October 10, 10109
Create complex transparency masks
- Use the Transparency panel to setup and modify transparency masks of the selected objects.
- Select opacity of objects and layers directly from the transparency panel, or the object / layer options view.
- Select from multiple blend modes.
- Select and edit a gradient style as a transparency mask.
- Select and edit a tiling pattern style as a transparency mask.
- Select and edit a noise fill style as a transparency mask.
Transparency options
- Edit transparency options of objects and layers in the object / layer options view.
- Isolated mode: layer or object content is composited independently of background.
- Knockout mode: blend layer content with backdrop.
- Option to interpret opacity as a shape.
- Use layer or object content as a mask for adjustment effects.
Blending modes
- Select from a list of blending modes.
- Darken, Multiply, Color Burn, Exp Dark.
- Lighten, Screen, Color Dodge, Linear Dodge, Exponent Light, Extra Light.
- Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Pin Light.
- Difference, Exclusion, Subtract, Divide, Distance.
- Hue, Saturation, Color, Luminosity.
- Color Wash, Color Scale, Geometric.
- Hard Burn, Hard Dodge, Light Burn, Scale Dark.
- Logical And, Or, Xor, Nor, Add and Invert.
Transparency mask types
- Solid color for uniform transparency mask.
- Gradient of any type for transitions. Gradient shapes are also included.
- Use tiling patterns to setup transparency masks.
- Use synthetic noise styles as transparency masks.
- Setup mesh gradient as transparency mask, to adjust the opacity at arbitrary locations.
- Use groups of objects, or references to named objects (symbols), to create custom transparency masks.
Transparency mask editing
- Select and edit transparency attributes in the Transparency panel.
- Interactively edit transparency gradient tones and shape.
- Interactively edit tiling vector pattern masks.
- Browse and select transparency from a large collection of synthetic noise types.
- Edit the mesh transparency type in a similar way as mesh gradients are edited.
- Edit objects of a transparency group, by double-clicking on the preview in the Transparency panel.
- Edit transparency masks from reference objects (symbols), by editing the objects.
Powerful workflow for transparency masks.
- Invert mask, and select between clipping or non-clipping masks.
- Create named styles or presets from any transparency mask.
- Reuse transparency mask styles or presets, by selecting from the list of transparency type in the panel.
- Override transparency attributes in symbols.
- Copy and paste transparency mask between objects.