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    Creating objects with edges of varying blur levels

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    • VectorWhizV Offline
      VectorWhiz
      last edited by VectorWhiz

      In vector portraiture objects with varying blur levels along their circumference are necessary, i.e. not just objects with a single blur level for their entire circumference, but with variations of blurriness along their edges. The crux is to create a larger transparent clipping object (with or without a blur level) and place inside it a smaller clipped object. The clipped object will keep its blur level as long as its edge does not interfere with or is move near to that of the larger clipping object. The clipping object can have an irregular shape, meaning its edge can overlap that of the clipped object in one area, be moved near towards it with the node tool (on the outside of the clipped object) or moved further away from it (away from the clipped object's edge towards the outside). This allows to create objects that have varying levels of blurriness along their edges.

      An example image you see here:
      https://vectorwhiz.com/VS/Tutorial edges of objects with varying blur levels.png

      The vstyler file to inspect and tinker with you find here:
      0_1667043848333_Tutorial of objects with blurred edges of varying level.vstyler

      Digital Art & Creative Text - https://vectorwhiz.com | Portfolio blog - https://communicats.blogspot.com

      S b77B 2 Replies Last reply Reply Quote 4
      • S Offline
        Subpath @VectorWhiz
        last edited by

        @VectorWhiz

        cool solution

        Win 11
        CPU: AMD Ryzen 5 9600X, 6-core.
        GPU: Nvidia Geforce RTX 5070.

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        • b77B Offline
          b77 @VectorWhiz
          last edited by b77

          @VectorWhiz You can use a gradient mask for the opacity of the blurred stroke of the container object so it's visible only on the lower left side:

          0_1667059565485_Screenshot 2022-10-29 at 19.03.45.png

          0_1667060025244_Screenshot 2022-10-29 at 19.12.38.png

          MacBook Pro (Intel) running Monterey 12.6.4

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          • VectorWhizV Offline
            VectorWhiz
            last edited by VectorWhiz

            @b77 In vector portraits many objects such as creases, shadow areas and parts of the face (eyes, nostrils, eyebrows, mouth, hair areas and ears) require a number of different (more than one) varying blur ratios along their circumference, which is why I uploaded this brief tutorial. I probably have to go deeper into the mesh transparency tool, but at this point I am still experimenting with it. If you look at the vector portrait tutorial that I have also posted in this forum, you may get an idea of how this technique is applied. A more extended version of the (as of now still unfinished and therefore ongoing) process of creating a vector portrait I posted in my portfolio blog.

            Digital Art & Creative Text - https://vectorwhiz.com | Portfolio blog - https://communicats.blogspot.com

            b77B 1 Reply Last reply Reply Quote 0
            • b77B Offline
              b77 @VectorWhiz
              last edited by b77

              @VectorWhiz The technique you describe here is good — nothing against it — but the problem is that the
              blurred stroke of the container object on Artboard 3 remains visible in the upper right side of the shape against
              the white of the artboard, and I guess most of the time you don't want that.

              My suggestion is an improvement to the method you described and if you download the attached file
              you can see in the Appearance panel the gradient masking applied to the opacity of that blurred stroke, which
              makes it transparent in the upper right area:

              0_1667087016814_Screenshot 2022-10-29 at 19.03.45.png

              This is the file: 0_1667086031503_modified.vstyler

              MacBook Pro (Intel) running Monterey 12.6.4

              VectorWhizV 1 Reply Last reply Reply Quote 0
              • VectorWhizV Offline
                VectorWhiz @b77
                last edited by

                @b77 I only gave the clipping object a stroke for the purpose of clarity in this tutorial, but of course in the projects I create their stroke is given a transparent property.

                Digital Art & Creative Text - https://vectorwhiz.com | Portfolio blog - https://communicats.blogspot.com

                b77B 1 Reply Last reply Reply Quote 0
                • b77B Offline
                  b77 @VectorWhiz
                  last edited by

                  @VectorWhiz Got it. 👍

                  MacBook Pro (Intel) running Monterey 12.6.4

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