VectorStyler
    • Categories
    • Unread
    • Recent
    • Tags
    • Popular
    • Register
    • Login

    XLS for features and ideas - Megathread

    Scheduled Pinned Locked Moved Features and Ideas
    191 Posts 11 Posters 570.1k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DanielD Offline
      Daniel @Ingolf
      last edited by

      @Ingolf

      "User experience copywriting (UX copywriting) is different from regular copywriting, like advertising copywriting. Instead, its purpose is to create copy for digital channels such as apps and websites that tell the user how to do something, for example, how to use a product.

      Incorporating good UX copy is a crucial element in product design, and should work in harmony with user interface (UI) design. It plays a big part in helping end users navigate through an action they're trying to complete — whether that's on a website, an app, or another digital channel.

      UX copy should always be:

      Simple
      Easy to understand
      Helpful
      Precise
      It needs to:

      Answer user questions—before they're asked
      Demonstrate knowledge of the product
      Set expectations
      Examples of UX copy include:

      Microcopy
      Content for a chatbot
      Product or in-product copy
      Interface copy
      UI content"

      What I do for a living.

      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

      IngolfI 1 Reply Last reply Reply Quote 0
      • DanielD Offline
        Daniel @Daniel
        last edited by

        @VectorStyler: I thought about this way of dealing with objects in VS, and it is indeed a much better and superior way. Because what tree view allows you to do is essentially treat vector fill and vector stroke as two distinct but related objects. You can select and transform fill and stroke independently, as well as apply FX to fill and stroke independently, without having to convert line to shape, and all those extra steps. Does any other program allow you to do this? I checked XDP: No. Illy: No. Figma: No. PL: No. Affinity Designer: No. Inkscape: Yes, but through path effects. And tada, FreeHand does, exactly as I had anticipated!

        Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
        Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

        VectorStylerV 1 Reply Last reply Reply Quote 1
        • VectorStylerV Offline
          VectorStyler @Daniel
          last edited by

          @Daniel said in XLS for features and ideas - Mega Thread:

          You can select and transform fill and stroke independently, as well as apply FX to fill and stroke independently, without having to convert line to shape, and all those extra steps.

          This can be done in the Appearance panel, for individual stroke / fill items.

          DanielD 1 Reply Last reply Reply Quote 0
          • VectorStylerV Offline
            VectorStyler @Daniel
            last edited by

            @Daniel said in XLS for features and ideas - Mega Thread:

            On-screen snapping points for common page and screen sizes along with labels, when resizing canvas.

            Something similar exists in VS with Size References. You can mark objects with Object -> Size Reference, and then enable "Snap to Size References". Then when resizing or drawing (objects or artboards), their size will snap to the size reference object sizes.

            DanielD 1 Reply Last reply Reply Quote 0
            • S Offline
              Subpath
              last edited by Subpath

              @Daniel

              Just wanted to thank you for your suggestions and ideas.
              I read here every now and then.

              Even though I only understand 5%, let's say 10%, of everything,
              I've never delved particularly deeply into UI design. Instead,
              I mostly solved problems with workarounds using scripts (Autohot Key). 🙂

              I still find the suggestions and the exchange interesting.
              I'm always happy to learn something new.

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

              DanielD 1 Reply Last reply Reply Quote 1
              • DanielD Offline
                Daniel @VectorStyler
                last edited by

                @VectorStyler: I figured out after I wrote the comment. Now it's a matter of consolidating it all together into a single place, contextually, clearly. Please let me know if you ever need any help thinking this through. I'm very invested in this. By the way, I had the opportunity to speak to the developers of Graphite.rs, who're working on something very similar. It's in the next alpha release, actually. It's a FOSS project. 🙂

                Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                1 Reply Last reply Reply Quote 0
                • DanielD Offline
                  Daniel @Subpath
                  last edited by Daniel

                  @Subpath: You're welcome, and I'll have to confess that I have my own selfish reasons too.

                  I work for a large creative agency with a huge design team (300 members + 217 contractors); and me and my mates were really pissed at how shitty Adobe was. As a product, as a program, as a company. We hate it. We coined a phrase to express our disgust, derived from Rome, "Adobe Delenda Est". It's a paraphrase of the phrase used by Cato the Elder when he was campaigning for a war against Carthage, Carthago Delenda Est. Carthage Must Be Destroyed! We went on a wild goose chase, studying the UX of literally every software that we could get our hands on, vector, photo editing, 3D, animation, DTP, et al. We also spoke to dozens of illustrators, photographers, designers, architects, engineers, academics. Ran focus groups to discuss issues.

                  Here's just a small screen grab of a 400-page long file. We then whittled it down to just 9 terms, and 9 simple, If-Then, statements. It took us 8 months of work. We then created a simple matrix to apply the logic. I prefaced it with a manifesto. Here it is: If you wish to read. It's a draft. It's just 1 page. It tells you exactly why I'm doing this. I effin' refuse to settle for shitty design tools. If a carpenter, a plumber, won't settle for shitty hammer or wrench, why should we? But the options are so few.

                  Of all the vector software we studied, VS has the greatest potential to live up to our war cry, "Adobe Must Be Destroyed". But it cannot happen unless the UI/UX challenges are addressed. That's why I'm doing this.

                  We were really, really, really banking on another British software, until they effin' sold out to an Australian company, which shall remain unnamed. They've signalled clearly where their focus is, amateur hobbyists, who don't bill their hours to clients, who have the luxury of workarounds.

                  0_1742988490004_Tool Simplification Matrix.pdf

                  0_1742988345883_f29d3b36-5a4a-4d8f-ab2a-d4580a240521-image.png

                  Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                  Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                  L S 2 Replies Last reply Reply Quote 2
                  • L Offline
                    lilith @Daniel
                    last edited by

                    @Daniel said in XLS for features and ideas - Mega Thread:

                    @Subpath: You're welcome, and I'll have to confess that I have my own selfish reasons too.

                    I work for a large creative agency with a huge design team (300 members + 217 contractors); and me and my mates were really pissed at how shitty Adobe was. As a product, as a program, as a company. We hate it. We coined a phrase to express our disgust, derived from Rome, "Adobe Delenda Est". It's a paraphrase of the phrase used by Cato the Elder when he was campaigning for a war against Carthage, Carthago Delenda Est. Carthage Must Be Destroyed! We went on a wild goose chase, studying the UX of literally every software that we could get our hands on, vector, photo editing, 3D, animation, DTP, et al. We also spoke to dozens of illustrators, photographers, designers, architects, engineers, academics. Ran focus groups to discuss issues.

                    Here's just a small screen grab of a 400-page long file. We then whittled it down to just 9 terms, and 9 simple, If-Then, statements. It took us 8 months of work. We then created a simple matrix to apply the logic. I prefaced it with a manifesto. Here it is: If you wish to read. It's a draft. It's just 1 page. It tells you exactly why I'm doing this. I effin' refuse to settle for shitty design tools. If a carpenter, a plumber, won't settle for shitty hammer or wrench, why should we? But the options are so few.

                    Of all the vector software we studied, VS has the greatest potential to live up to our war cry, "Adobe Must Be Destroyed". But it cannot happen unless the UI/UX challenges are addressed. That's why I'm doing this.

                    We were really, really, really banking on another British software, until they effin' sold out to an Australian company, which shall remain unnamed. They've signalled clearly where their focus is, amateur hobbyists, who don't bill their hours to clients, who have the luxury of workarounds.

                    0_1742988490004_Tool Simplification Matrix.pdf

                    0_1742988345883_f29d3b36-5a4a-4d8f-ab2a-d4580a240521-image.png

                    What's in your picture? It's too blurry to see clearly

                    DanielD 1 Reply Last reply Reply Quote 0
                    • DanielD Offline
                      Daniel @lilith
                      last edited by Daniel

                      @lilith: Sorry. Forum won't let me attach a larger image. It's screenshots of UI from various tools. Labelled and categorised.

                      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                      L 1 Reply Last reply Reply Quote 0
                      • L Offline
                        lilith @Daniel
                        last edited by

                        @Daniel said in XLS for features and ideas - Mega Thread:

                        @lilith: Sorry. Forum won't let me attach a larger image. It's screenshots of UI from various tools. Labelled and categorised.

                        Perhaps you can put the pictures on a cloud drive and share the link

                        DanielD 1 Reply Last reply Reply Quote 0
                        • DanielD Offline
                          Daniel @lilith
                          last edited by

                          @lilith: I'd have to consult with other authors. It's not just my file. So when I get permission, I can give you the whole file. They might not want to share it as it contains a lot of attributed quotes from various people.

                          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                          Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                          1 Reply Last reply Reply Quote 1
                          • DanielD Offline
                            Daniel @VectorStyler
                            last edited by

                            @VectorStyler: But how would I set size references for sizes that don't exist on canvas. For instance, if I wanted to resize a canvas from Android to A4? How would I do this by simply changing the size of the canvas with corner handles?

                            Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                            Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                            1 Reply Last reply Reply Quote 0
                            • IngolfI Offline
                              Ingolf @Daniel
                              last edited by

                              @Daniel

                              Ohhh, it was just a misunderstood term. Not a feature. UX copywriting – yeah, I definitely know what that is. I work with a handful of UX designers who take our products through a thorough UX design phase before a single end user even gets near them.

                              I was in my own little world and, unbelievably, thinking about something like a copy-paste-style feature in export persona. I probably just should’ve gone to bed earlier. 😄

                              But yes, UX and UX design, as you wrote – starting with collected observations and then designing from a holistic perspective across the whole program, not in bits and pieces based on ad-hoc customer feedback.

                              Affinity is beyond saving – they apparently want to play UX designers themselves, or maybe no UX designers want to work there. Respecting others’ specialties – that’s the first step on the road to being a professional.

                              🍏 macOS Sequoia Apple Silicon

                              DanielD 1 Reply Last reply Reply Quote 1
                              • DanielD Offline
                                Daniel @Ingolf
                                last edited by

                                @Ingolf: There are so many inconsistencies in the way the program is designed, it is breathtaking. They've let their commercial agenda ruin their UX. Consider this: You can't add multiple artboards directly in Affinity Photo. You have to switch to Affinity Designer and come back. Mixer brush is unavailable in Pixel Persona within Designer. Live Filters are available through Publisher when you click into Affinity Photo persona (is that what it is called?), but not when you switch to Pixel Persona within Designer. Export Persona is unavailable in Affinity Photo and Publisher. At first, I was really cofused. Then it dawned on me. If you make everything available in the same program, you're screwed commercially. Contrary to what fanboys say, it does not have to be bloated. Xara and PL both belie that argument.

                                So, they decided to bugger their UX for the sake of making it commercially viable.

                                By the way, Find and Replace in Publisher is an unwashed, unsalvagable mess.

                                I discovered this about myself recently: I can't say or think the word persona, without grimacing and violently gritting my teeth. It is such poor copywriting.

                                Persona: Meaning: "The particular type of character that a person seems to have and that is often different from their real or private character." So, if I got this right, Affinity Designer has a private life that we are not privy to.

                                Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                                IngolfI 1 Reply Last reply Reply Quote 1
                                • S Offline
                                  Subpath @Daniel
                                  last edited by Subpath

                                  @Daniel said in XLS for features and ideas - Mega Thread:

                                  You're welcome, and I'll have to confess that I have my own selfish reasons too.

                                  No problem with that, who isn't?

                                  Your Research looks very impressive and from the research you've
                                  done, it's easy to understand how much you dislike Adobe.

                                  When I started with vector graphics a while ago, I tried Adobe Illustrator,
                                  but didn't like it the first time. So I opted for Xara and CorelDraw. I've
                                  never looked back.

                                  What I like about VectorStyler is the many ways one can combine
                                  things. That's why I sometimes feel like I'm in a research lab
                                  researching highly advanced alien technology. Because it's often a bit
                                  beyond my comprehension of what the developer has come up with.
                                  But I love it. ☺

                                  Win 11
                                  CPU: AMD Ryzen 5 9600X, 6-core.
                                  GPU: Nvidia Geforce RTX 5070.

                                  DanielD 1 Reply Last reply Reply Quote 1
                                  • IngolfI Offline
                                    Ingolf @Daniel
                                    last edited by

                                    @Daniel said in XLS for features and ideas - Mega Thread:

                                    @Ingolf: There are so many inconsistencies in the way the program is designed, it is breathtaking. They've let their commercial agenda ruin their UX. Consider this: You can't add multiple artboards directly in Affinity Photo. You have to switch to Affinity Designer and come back. Mixer brush is unavailable in Pixel Persona within Designer. Live Filters are available through Publisher when you click into Affinity Photo persona (is that what it is called?), but not when you switch to Pixel Persona within Designer. Export Persona is unavailable in Affinity Photo and Publisher. At first, I was really cofused. Then it dawned on me. If you make everything available in the same program, you're screwed commercially. Contrary to what fanboys say, it does not have to be bloated. Xara and PL both belie that argument.

                                    So, they decided to bugger their UX for the sake of making it commercially viable.

                                    By the way, Find and Replace in Publisher is an unwashed, unsalvagable mess.

                                    I discovered this about myself recently: I can't say or think the word persona, without grimacing and violently gritting my teeth. It is such poor copywriting.

                                    Persona: Meaning: "The particular type of character that a person seems to have and that is often different from their real or private character." So, if I got this right, Affinity Designer has a private life that we are not privy to.

                                    Affinity reeks of being created by old-school developers and managers who were blinded by their initial success but never took usability or professional expertise seriously. On top of everything you and many others have already described.

                                    I honestly think the company is an insult. Much of their product line consists of licensed or open-source components they've cobbled together without any real understanding of customer workflows — especially those of professional users. They have the weakest vector algorithms on the market. They were even releasing pre-2000-style software in 2014 and beyond, completely missing the trends of the time. And then there are their iPad versions. They clearly have no idea how a proper tablet app should function.

                                    On top of that, they use a hypersensitive, old-fashioned, serialized file format that can’t be reliably saved to external hard drives or cloud-shared folders without the files corrupting or self-destructing.

                                    They’ve obviously hit a sweet spot in terms of price and features, but their stubborn refusal to learn from mistakes or hire the right expertise has effectively ensured they missed their chance to create stable, modern software and truly capitalize on their potential. The company's record-breaking out-of-touch fanboys in their forum and their reluctance to get out and engage with the market haven't helped.

                                    I refuse to believe they have a UX designer — or even someone who's taken a night course in the subject. Much of it feels clunky and unserious, and the company’s forum replies are remarkably off the mark.

                                    I honestly don’t think Canva truly understands what they’ve bought — or maybe they have big plans to tear it all down and rebuild it from scratch.

                                    🍏 macOS Sequoia Apple Silicon

                                    DanielD 1 Reply Last reply Reply Quote 2
                                    • DanielD Offline
                                      Daniel @Ingolf
                                      last edited by

                                      @Ingolf: agreed. To every word.

                                      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                                      1 Reply Last reply Reply Quote 1
                                      • DanielD Offline
                                        Daniel @Subpath
                                        last edited by

                                        @Subpath: Thank you. That's not just mine. It's a lot of other people who worked on it. People who are more experienced and talented than me.

                                        Oh trust me when I say this, Corel (now Alludo) are just as evil, evil as they come. They tried to kill Xara in the crib by buying the marketing rights and refusing to promote it. Charles Moir had enough wits about him to keep the source code to himself so he managed to get out of the contract eventually. That's why Xara never took off.
                                        Now, they're doing to Gravit what Adobe did to FreeHand. Slowly degrading it. I assure you it will be gone within this decade. Gravit is a very good online app. German. Straightfoward. No frills. Robust. That's Corel bought it. They sensed a threat.

                                        Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                        Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                                        S 1 Reply Last reply Reply Quote 2
                                        • S Offline
                                          Subpath @Daniel
                                          last edited by Subpath

                                          @Daniel

                                          I know that Corel owned Xara for a while and integrated its
                                          features into CorelDRAW. I know Corel well enough not to expect
                                          anything good from them.

                                          When I decided to go with CorelDRAW, they offered me a
                                          reasonable package with CorelDRAW, PhotoPaint, and a good
                                          Font Manager.

                                          Thanks to my good knowledge of CorelDRAW and vector
                                          graphics, I got a fairly well-paying job in digital printing. I was in
                                          screen printing before that. So, it paid off, so to speak.

                                          Win 11
                                          CPU: AMD Ryzen 5 9600X, 6-core.
                                          GPU: Nvidia Geforce RTX 5070.

                                          DanielD 1 Reply Last reply Reply Quote 1
                                          • DanielD Offline
                                            Daniel @Subpath
                                            last edited by

                                            @Subpath: Corel does shine in priting industry. But they have the ethics of hyenas: Craven, bottom-feeding scavengers who feast on the leftovers of better breeds of software.

                                            Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                            Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                                            S 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post