Live Filters are available through Publisher when you click into Affinity Photo persona (is that what it is called?), but not when you switch to Pixel Persona within Designer. Export Persona is unavailable in Affinity Photo and Publisher. At first, I was really cofused. Then it dawned on me. If you make everything available in the same program, you're screwed commercially. Contrary to what fanboys say, it does not have to be bloated. Xara and PL both belie that argument.

                                        So, they decided to bugger their UX for the sake of making it commercially viable.

                                        By the way, Find and Replace in Publisher is an unwashed, unsalvagable mess.

                                        I discovered this about myself recently: I can't say or think the word persona, without grimacing and violently gritting my teeth. It is such poor copywriting.

                                        Persona: Meaning: "The particular type of character that a person seems to have and that is often different from their real or private character." So, if I got this right, Affinity Designer has a private life that we are not privy to.

                                        Affinity reeks of being created by old-school developers and managers who were blinded by their initial success but never took usability or professional expertise seriously. On top of everything you and many others have already described.

                                        I honestly think the company is an insult. Much of their product line consists of licensed or open-source components they've cobbled together without any real understanding of customer workflows — especially those of professional users. They have the weakest vector algorithms on the market. They were even releasing pre-2000-style software in 2014 and beyond, completely missing the trends of the time. And then there are their iPad versions. They clearly have no idea how a proper tablet app should function.

                                        On top of that, they use a hypersensitive, old-fashioned, serialized file format that can’t be reliably saved to external hard drives or cloud-shared folders without the files corrupting or self-destructing.

                                        They’ve obviously hit a sweet spot in terms of price and features, but their stubborn refusal to learn from mistakes or hire the right expertise has effectively ensured they missed their chance to create stable, modern software and truly capitalize on their potential. The company's record-breaking out-of-touch fanboys in their forum and their reluctance to get out and engage with the market haven't helped.

                                        I refuse to believe they have a UX designer — or even someone who's taken a night course in the subject. Much of it feels clunky and unserious, and the company’s forum replies are remarkably off the mark.

                                        I honestly don’t think Canva truly understands what they’ve bought — or maybe they have big plans to tear it all down and rebuild it from scratch.

                                        🍏 macOS Sequoia Apple Silicon

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                                        • DanielD Offline
                                          Daniel @Ingolf
                                          last edited by

                                          @Ingolf: agreed. To every word.

                                          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
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                                          • DanielD Offline
                                            Daniel @Subpath
                                            last edited by

                                            @Subpath: Thank you. That's not just mine. It's a lot of other people who worked on it. People who are more experienced and talented than me.

                                            Oh trust me when I say this, Corel (now Alludo) are just as evil, evil as they come. They tried to kill Xara in the crib by buying the marketing rights and refusing to promote it. Charles Moir had enough wits about him to keep the source code to himself so he managed to get out of the contract eventually. That's why Xara never took off.
                                            Now, they're doing to Gravit what Adobe did to FreeHand. Slowly degrading it. I assure you it will be gone within this decade. Gravit is a very good online app. German. Straightfoward. No frills. Robust. That's Corel bought it. They sensed a threat.

                                            Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                            Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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