WIP - Testing Blending: not yet a tutorial but soon for beginners
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@Subpath Thank you. I like textures & colours & shapes (including the abstract ones) and I'm just trying to do with VS what I've tried in the past with AI. At that time, I've been interested in Illustrator tutorials and I have a little notebook full of notes on what I've tried or would have liked to recreate.
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VS is an amazing software: many objects, gradient, distortion, etc. without a lag so far.. and I like these shapes
These are only bad quality print screens.
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also nice
Did you know that you can achieve a somewhat better screen quality
by playing with Subpixel?
Menu > View > Subpixel
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@Subpath Thank you.
Last one with the letters "VS" & with subpixels. I have to deal(have fun) with "P(age)S(tyler)"
No, I didn't know this... again, thanks for the tip.
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Very nice. Looking forward to the tutorial.
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@VectorWhiz Thank you
I have to redo it entirely from scratch before writing a tutorial. I know I won't be able to reproduce the latest versions very exactly because I've used a warp function that I won't be able to reproduce precisely but that's part of the "creative" randomness I think.
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@Pat said in WIP - Testing Blending: not yet a tutorial but soon for beginners:
reproduce the latest versions very exactly because I've used a warp function
Why not use presets to save and reuse warp effects?
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@VectorStyler Excellent idea but as a beginner, I don't think (or know) about all the VS possibilities. I will look into this (&the grid &distortion, etc.)
Thanks for your permanent help
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@Pat said in WIP - Testing Blending: not yet a tutorial but soon for beginners:
about all the VS possibilities
In most views panels where the edited options are saveable, there is a "Style" (or "Preset") drop down.
When using Styles, the style will be available only in that document, but the attribute (effect for example) will always be linked to the style.
When using Presets, the preset will be available in all documents in the future, but it will not be linked.
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@VectorStyler To complete the picture, it's been a long time since I used AI, which at the time seemed to me to be much less feature-rich than VS. Since then, for my graphics, I have used AD which does not allow me to do all that and remains very limited out of comparison.... so if you compare it to VS... well it is another world.
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Work in progress: the scheme is so far rather incoherent & I have to adjust the node points, the thickness, the gradients etc. but again, no issue dealing with all these curves & gradients in VS.
Just for testing & repeating the process with the letter P like P(ageStyler)...
Edit: @VectorStyler I noticed that Ctrl-Z does not work as expected after applying a gradient but overall no problem.
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WIP, slightly better and even more difficult for VS because I've added effects (Gaussian blur, distortion).
Still a screenshot:
@VectorStyler VS is fine now. I'm wondering whether this can be due to the maximum sub-pixels I've selected to render the graphics and after a while rendering can become chaotic ?
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@Pat said in WIP - Testing Blending: not yet a tutorial but soon for beginners:
maximum sub-pixels I've selected to render the graphics
Could be, but this is not affected by the GPU.
I will try with maximum subpixel antialising on Windows.
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The idea is simply to show what can be achieved with the blending feature in VS.
This is not particularly original; there were many tutorials with this approach in AI that I used to illustrate a book chapter at the time. These small manipulations show different renderings (and perspective) by changing the thickness of the lines/strokes, their opacity and of course their position. I don't want to bother you with too many of these figures and I will show the final version for the all word "VectorStyler".
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Not being sure if I can finish quickly, so here is the current status. It's far from perfect but as I wrote, it's about showing that one can be creative with this VS feature (hope you think this way ). Some parameters can (should in this case) be improved and one can modulate:
- the colour gradients (here could be harmonised);
- the placement of the nodes;
- the thickness and size of the strokes (can be different between the two objects used for blending);
- etc.
One could also add distortion effects (I will try later). Some of the strokes ends should be masked, etc. etc.
I hope you won't be bothered with this and that you won't find it too simple for vector graphics specialists. I don't think we need a tutorial for this but just tell me...
If this AI function is missing in the work, VectorStyler can do it
The artefacts are there because this is a simple screenshot (just click the image to get a better shot, I think).
For abstracts shapes & posters, this is great too.
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looks great so far
btw it is also possible to create a Patterbrush from one or more Blends,
a new functionality in VS since Version 1.0.42
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@Subpath I didn't know but I was planning as a next step to dive into the diversity of brushes in VS and their use.
A lot of fun ahead.
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@Pat said in WIP - Testing Blending: not yet a tutorial but soon for beginners:
A lot of fun ahead.
Indeed
Played a while ago with Blends for Pattern Brush
its here:
https://www.vectorstyler.com/forum/topic/2089/playing-with-blend-in-pattern-brush
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@Subpath Great, I'll read the thread for sure Thank you.
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Well, I'll stop here for now. I personally find that these VS features allow to express a lot of different (creative) ideas. I don't have much time to go on but just to show that many effects are possible.
I followed a tutorial from @Devil-Dinosaur on isometric drawing and I've applied various distortions of the whole object. I still have to test the line distortions and I'm sure it will be very creative too.
If you don't have VS yet, don't hesitate to get it