@Devil-Dinosaur said in Shape Effects Inventory - a Reference Guide:
The idea of a graphic guidelines was only to give a consistent look to all the tutorials so that any new comer can easily focus on the information. Having a familiar recurrent look helps to find the same kind of information (e.g. keyboard shortcut, drop menu to activate..) on every tutorial, whatever theme it deals with.
This was what @Victor-Vector and I had proposed was creating a template layout to make it easy for people to assemble tutorials. Sometimes it helps to have a template guide to follow as you can plug in your info easily, making it more likely people would create them because the impetus would not be lost by the need to create a functioning layout first, etc.
It was also about having some consistency across the tutorials so they'd be easy to read and understand.
Another reason was because the tutorial outline kinks would get worked out quickly. An example of this was noticing it would be helpful if the tutorials had a breadcrumb location for each tool used. I had not thought of that until i t was missing from a tutorial and I was looking around in vain for a few minutes for the tool.
@Victor-Vector has done a terrific job assembling a template to start with but of course, no one is "forced" to use it