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    Extend Square Star by one Point

    Scheduled Pinned Locked Moved Features and Ideas
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    • b77B Offline
      b77 @Subpath
      last edited by b77

      @Subpath Currently this parametric shape (Square Star) has control handles that scale the shape at the locations where you suggested it could have an editable path point.

      Where should the handle for scaling the shape be? Or it should not have that?

      MacBook Pro (Intel) running Monterey 12.6.4

      S 1 Reply Last reply Reply Quote 0
      • VectorStylerV Offline
        VectorStyler @Subpath
        last edited by

        @Subpath The gear shape options are symmetric, in that they have the same effect for each knob.
        Would this peak be the same (as in the 3rd tow), so when dragged it would be on all knobs?
        In this case the example from the first row would not work.

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        • S Offline
          Subpath @VectorStyler
          last edited by Subpath

          @vectoradmin

          Such a shape was the original reason for my request.
          0_1651856896829_First-Shape-1.png

          Yes, this shape is also possible with the gear shape.
          0_1651856968458_second-shape.png

          So only for the first form, my request is maybe a bit too much,
          but i still found it useful.

          Win 11
          CPU: AMD Ryzen 5 9600X, 6-core.
          GPU: Nvidia Geforce RTX 5070.

          Victor VectorV 1 Reply Last reply Reply Quote 0
          • Victor VectorV Offline
            Victor Vector @Subpath
            last edited by

            @Subpath I like your idea and I see value in adding this function.

            Here's an interface suggestion to make your idea easily editable:
            0_1651857177590_Peak Square-Star.png

            Of course the Shape Panel would need to be updated as well.

            S 1 Reply Last reply Reply Quote 2
            • S Offline
              Subpath @b77
              last edited by Subpath

              @b77

              Yes, the position of the scaling point is the weak point in my request.
              Honestly, I don't really know where to put it.

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

              1 Reply Last reply Reply Quote 0
              • S Offline
                Subpath @Victor Vector
                last edited by

                @Victor-Vector

                Like your idea, for the scaling point.

                Win 11
                CPU: AMD Ryzen 5 9600X, 6-core.
                GPU: Nvidia Geforce RTX 5070.

                b77B 1 Reply Last reply Reply Quote 1
                • b77B Offline
                  b77 @Subpath
                  last edited by b77

                  I thought about all this, and things might not be that simple.

                  First, an observation:

                  The bending knob of the Square Star shape is positioned between the two segments it bends, which is different from the Star and Gear shapes, where it is positioned on the segments:

                  0_1651876427871_sst.png

                  Unless there is some good reason for this being in the middle, I would move it also on the segment — it makes more sense IMO.

                  …………………… … .. .

                  Anyway, I made a mockup to see how the star-based shapes would look with the scaling knobs positioned between the rays:

                  0_1651881200973_sst copy.png

                  What I'm afraid is that these knobs can be less visible if there are other objects in the background.

                  The way half of each knob overlaps the shape now avoids this.

                  And… it all looks a bit busy. Maybe use just one knob for scaling?

                  0_1651881591885_sst cl.png

                  …………………… … .. .

                  Another thing:

                  Can the bend knobs have a way to reset their segments to straight — a double-click maybe?

                  And a question:

                  Just in case the developer would include a [–|+] button/handle that allows you to change the ray count for the Star shapes directly on the canvas, where should such a handle be positioned? Somewhere between the rays of the shape or in a corner of the bounding box?

                  MacBook Pro (Intel) running Monterey 12.6.4

                  VectorStylerV S 2 Replies Last reply Reply Quote 1
                  • VectorStylerV Offline
                    VectorStyler @b77
                    last edited by

                    @b77 I added these to the backlog for the extra shape parameter.

                    There is no bend knob reset at this time, but double click seems like an easy solution.

                    I would leave out a [+/-] handle for now. The up/down arrow keys can be used to change the count.

                    S 1 Reply Last reply Reply Quote 1
                    • S Offline
                      Subpath @b77
                      last edited by

                      @b77

                      Thank you for your explorations,
                      I really appreciate it.

                      Win 11
                      CPU: AMD Ryzen 5 9600X, 6-core.
                      GPU: Nvidia Geforce RTX 5070.

                      1 Reply Last reply Reply Quote 1
                      • S Offline
                        Subpath @VectorStyler
                        last edited by Subpath

                        @vectoradmin

                        I always use the Shape Panel to change the count
                        and also to reset the Bend.

                        But the Bend in the Rectangle/Square shape
                        doesnt have an Option to do that.

                        0_1651906941976_Shape-Option.png

                        Only the Rectangle Option have this
                        0_1651906974731_Rectangle Option.png

                        Win 11
                        CPU: AMD Ryzen 5 9600X, 6-core.
                        GPU: Nvidia Geforce RTX 5070.

                        1 Reply Last reply Reply Quote 1
                        • S Offline
                          Subpath
                          last edited by Subpath

                          First of all, I have to say that I am not in a hurry at all.

                          I will try to explain my somewhat diffuse thoughts.
                          .

                          One point of my thoughts is that I like the concept of non-destructive modeling
                          in 3D programs and, of course, in 2D. Therefore, in my vector graphics heaven,
                          shapes always remained editable.

                          VS already has a lot to offer in this regard.

                          The second point of my consideration is the creation of shapes that always
                          remain editable for pattern creation.

                          .
                          .
                          .

                          Using clones is certainly also a way to create such editable shapes.
                          Composite objects also offer some possibilities.
                          Unfortunately, both have transformation bugs at the moment.

                          If one day the transformation problems with them are solved,
                          then I see a very flexible way to create such editable shapes.
                          .
                          .
                          .

                          I looked at the shapes themselves and found that some shapes don't use
                          a scale point at all, they are scaled just with the normal selection rectangle.
                          So whats the scale point for ?
                          .

                          shapes without scaling point
                          0_1651906052930_without scaling point.png

                          shapes with a scaling point
                          0_1651906081400_with scaling point.png

                          Win 11
                          CPU: AMD Ryzen 5 9600X, 6-core.
                          GPU: Nvidia Geforce RTX 5070.

                          VectorStylerV Victor VectorV 2 Replies Last reply Reply Quote 2
                          • VectorStylerV Offline
                            VectorStyler @Subpath
                            last edited by

                            @Subpath The best way to keep shapes editable (and reused) is to enable the Shape role of an object, and select Shape styles.

                            The composite shape transformation errors will be fixed, but these concern only the arrangement of shapes inside a composite shape.

                            S 1 Reply Last reply Reply Quote 1
                            • S Offline
                              Subpath @VectorStyler
                              last edited by Subpath

                              @vectoradmin

                              I looked at under Object > Object Role and found only "Shape"
                              as a Role, did you mean this ?

                              And where will this be different instead of using symbols or clones
                              (i know the different between Symbols and Clones)

                              Win 11
                              CPU: AMD Ryzen 5 9600X, 6-core.
                              GPU: Nvidia Geforce RTX 5070.

                              VectorStylerV 1 Reply Last reply Reply Quote 0
                              • VectorStylerV Offline
                                VectorStyler @Subpath
                                last edited by

                                @Subpath Yes that is the "Shape" role. It can also be set in the Object Options view with the Role button.

                                The difference:
                                When using the Shape role a "virtual" shape style is created (think of a shape style as a fill or stroke style, but for shapes).
                                This shape style can then be selected on any object to be the shape of the object. These objects will not be symbol instances, and they may have any other local attributes, but their shape is linked as a style to the shape style.

                                S 1 Reply Last reply Reply Quote 2
                                • S Offline
                                  Subpath @VectorStyler
                                  last edited by Subpath

                                  @vectoradmin

                                  thank you for the explanation.
                                  Could you briefly explain how I then pass this "style" to other objects ?
                                  .
                                  .
                                  I think I figured out how to do this.
                                  Select Panels > Styles > Styles (alt+v).

                                  Open Shape in the panel and here is your previously
                                  created Shape role

                                  Select the object(s) you want to apply it to and press the icon in the bottom
                                  left corner. To test it, just scale your original object

                                  Did some tests:
                                  Node editing is possible
                                  Group shapes after you applied the style too
                                  Even composite objects work (not possible with clone)
                                  but give me a fixable strange position for an object inside the composite object
                                  .
                                  will explore this further

                                  0_1651916012455_Style apply-2.png
                                  .
                                  .
                                  Video: here my results

                                  Win 11
                                  CPU: AMD Ryzen 5 9600X, 6-core.
                                  GPU: Nvidia Geforce RTX 5070.

                                  VectorStylerV 2 Replies Last reply Reply Quote 1
                                  • VectorStylerV Offline
                                    VectorStyler @Subpath
                                    last edited by

                                    @Subpath When an object is selected, the Shape panel (and the Context panel) will contain a "Shape" drop down, that lists all the Shape styles and presets.
                                    Select the shape from there. The shape is listed with the name that was assigned to the object with the Shape role.

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                                    • VectorStylerV Offline
                                      VectorStyler @Subpath
                                      last edited by

                                      @Subpath Yes, the Styles panel also works for this.

                                      1 Reply Last reply Reply Quote 0
                                      • Victor VectorV Offline
                                        Victor Vector @Subpath
                                        last edited by

                                        @Subpath said in Extend Square Star by one Point:

                                        shapes without scaling point
                                        0_1651906052930_without scaling point.png

                                        shapes with a scaling point
                                        0_1651906081400_with scaling point.png

                                        For consistency, and to clean up the Shape Tool "blue point" interface, it wouldn't bother me if there were no scaling points, but scaling was achieved via the Transform Tool, or the Shape Panel.

                                        But I do like the "one point" scaler idea too!

                                        @b77 said in Extend Square Star by one Point:

                                        And… it all looks a bit busy. Maybe use just one knob for scaling?

                                        0_1651881591885_sst cl.png

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                                        • S Offline
                                          Subpath @Victor Vector
                                          last edited by

                                          @Victor-Vector

                                          As from my point of view, i dont know the cause that Point for scaling by now.

                                          It doesnt matter that much to me if there is one or non.
                                          So i have nothing against your Idea, if you like one.

                                          The Post of mine where you reply to is just an observation i made.

                                          Win 11
                                          CPU: AMD Ryzen 5 9600X, 6-core.
                                          GPU: Nvidia Geforce RTX 5070.

                                          b77B 1 Reply Last reply Reply Quote 0
                                          • b77B Offline
                                            b77 @Subpath
                                            last edited by b77

                                            Having a knob or knobs for scaling the shape when in Shape Editing mode (shortcut: A) means you don't have to switch to the Move/Transform tool (V) for scaling.
                                            So I'm not suggesting it should go away.

                                            MacBook Pro (Intel) running Monterey 12.6.4

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