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    Smooth tool

    Scheduled Pinned Locked Moved Features and Ideas
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    • DanielD Offline
      Daniel @VectorStyler
      last edited by

      @VectorStyler: https://imgbox.com/KTPwu6su - Here's an example. The smoothing is rather weak. I didn't have a tablet at hand so it is done with a mouse. But still. 🙂

      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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      • VectorStylerV Offline
        VectorStyler @Daniel
        last edited by

        @Daniel Can you send me the file with that shape?

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        • DanielD Offline
          Daniel @VectorStyler
          last edited by Daniel

          @VectorStyler There you go: https://filebin.net/w3zru2w3rkxzp3s7

          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
          Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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          • Y Offline
            Yoshy @Daniel
            last edited by

            @Daniel The best brush tool for smoothing is Corel Draw. I even mentioned it to @VectorStyler - if it could do that, it would be perfect, both smoothing and smudging/pinching.

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            • DanielD Offline
              Daniel @Yoshy
              last edited by

              @Yoshy: I tried it. And I have to say that Xara still beats it. It is quite intelligent in that it knows I am trying to retain the form of the curve, whilst removing the unnecessary nodes. Therefore, its able to insert a node at the average point and maintain curve form. It also gives a real-time preview of what is going to happen, something Corel does not do.

              Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
              Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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              • EvaeloE Offline
                Evaelo
                last edited by

                Most curves without inflection spots (point) should be approximated by a second degree Bezier. 1 inflexion → 3rd degree and then it should be arbitrary for a Smooth + Minimalistic function.
                A Smooth function typically changes the shape. A Minimizing function should retain the shape.

                Square has hard corners → Smooth → all corners get rounded but also the sides gets bulged for "smooth" to happen. It (smoothing) is not the same as just rounding the corners and it shouldn't be. Maybe moving the rounding corner outside (negative numbers) the corner should make that corner more like an 'Eifel tower' type of corner and the sides to go concave?

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                • Y Offline
                  Yoshy @Daniel
                  last edited by

                  @Daniel very smooth and very control in corel draw https://sendvid.com/jylqv7jd

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                  • DanielD Offline
                    Daniel @Yoshy
                    last edited by Daniel

                    @Yoshy
                    I think we might be misunderstanding each other here. When I say smoothing, I mean creating the most optimal curve with the minimal number of nodes without sacrificing the overall form of the curve. What CorelDraw seems to be doing is to change the form of the curve itself based on the strength of the settings.

                    In that case, smoothing can still be done by factors like in PhotoLine. Because I don't think a brush is the best way to achieve this. You have to repeatedly parse the curve with the brush to do it. Whereas if you did via a dialogue box, you can opt to do this either for the whole curve, or sections of the curve: Like here below:

                    0_1764858843877_7b5b78d1-67bb-4fcb-b38c-6134a5853d60-image.png

                    Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                    Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                    • BoldlineB Online
                      Boldline @Daniel
                      last edited by Boldline

                      @Daniel said in Smooth tool:

                      I don't think a brush is the best way to achieve this. You have to repeatedly parse the curve with the brush to do it.

                      We might all be on different wavelengths! From what I see and understand, VS ( @VectorStyler is a genius) already has the two main tools we would use for simplifying and smoothing out paths: the "path simplifier tool" for direct use by the user scrubbing the curve and the "simplify path" panel for more broad smoothing of entire objects. With all respect to the developer, both tools still need some improvement to best work their different roles. From what everyone has contributed in this thread and in other related posts and @VectorStyler's focus on bugs and improvement, both tools will get to their best version

                      🍎 macOS Sequoia 15.3, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
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                      • DanielD Offline
                        Daniel @Boldline
                        last edited by

                        @Boldline fair point. 🙂

                        Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                        Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                        • BoldlineB Online
                          Boldline @Daniel
                          last edited by

                          @Daniel I love the ideas you've shared for the "simplify path" tool. I may end up using it a lot more as those ideas get added as @VectorStyler sees fit.
                          I appreciate that VS has options for designers who need precise and exact edits to their curved paths and another option for those who are going for what looks good by sight for their art and are not needing something technical

                          🍎 macOS Sequoia 15.3, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                          Cintiq 27QHD Display and LG Ultra HD Display

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