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    Non-destructiveness vs new (visible) reality

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    • VectorStylerV Offline
      VectorStyler @Ayo
      last edited by

      @Ayo said in Non-destructiveness vs new (visible) reality:

      Even with "Direct Shape Transformation" checked the scaling factor 50% remains in the readout

      This depends on the shape type also, but in case of rectangles it should stay 100%:

      https://share.cleanshot.com/FB7zZ2dD

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      • VectorStylerV Offline
        VectorStyler @Ayo
        last edited by

        @Ayo This is what I get for text: https://share.cleanshot.com/dGSF9bmr

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        • AyoA Offline
          Ayo
          last edited by Ayo

          Yes ok... but

          Scaling rectangle
          That works manually but what if I want to enter the scaling factor numerically?

          Scaling text 1
          In a group (which is necessary for text frame scaling) this does not work. Get 50% readout

          Scaling text 2
          Works for point size as long as it stays in a group but what if I ungroup it again I get 24pt readout again

          VectorStylerV 1 Reply Last reply Reply Quote 1
          • VectorStylerV Offline
            VectorStyler @Ayo
            last edited by

            @Ayo said in Non-destructiveness vs new (visible) reality:

            Scaling rectangle
            That works manually but what if I want to enter the scaling factor numerically?

            yes, this will create a non-destructive scaling, which allows for the editing of the scaling factor.

            Scaling text 1
            In a group (which is necessary for text frame scaling) this does not work. Get 50% readout

            I will test with text frames more.

            Scaling text 2
            Works for point size as long as it stays in a group but what if I ungroup it again I get 24pt readout again

            I will also test this.

            AyoA 1 Reply Last reply Reply Quote 1
            • AyoA Offline
              Ayo @VectorStyler
              last edited by

              @VectorStyler
              Thanks for the answers but not a solution for me yet. In summary the feature request remains very simple.
              A global setting/option toggle, for both manual and numerical editing, that asks:

              Transformations: destructive or non-destructive.
              Non-destructive > keep the initial original spec values
              Destructive > gives new spec values ​​after transformation

              Although the feature request is very simple in words, I guess that realisation is very difficult because it looks like VS is built entirely around the non-destructiveness concept.

              VectorStylerV 1 Reply Last reply Reply Quote 1
              • VectorStylerV Offline
                VectorStyler @Ayo
                last edited by

                @Ayo said in Non-destructiveness vs new (visible) reality:

                Destructive > gives new spec values ​​after transformation

                Question: what will be shown in the transform panel, after the user confirms a 50% scaling?
                And what is shown after the user selects an other object?

                AyoA 1 Reply Last reply Reply Quote 0
                • AyoA Offline
                  Ayo @VectorStyler
                  last edited by

                  @VectorStyler

                  This...
                  0_1741182125992_73bc4350-24a2-4937-83f4-4b91434a7d07-image.png

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                  • AyoA Offline
                    Ayo @Ayo
                    last edited by

                    @Ayo said in Non-destructiveness vs new (visible) reality:

                    Is there, or is it possible to create a global option that shows scaled/transformed objects and text after transformation the new (visible) specifications?

                    Another example I've come across that may illustrate my problem well ...

                    0_1742504910500_37c698c6-eae8-44c0-9b97-80557bb49c34-image.png

                    VectorStylerV 1 Reply Last reply Reply Quote 1
                    • VectorStylerV Offline
                      VectorStyler @Ayo
                      last edited by

                      @Ayo In this case, you need to convert to curves first.
                      I can try to find a solution for rounding of scaled objects, but it will not work well for other than rectangular shapes.

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                      • S Offline
                        Subpath @VectorStyler
                        last edited by

                        @VectorStyler

                        Whats curious to me if i do that transformation
                        with "Object > Transform > Transform" the Corner
                        stay round

                        Here a Video

                        Win 11
                        CPU: AMD Ryzen 5 9600X, 6-core.
                        GPU: Nvidia Geforce RTX 5070.

                        AyoA VectorStylerV 2 Replies Last reply Reply Quote 1
                        • AyoA Offline
                          Ayo @Subpath
                          last edited by

                          @Subpath said in Non-destructiveness vs new (visible) reality:

                          curious

                          Indeed! Good research. Nice!

                          I like the behavior of the "Object > Transform Panel" better than the "Window > Transform Panel" It's just a pity that the "Window > Transform Panel" doesn't work as a side panel and is not dockable.

                          What is the difference according to the developer and aren't the two panels confusing?

                          S 1 Reply Last reply Reply Quote 0
                          • VectorStylerV Offline
                            VectorStyler @Subpath
                            last edited by

                            @Subpath In some cases, when the parametric shape attributes can be changes then the corner can stay round after scaling.

                            In VS, the corner is a shape attribute and it is applied before effects or transforms.
                            This causes the corner scaling when scaling a shape (in some cases).

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                            • AyoA Offline
                              Ayo @VectorStyler
                              last edited by

                              @VectorStyler
                              "I in some cases" is quite vague if I may say so...

                              VectorStylerV 1 Reply Last reply Reply Quote 1
                              • VectorStylerV Offline
                                VectorStyler @Ayo
                                last edited by

                                @Ayo Yes, it depends if we are scaling it with the transform tool, or transform panel.
                                Also: it can be changed with a settings.

                                AyoA 1 Reply Last reply Reply Quote 0
                                • AyoA Offline
                                  Ayo @VectorStyler
                                  last edited by

                                  @VectorStyler
                                  Euh, send me on a wild goose chase

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                                  • S Offline
                                    Subpath @Ayo
                                    last edited by Subpath

                                    @Ayo said in Non-destructiveness vs new (visible) reality:

                                    aren't the two panels confusing

                                    Not in my point of view, because the "Object > Transform > Transform"
                                    Panel offers more options and the other Transform panel are
                                    for more simple transformations.

                                    Win 11
                                    CPU: AMD Ryzen 5 9600X, 6-core.
                                    GPU: Nvidia Geforce RTX 5070.

                                    AyoA 1 Reply Last reply Reply Quote 0
                                    • AyoA Offline
                                      Ayo @Subpath
                                      last edited by

                                      @Subpath
                                      I am not specifically concerned with more or less functionality, but with the difference in behavior with the same functionality.

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