"View Using GPU" mode seems to affect the level of anti-aliasing
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"View Using GPU" mode is working a LOT better now in the recent Build 22 release. I have not noticed any crashes like before.
I am noticing a couple new problems:
When I activate "View Using GPU", the resolution loses some of the anti-aliasing and everything looks a little too sharp.
The other issue occurs if I zoom in too close to an object I am editing, sometimes the canvas board itself (not the artboard that I'm aware of) will flash to white from the dark gray it usually is in my setup. When I click and drag a node, the canvas will turn white for as long as I am in the action of clicking and dragging
I don't have a video of this and it's not happening all the time. I tried it now and Im not having that issue. When it happens again I will update this thread with an video
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@Boldline Yes, the antialiasing must be selected separately (in the View -> Subpixel menu).
I will test the zoomed in mode
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@VectorStyler said in "View Using GPU" mode seems to affect the level of anti-aliasing:
I will test the zoomed in mode
It did not happen all the time and even when i tried to recreate it in the video a second round of times, it did not do the same