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    Kind of Shape Library

    Scheduled Pinned Locked Moved Features and Ideas
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    • Victor VectorV Offline
      Victor Vector @Subpath
      last edited by

      @Subpath
      Your additional thoughts helped to add clarity. Thank you for that.
      So to extend the Affinity Assets Panel example, the same could be said for Styles as well. Having a way to easily add Shapes (assets) from a panel to the artboard/canvas as well as being able to add them in bulk into the assets panel would be very handy, especially if there were auto-names like "asset0000", "asset0001", etc. User can of course rename them after.

      So I was thinking about the difference between a shape and a preset and I came up with a quick visual diagram to help my understanding of the type of things the shape (asset?) panel would incorporate. Please, good community, edit and critique this idea as it is not fully formed, just a starting point to this conversation:

      0_1705427127818_Shape Venn Diagram.png

      Know that I didn't include all of them, just a few examples, however it seems like there are few things that fit under shapes. I threw glyphs in there, thinking about shapes that were categorized as a typeface (a custom shape that could be inserted into a text element, but not an entire font on it's own). Font file glyphs would of course be accessible from the Glyphs Panel.

      I attached the .vstyler file below in case anyone wants to edit or reform the Venn diagram quickly for discussion, without having to take the time to create it from scratch: 😛 🤓

      Shape Venn Diagram 00.vstyler

      Also here is a screen-grab list of preset categories to help the conversation:
      0_1705427609419_VS Preset Group List.png

      VectorStylerV 1 Reply Last reply Reply Quote 3
      • VectorStylerV Offline
        VectorStyler @Victor Vector
        last edited by b77

        Just a small note on style vs presets:

        Most of these attributes can be saved both as presets or as styles.

        The main difference between styles and presets is that styles are always kept in the document and always linked, so when a style content changes all its uses are updated.
        Presets can be saved outside of the document, and always selected by value (not linked), so if a preset changes, its uses are not updated.

        Victor VectorV 1 Reply Last reply Reply Quote 3
        • Victor VectorV Offline
          Victor Vector @VectorStyler
          last edited by

          @VectorStyler
          Those three sentences reveal a ton on how VS works regarding the difference between these elements. Thanks for that!

          1 Reply Last reply Reply Quote 1
          • BoldlineB Offline
            Boldline
            last edited by

            @Victor-Vector I'm glad you brought this topic up and created the venn diagram. To me, presets and styles being intermixed in the VS user interface is a little overwhelming and confusing to me. It's hard to wrap my head around them because there's nothing tangible about either in the way I see them.
            I'm not an expert on how this should all be organized, but I believe it would be less confusing if the presets and styles were completely separate from one another, not listed together in the same section. Maybe a presets folder and styles is a secondary folder inside? Just thoughts
            0_1705430636113_430b4aef-d3c1-43fa-800f-bf3afb5fc4b6-BLD 2024-01-16 at 13.43.45.png

            🍎 macOS Sequoia 15.3, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
            Cintiq 27QHD Display and LG Ultra HD Display

            Victor VectorV 1 Reply Last reply Reply Quote 3
            • Victor VectorV Offline
              Victor Vector @Boldline
              last edited by Victor Vector

              @Boldline I agree, it was/is confusing to me too, and while I get that Styles and Shapes are kind of like a subset of presets, they beg to have their own place where they are easily accessed, like @Subpath's clipboard analogy.

              A thought just occurred to me on what @VectorStyler said:

              The main difference between styles and presets is that styles are always kept in the document and always linked, so when a style content changes all its uses are updated.
              Presets can be saved outside of the document, and always selected by value (not linked), so if a preset changes, its uses are not updated.

              Based on the idea that "if a style is updated it all its uses are updated", am I wrong in thinking that a Shape that is a "Style" is actually a "Symbol"?

              If so, this is exciting, from a purely geeky organizational way, because it means these things could potentially be organized and implemented in a very elegant format, providing the user understands how each element is defined.

              1 Reply Last reply Reply Quote 1
              • S Offline
                Subpath
                last edited by Subpath

                @VectorStyler

                Finally,

                I came to the conclusion that “Assets” in
                Affinity Designer was the closest thing to my idea.
                .
                .
                I refine my points, according on that, here:

                The Video here is how "Assets" is working
                in Affinity Designer 1. Still have a copy of it.

                Here the Video
                .
                .
                So here my refinded thoughts:

                Possible Content for this kind of Asset Panel
                could be Shapes, open Curves, Textlines.
                ( will call it here just Shapes )

                1
                A panel that is only used as a Shape Library,
                so that a user only calls just that Panel.
                Just like Affinity Designers Asset Panel.

                2
                To call that Library maybe add a Icon in the Tool Box
                maybe where Smart Shapes already are.

                3
                Ideally, it should take only one click to store a shape
                and one click to place a shape on the Canvas.
                ( But less clicks as possible )
                Drag and drop should als be possible.

                4
                I also think it may be helpful too if a user could select
                a bunch of shapes from the canvas and put it in the Library.

                4b
                And also select a bunch of shapes in the Library to put it
                onto the canvas ideally side by side and not one of another

                5
                Saving a new shape.
                On the one hand, it could be done with automatic naming.
                If and when the name is the same, a counting number could
                be automatically placed after the name.

                6
                A kind of batch feature would be nice so you could easely
                add a bunch of shapes into the library. Or just import
                all selected Shapes from a Folder

                Win 11
                CPU: AMD Ryzen 5 9600X, 6-core.
                GPU: Nvidia Geforce RTX 5070.

                1 Reply Last reply Reply Quote 3
                • F Offline
                  FastVector
                  last edited by

                  Just a question. In the assest panel in AD you have complete illustrations. And in Vectorstyler as for I know you can only save a separate shape as preset. So how do you see this? (personally I would like to see and save complete illustrations).

                  Windows 10 | 1920x1080 | 125%

                  S 1 Reply Last reply Reply Quote 2
                  • S Offline
                    Subpath @FastVector
                    last edited by Subpath

                    @FastVector said in Kind of Shape Library:

                    So how do you see this? (personally I would like to see and save complete illustrations).

                    Do not mind. I think the video makes this clearer.
                    There I show that you can also save groups of objects in the Assets panel

                    By the way, you are very welcome to add your own wishes/Ideas here.

                    Win 11
                    CPU: AMD Ryzen 5 9600X, 6-core.
                    GPU: Nvidia Geforce RTX 5070.

                    BoldlineB 1 Reply Last reply Reply Quote 2
                    • BoldlineB Offline
                      Boldline @Subpath
                      last edited by

                      @Subpath @FastVector I would welcome an Asset Manager" much like what Affinity Designer provides. In my copy of Affinity Designer 2, it was easy to add halftones and splatters and the like to the Asset Library and then open them and pull them out at will and drag them onto the document.

                      Here is an video example of how easy it is to drag the assets into an Affinity Designer file

                      0_1705697051646_041919ea-99b7-4565-b5b9-78cb10e4c7fd-BLD 2024-01-19 at 15.43.58.png

                      🍎 macOS Sequoia 15.3, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                      Cintiq 27QHD Display and LG Ultra HD Display

                      S 1 Reply Last reply Reply Quote 2
                      • S Offline
                        Subpath @Boldline
                        last edited by Subpath

                        @Boldline

                        Thanks for the video. Think it's the same as in Affinity Designer 1.

                        But while it's easy to drag and drop designs from the panel onto the canvas,
                        it's not possible to drag and drop designs into the assets panel.
                        Which would be one of my wishes for something like this in Vectorstyler.

                        Win 11
                        CPU: AMD Ryzen 5 9600X, 6-core.
                        GPU: Nvidia Geforce RTX 5070.

                        1 Reply Last reply Reply Quote 2
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