about choice
-
@VectorStyler The updated version allows you to click on the blank to cancel the selection, but there is still a problem in the contour preview mode. The filled object in this mode can be understood as a blank area, so please add this feature.
-
@monsterfox said in about choice:
but there is still a problem in the contour preview mode
Can you send me an example. Is this the wire frame preview mode?
-
@VectorStyler This model,Poor English, please excuse me.
-
@monsterfox Yes, that is the monochrome preview mode. In that case filled shapes are shown as filled and should be selected as such.
The wire frame (outline only) mode is the first icon, in which case filled shapes can be selected by outline only.
-
@VectorStyler Tomorrow I'll test it again, just remember there's an exception in one mode.
-
@VectorStyler 0_1721019123128_1.vstyler
1 Click in the center of the blank after framing to cancel the selection.
2 After framing, it is necessary to click the blank twice to cancel the selection of 5 objects, and the other 1 cannot be canceled.
3 That is the object that cannot be selected. Please see what the reason is.
-
(2) replacicated, (1) and (3) are not.
- selection is cancelled when I click inside.
- this will be fixed.
- I can select this object with a simple click on the outline, also with box selection.
-
@VectorStyler There is a problem inside (2). The outermost group is filled and has a gap, so it is always selected. When the filling state of it is cancelled, framing in the middle blank area will select all 6 groups, which is also a mistake. I hope to solve it together. Thank you.
-
@VectorStyler https://youtu.be/QpAvcIyHdnU?feature=shared Currently, it seems that it is not possible to frame-select within the graphic, which will cause the outline to be selected together, but the several red graphics are exceptions.Hope to be able to frame-select without selecting the outline. Please fix it, thank you.
-
@monsterfox said in about choice:
Hope to be able to frame-select without selecting the outline
I will try to fix this for the next build.