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    XLS for features and ideas - Megathread

    Scheduled Pinned Locked Moved Features and Ideas
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    • F Offline
      FastVector
      last edited by

      When using the pen tool now: you can add nodes by clicking on the path, and add handles by click and drag on the nodes. When using the control key you can use a lot of the functions of the node tool.

      What I would like to see is that the deleting of nodes would work the same way as in the node tool.

      Windows 10 | 1920x1080 | 125%

      DanielD 1 Reply Last reply Reply Quote 0
      • DanielD Offline
        Daniel @FastVector
        last edited by Daniel

        @FastVector: yeah, my case is for removing the modifier. Why do we need it? Try Gimp once and see for yourself. It makes perfect sense to do the entire operation without any modifier whatsoever.

        The precedent for this was set by the ill conceived illustrator pen tool which splits two logically related, sequentially performed operation, creating curves and manipulating nodes.

        I'm recommending that we get rid of it the unnecessary modifier key.

        Double clicking adds a node.
        Middle clicking the node removes nodes. Simple. Clear. Economic.

        Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
        Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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        • BoldlineB Offline
          Boldline @Daniel
          last edited by

          @Daniel said in XLS for features and ideas - Megathread:

          Middle clicking the node removes nodes.

          Currently, clicking directly on an existing node adds a new node in the exact center of the path - this is a tool I'd not want to lose, though I could see adding a modifier to it since it's less commonly used than erasing a node

          🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
          Cintiq 27QHD Display and LG Ultra HD Display

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          • S Offline
            Subpath @Boldline
            last edited by

            @Boldline

            ... clicking directly on an existing node adds a new node in the exact center of the path ...

            press the plus key "+" once does exact the same

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

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            • F Offline
              FastVector @Boldline
              last edited by

              @Boldline For me this is only working when I'm using the node tool and then I've to double click on a existing node. (I quess something different in my settings for the pen tool)

              Windows 10 | 1920x1080 | 125%

              VectorStylerV S 2 Replies Last reply Reply Quote 0
              • VectorStylerV Offline
                VectorStyler @FastVector
                last edited by

                @FastVector said in XLS for features and ideas - Megathread:

                For me this is only working when I'm using the node tool and then I've to double click on a existing node

                Could be a settings issue. Send me your workspace/settings files (Help -> Reveal Workspace).

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                • S Offline
                  Subpath @FastVector
                  last edited by Subpath

                  @FastVector

                  Made a little Video here

                  Using Ctrl+a while the Node Tool is selected
                  will select all Nodes of a Shape.

                  Win 11
                  CPU: AMD Ryzen 5 9600X, 6-core.
                  GPU: Nvidia Geforce RTX 5070.

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                  • DanielD Offline
                    Daniel
                    last edited by

                    How about single clicking curve to add a node. Double clicking a node to delete the node?

                    Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                    Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                    • S Offline
                      Subpath @Daniel
                      last edited by

                      @Daniel

                      A single click to add a node seems too risky to me, since its
                      used to select a section of a path, and it's easy to click accidentally.

                      And double-clicking a path to delete a node?
                      I'm not really convinced.

                      A modifier key to delete a node seems like a better solution
                      in my eyes.

                      Win 11
                      CPU: AMD Ryzen 5 9600X, 6-core.
                      GPU: Nvidia Geforce RTX 5070.

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                      • F Offline
                        FastVector @Subpath
                        last edited by FastVector

                        @Subpath

                        Made a video of how the pen tool is working for me.

                        The first part i'm just working with the pen tool without any keys.

                        The second part I'm using the control key. It's for me not totally working the same as the node tool. By double clicking on a node I don't get a new node in the middle but it will go to the object isolation mode. And to delete a node I've to go to the context bar.

                        Windows 10 | 1920x1080 | 125%

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                        • S Offline
                          Subpath @FastVector
                          last edited by Subpath

                          @FastVector

                          i think i see it, adding a Node doesnt work when you
                          activate the Node Tool with the Control Key.
                          Your are right its the same here.

                          Seems if you activate the Node Tool with the Control Key
                          that the Node Tool its a bit limited then.

                          Adding a Node works only by selecting the Node Tool
                          direct.

                          Win 11
                          CPU: AMD Ryzen 5 9600X, 6-core.
                          GPU: Nvidia Geforce RTX 5070.

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                          • DanielD Offline
                            Daniel
                            last edited by

                            Hey been away for while. I will continue here shortly. 🙂

                            Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                            Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                            • DanielD Offline
                              Daniel
                              last edited by Daniel

                              Feature Idea: Fix alignment for selected objects. One of the most common steps that designers do is re-establish alignment after moving objects. So I was thinking there should be a way to fix alignment and distance between objects.

                              For instance, if three Circles are selected and horizontally spaced and the distance between set to "100 pixels," moving one of the circles should re-establish alignment and distance. It should be of course possible to toggle off distance fix. Distance fixing is not a new idea. It already exists under the name of auto layouts in tools like Lunacy: https://blog.icons8.com/wp-content/uploads/2023/07/2-autolayout-settings.mp4

                              But fixing alignments would be truly useful. It should also be possible to fix more than kind of alignment. For instance, horizontally spaced and aligned. In fact, if done correctly, it can work for entire groups of objects. We can call it aligned groups/alignment groups.

                              Think of it like this: In the image below, you can fix make each line of objects, it's own alignment group. For instance, the red circles can be fixed for alignment across the centres and spaced vertically. And the first row of circles of different colours can fixed for alignment to the top edges and spaced horizontally. Now, moving any one object will keep the matrix structure intact. This is presently not possible in any apps.

                              0_1762352258993_294af0ba-e49d-4950-bd21-b8b074e0814b-image.png

                              Importantly, it should be dynamic. Meaning, if I move the object, the others should move appropriately. https://imgbox.com/JJMryYn6 - I mean like this. But it does not fully capture what I mean. I should be able to move individual objects while retaining alignment across the whole group.

                              Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                              Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                              VectorStylerV 1 Reply Last reply Reply Quote 2
                              • VectorStylerV Offline
                                VectorStyler @Daniel
                                last edited by

                                @Daniel I added this to the backlog. It would be something like the auto layout from those apps.

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                                • DanielD Offline
                                  Daniel
                                  last edited by Daniel

                                  Pigment Blend Gradient and L*, a*, b* colour gradients. Affinity now has a pigment blend option for gradient which allows you to simulate real pigment blending between colours. Although this might seem revolutionary, it has existed for at least a decade in PhotoLine through LAB colour gradients.

                                  Affinity's pigment blending
                                  0_1763067491486_1feb7c75-cca4-465b-8168-d1d0cbbc8e94-image.png

                                  PhotoLine's LAB Gradient:

                                  0_1763067621500_7e5daff7-6f9d-4214-af2b-f90509e054d9-image.png

                                  If I had to choose between the two, I'd choose LAB Gradient. Here's why. It is much more predictable in terms of resulting colour, and closer to how eye perceives real world colours. LAB includes 100% of the colours that the human eye can perceive, but arguably printers cannot reproduce. Screens can, depending on the colour gamut. It is so much more vivid.

                                  On the other hand, pigment blend is a really good idea. It simulates how colours actually mix. Blue and yellow produce green, rather than dirty brown. But this introduces a third colour into the mix. It is useful in artform scenarios definitely.

                                  Incidentally, and weirdly, Mesh Gradients cannot do pigment blending. A real and unnecessary oversight! It would have been quite useful to include pigment blending in Meshes as Meshes are more likely to simulate real light reflections. Oh well. Fragmentation is the biggest curse of Affinity.

                                  Ideally, we would have both. But I lean towards LAB. Community can vote.

                                  Edit:

                                  Here's the very real limitation of pigment blending: One of it has pigment blending on. But can you guess purely by looking at the image? You can't. The answer is: The one on the left has pigment blending ON. But it's negligible. But further below is a LAB gradient:

                                  0_1763068332210_ac68953b-e8a5-470d-a915-8eb261f59efe-image.png

                                  See the difference?

                                  0_1763068557200_4e5ac20e-d656-46b3-a798-e5216e10befc-image.png

                                  Also, PhotoLine is remarkably the only tool in existence today which allows you to set a colour from different colour spaces for each stop within the same gradient. You might think, ah so what? But when you're trying to simulate real world colours, this is not a small achievement. You can mix RGB, HIS, LAB, CMYK, and Tints of colours within the same gradient. This is a remarkable thing.

                                  0_1763068739490_ea9cddd8-6a1d-4bd1-a1c7-221ba4860a66-image.png

                                  Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                  Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                  • DanielD Offline
                                    Daniel
                                    last edited by

                                    0_1763068809912_c4b4cf91-91a1-482e-89a3-ed4b67486b02-image.png

                                    They stole it from Xara, and you can steal it from them. Clicking those + signs adds new artboards on any side. It's quite nice. Xara has the same for individual objects within the artboard. Very rapidly allowing you to grid objects. As previously illustrated with the auto-layout options (see the gif in the comment on Alignment Fixing), Xara allows you to manage the space between these objects.

                                    Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                    Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                    • DanielD Offline
                                      Daniel
                                      last edited by

                                      https://docs.astutegraphics.com/vectorscribe/vectorscribe-plugin-overview - This is one of my favourite plugins for Irritator. It is what Irritator should have aspired to be. There's so much here you can take. Planting it here, will come back and explain more.

                                      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                      • VectorStylerV Offline
                                        VectorStyler @Daniel
                                        last edited by

                                        @Daniel Some of these things are also present in VectorStyler already

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                                        • DanielD Offline
                                          Daniel
                                          last edited by

                                          https://vectorink.io/app/canvas.php - A software to be aware of... Look at their very clever copy function.

                                          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                          Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                          • DanielD Offline
                                            Daniel
                                            last edited by Daniel

                                            Important quality of life improvements for UX in 1.3.

                                            1.3 is seriously impressive. Especially impressive for a product that is still just V1!

                                            Here are some very important QoL improvements necessary to make it usable further:

                                            1. Scrubbing: This is sin qua non if you want to make VS stylus-friendly. Merely pushing the pen down and dragging should allow the user to change parameters. Sliders are only useful when the user needs fine control. In most cases, such fine controls can come during the tweaking stage. When the user is designing, scrubbing allows total immersion into the work.

                                            2. Scrolling: Scrolling through fields should take the user up and down any list. Again, this makes for a very immersive user experience. Clicking and selecting disrupts flow.

                                            3. Increasing parameters factors of 5, 10 and 50. Ctrl Scroll through parameters should increase it by multiples of 5. Ctrl + Shift + Scroll by multiples of 10. Alt Scrolling by multiples of 50 - where this is possible.

                                            4. To and fro panel interaction: Imagine you have the symbols panel open for instance. Instead of going through clicks, you drag and drop the object into the panel. Boom! Done! So all styles and presets panels could work this way, making for a highly interactive workflow.

                                            Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                            Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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