Built a funny little Truck - some steps described
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 Built a funny little Truck This is the first Car I ever made. Before I tried to avoid cars. 
 The special thing about it, is that the 3D-Effect is made with Bevels.A while ago we had a discussion about beveling in VS 
 @VectorStyler has been working on it making it look a little better.Had the idea to do a little Project around this topic. That's how 
 I came up with creating a car in VS. The result surprised me in
 a positive way and looks better than I expected, but see for yourself 
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 Will explain some steps of my procedure,e.g. which
 Tools were useful for me, but not all steps.
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 The Bitmap Template for this Truck doesn't look like this in the original.
 I found a nice way to deform a Shape of an Object in a Bitmap Template.
 This is called "content aware scaling" and is often found in image editing programs.
 In this case i use Xara/Magix Graphics Designer which has such a tool
 to deform the Shape of that Truck according to my wishes. 
 
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 @Subpath That's a really cool truck! I'd be interest for sure to see your steps in how you made it. 
 
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 thanks, i am also surprised by the result 
 the Steps will followI think one of the most important parts of this, 
 is using that "content aware scaling" to deform a bitmap template
 of a car/truck in this particular way.The rest are more or less normal vector graphics techniques. 
 
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 It definitely looks nice, but looking at it practically... it has an awfully short bed. Unless you are hauling really tall items you would probably be better off with a Jeep or an SUV?  
 
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 Think, you will probably have to squeeze the cargo a bit.  But in real life there are certainly some trucks whose 
 biggest cargo is probably only their engine and
 their driver. 
 
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 Here now some details about this funny Truck project. The original Truck 
  Took the original Truck and deformed/scaled it with the "Content aware scaling" tool in Xara. 
 Photoshop also has such a tool, as do other Photo editors.Whereby I scaled parts of the truck differently and made multiple copies of it at different scales. 
 In the end, I decided which parts fit best.
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 Some States of it
  
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 Here a Video how "Content aware scaling" work, re-uolad
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 .Then i put these parts together and imported them into VS and created 
 the first vectorization of the outline with simple straight lines.  
 
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 . Then Bevel came into play and one of my favorite Tools in VS. 
 The Picker Tools! 
  
 .Since Bevel is an image effect I used the Image Effect Picker. 
 With this tool it is very easy to apply the bevel effect onto
 other objects. (Which saves some hassle)
  
 .Workflow speed up Tip: 
 Press the Ctrl-Key (PC) / Command-Key (Mac)
 while using any of the Picker Tools, to switch
 temporaly to the Transform Tool for faster Object selection.
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 Let's take a look at the final steps to create this little Truck. Used a Rectangle with a Gradient for the Background. 
 Street and Shadow are Shapes with a little Gaussian Blur.Used the Corner Tool to round some Corners. The Gradient Tool 
 for chrome parts and windows. 
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 The Style Picker Tool was a great help to transfer, very easily,
 Gradients from one Shape to another.
  
  
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 Finally, the Lines for the Door and the loading Bed. For a bit more glossy Surface on the Fenders
 i used simple Strokes with a Profile and a "Gaussian blur" Image Effect.
 ( Found this easier to match the Shape, than a Gradient )
  
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 Here a video that shows a few of these last steps, re-upload
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 That's all, hope this inspired a little bit.
 Have fun being creative 
 
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 Also remember that you can copy and paste styles and image effects which can sometimes be a lot faster depending on how you work. I added an extra paste submenu to this menu:  and keep some tools handy in same menu as well:  
 



