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    Non-destructiveness vs new (visible) reality

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    • VectorStylerV Offline
      VectorStyler @Ayo
      last edited by

      @Ayo said in Non-destructiveness vs new (visible) reality:

      Scaling rectangle
      That works manually but what if I want to enter the scaling factor numerically?

      yes, this will create a non-destructive scaling, which allows for the editing of the scaling factor.

      Scaling text 1
      In a group (which is necessary for text frame scaling) this does not work. Get 50% readout

      I will test with text frames more.

      Scaling text 2
      Works for point size as long as it stays in a group but what if I ungroup it again I get 24pt readout again

      I will also test this.

      AyoA 1 Reply Last reply Reply Quote 1
      • AyoA Offline
        Ayo @VectorStyler
        last edited by

        @VectorStyler
        Thanks for the answers but not a solution for me yet. In summary the feature request remains very simple.
        A global setting/option toggle, for both manual and numerical editing, that asks:

        Transformations: destructive or non-destructive.
        Non-destructive > keep the initial original spec values
        Destructive > gives new spec values ​​after transformation

        Although the feature request is very simple in words, I guess that realisation is very difficult because it looks like VS is built entirely around the non-destructiveness concept.

        VectorStylerV 1 Reply Last reply Reply Quote 1
        • VectorStylerV Offline
          VectorStyler @Ayo
          last edited by

          @Ayo said in Non-destructiveness vs new (visible) reality:

          Destructive > gives new spec values ​​after transformation

          Question: what will be shown in the transform panel, after the user confirms a 50% scaling?
          And what is shown after the user selects an other object?

          AyoA 1 Reply Last reply Reply Quote 0
          • AyoA Offline
            Ayo @VectorStyler
            last edited by

            @VectorStyler

            This...
            0_1741182125992_73bc4350-24a2-4937-83f4-4b91434a7d07-image.png

            1 Reply Last reply Reply Quote 1
            • AyoA Offline
              Ayo @Ayo
              last edited by

              @Ayo said in Non-destructiveness vs new (visible) reality:

              Is there, or is it possible to create a global option that shows scaled/transformed objects and text after transformation the new (visible) specifications?

              Another example I've come across that may illustrate my problem well ...

              0_1742504910500_37c698c6-eae8-44c0-9b97-80557bb49c34-image.png

              VectorStylerV 1 Reply Last reply Reply Quote 1
              • VectorStylerV Offline
                VectorStyler @Ayo
                last edited by

                @Ayo In this case, you need to convert to curves first.
                I can try to find a solution for rounding of scaled objects, but it will not work well for other than rectangular shapes.

                S 1 Reply Last reply Reply Quote 0
                • S Offline
                  Subpath @VectorStyler
                  last edited by

                  @VectorStyler

                  Whats curious to me if i do that transformation
                  with "Object > Transform > Transform" the Corner
                  stay round

                  Here a Video

                  Win 11
                  CPU: AMD Ryzen 5 9600X, 6-core.
                  GPU: Nvidia Geforce RTX 5070.

                  AyoA VectorStylerV 2 Replies Last reply Reply Quote 1
                  • AyoA Offline
                    Ayo @Subpath
                    last edited by

                    @Subpath said in Non-destructiveness vs new (visible) reality:

                    curious

                    Indeed! Good research. Nice!

                    I like the behavior of the "Object > Transform Panel" better than the "Window > Transform Panel" It's just a pity that the "Window > Transform Panel" doesn't work as a side panel and is not dockable.

                    What is the difference according to the developer and aren't the two panels confusing?

                    S 1 Reply Last reply Reply Quote 0
                    • VectorStylerV Offline
                      VectorStyler @Subpath
                      last edited by

                      @Subpath In some cases, when the parametric shape attributes can be changes then the corner can stay round after scaling.

                      In VS, the corner is a shape attribute and it is applied before effects or transforms.
                      This causes the corner scaling when scaling a shape (in some cases).

                      AyoA 1 Reply Last reply Reply Quote 0
                      • AyoA Offline
                        Ayo @VectorStyler
                        last edited by

                        @VectorStyler
                        "I in some cases" is quite vague if I may say so...

                        VectorStylerV 1 Reply Last reply Reply Quote 1
                        • VectorStylerV Offline
                          VectorStyler @Ayo
                          last edited by

                          @Ayo Yes, it depends if we are scaling it with the transform tool, or transform panel.
                          Also: it can be changed with a settings.

                          AyoA 1 Reply Last reply Reply Quote 0
                          • AyoA Offline
                            Ayo @VectorStyler
                            last edited by

                            @VectorStyler
                            Euh, send me on a wild goose chase

                            1 Reply Last reply Reply Quote 1
                            • S Offline
                              Subpath @Ayo
                              last edited by Subpath

                              @Ayo said in Non-destructiveness vs new (visible) reality:

                              aren't the two panels confusing

                              Not in my point of view, because the "Object > Transform > Transform"
                              Panel offers more options and the other Transform panel are
                              for more simple transformations.

                              Win 11
                              CPU: AMD Ryzen 5 9600X, 6-core.
                              GPU: Nvidia Geforce RTX 5070.

                              AyoA 1 Reply Last reply Reply Quote 0
                              • AyoA Offline
                                Ayo @Subpath
                                last edited by

                                @Subpath
                                I am not specifically concerned with more or less functionality, but with the difference in behavior with the same functionality.

                                1 Reply Last reply Reply Quote 1
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