VectorStyler
    • Categories
    • Unread
    • Recent
    • Tags
    • Popular
    • Register
    • Login

    General feedback on performance

    Scheduled Pinned Locked Moved General Discussion
    5 Posts 2 Posters 598 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DanielD Offline
      Daniel
      last edited by

      0_1766093482358_c5c47a3d-dc16-4bd0-b715-c8315d50bf7d-image.png

      I wanted to give some feedback on VS 1.3 performance. I tried to recreate a photo realistic illustration of a bottle. There are just about 50 elements, and a combination of a variety of noises, masks and blurs. I have to say, VS could not keep up. Image FX remains the Achilles heel of the program. I ultimately couldn't complete the project in VS, and had to transfer over to Xara, which ran without any problems. @VectorStyler: I am unable to provide more detailed feedback. Let me know if you have any questions.

      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

      VectorStylerV 1 Reply Last reply Reply Quote 1
      • VectorStylerV Offline
        VectorStyler @Daniel
        last edited by

        @Daniel A file that where performance issues happen might help

        1 Reply Last reply Reply Quote 0
        • DanielD Offline
          Daniel
          last edited by

          PS: Whilst working on the project I realised something Xara can do that VS presently cannot. It's the application of a second layer of transparency over an already transparency masked object. What I mean is this. Create an object. Apply a transparency mask to it. At this point, you can't create a group of an object with itself.

          0_1766094144527_05fb1517-a061-40bb-a582-0d5c920a74a1-image.png

          Like this. It is one of my favourite techniques for reducing the number of objects while creating complex fills. You can create a workaround. You create a duplicate of the object, create a group, and then delete the duplicate in the group, and you're left with a self-grouped object which you can mask on top of itself.

          It would be quite useful to self-group the object.
          I checked Affinity. It is possible. It's possible very simply in Xara, without any layers panel intervention. And it's the default workflow in PL. 🙂
          0_1766094299188_c305e698-5b67-4fa8-9fcb-0e14d44ef8cc-image.png

          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
          Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

          VectorStylerV 1 Reply Last reply Reply Quote 2
          • VectorStylerV Offline
            VectorStyler @Daniel
            last edited by

            @Daniel So would this be solved by allowing the creation of groups from single objects?

            DanielD 1 Reply Last reply Reply Quote 1
            • DanielD Offline
              Daniel @VectorStyler
              last edited by Daniel

              @VectorStyler: Yup! Self-group is the solution. 🙂

              Also, I accidentally hit don't save when I was prompted for the file. So I'll rebuild and share this weekend. Sorry.

              Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
              Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

              1 Reply Last reply Reply Quote 2
              • First post
                Last post