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    Scaled stroke gets pseudo value

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    • AyoA Offline
      Ayo @VectorStyler
      last edited by

      @VectorStyler said in Scaled stroke gets pseudo value:

      But you can reset the transform with the "Reset Box" of the transform panel.

      I did not know that.
      Then, in retrospect, 'Reset Transform' was a good name after all. You should have said this here!

      Just a thought: you should be able to split transformation into visual box and values ​​(scale, rotate, skew). Resulting in the options 'Reset Box' and 'Reset Transformation'. A global setting option like 'Reset Transformation after transformation' or 'Instant Reset Transformation' could then be an option to set this by default. Means rotating 2 times 15 degrees results in 30 degrees, no calculation.

      Anyway, with or without Transform Box, there is still no solution to achieve my desired result.

      I don't see a solution emerging. I think it's the nature of VS, by design. I don't want to hold you up any further with my whining, so I propose end of discussion and I have to leave or live with it.

      VectorStylerV 1 Reply Last reply Reply Quote 0
      • VectorStylerV Offline
        VectorStyler @Ayo
        last edited by

        @Ayo said in Scaled stroke gets pseudo value:

        there is still no solution to achieve my desired result.

        Is this referring to the uniform stroke scaling, or the scaling relative to the current size?

        AyoA 1 Reply Last reply Reply Quote 0
        • AyoA Offline
          Ayo @VectorStyler
          last edited by

          @VectorStyler
          Uniform stroke scaling is solved by the Uniform Stroke Scale option in the Transform panel menu. I think scaling relative to the current size is then the issue.

          Visually summarized...

          0_1720783616718_1190ad0a-6f31-4f3a-a8b5-0f59ec81be38-image.png

          VectorStylerV 1 Reply Last reply Reply Quote 1
          • VectorStylerV Offline
            VectorStyler @Ayo
            last edited by

            @Ayo You either 2x the horizontal scaling value, or reset the transform and then scale 200%

            AyoA 1 Reply Last reply Reply Quote 0
            • AyoA Offline
              Ayo @VectorStyler
              last edited by

              @VectorStyler Don't get it. Another try...

              0_1720788209359_5beb1e6e-3f1a-4ac8-8099-048953a7a7b0-image.png

              VectorStylerV 1 Reply Last reply Reply Quote 1
              • VectorStylerV Offline
                VectorStyler @Ayo
                last edited by VectorStyler

                @Ayo I tried to replicate this, but I get different results at the Transformation 2 step.

                For example, when Uniform Scale if off, the stroke width should not be uniform.

                Can you save a file just after those steps, separate file for Attempt 1 and Attempt 2? and send me those files.

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                • AyoA Offline
                  Ayo @VectorStyler
                  last edited by

                  @VectorStyler
                  I just had a moment of clarity.. πŸ’‘ to summarize it in words:

                  Step one, transform object and stroke property.
                  Step two, take the result of step one and transform the object, not the stroke property.

                  Not too difficult...

                  Send you the files

                  VectorStylerV 1 Reply Last reply Reply Quote 0
                  • VectorStylerV Offline
                    VectorStyler @Ayo
                    last edited by

                    @Ayo Got the files, some things need to be clarified:
                    First, when the Uniform Stroke Scale is active, the scaling is done uniformly using the average scaling, so for 2x horizontal and 1x vertical, this will be 1.5 stroke scaling.
                    This can be changed if needed, should it be the closer to 1x scaling if the x/y scaling are different?

                    Also: in the "attempt-2" case (file), the "Transform Stroke" option was disabled, which means that the Uniform Stroke Scaling is ignored and the stroke is not transformed, resulting in the 30 pt width.

                    The best mental model for this is to think of all attributes as non-destructive, including scaling and width.

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                    • AyoA Offline
                      Ayo @VectorStyler
                      last edited by

                      @VectorStyler said in Scaled stroke gets pseudo value:

                      when the Uniform Stroke Scale is active, should it be the closer to 1x scaling if the x/y scaling are different?

                      If the Uniform Stroke Scale is active (and the Stroke Scale of course) the scaling for the stroke should not be zero (obviously), but an average or highest value.
                      However, using the average scaling for an uneven x/y scaling seems fine to me. I don't know what the formula behind this is. I consulted AI and for a 100pt line scaling x/y 200/100 returns a line value of 141.421 pt.

                      To be clear, attempt 1 was the least expected option (also not logical for what my desired outcome is) but done for checking all options and outcomes. My hopes are somewhat pinned on attempt 2.

                      attempt-2 "Transform Stroke" option disabled, the Uniform Stroke Scaling is ignored and the stroke is not transformed, resulting in the 30 pt width

                      That's where my problem lies. The result of step one gives a stroke readout 15 pt width. That is consistent with the previous action. Fine, but how can a 15 pt's width stroke result in a 30 pt width stroke with the setting "not transformed stroke"?

                      The best mental model for this is to think of all attributes as non-destructive, including scaling and width.

                      Designing on the computer relies heavily on making variations. Copy paste and duplicate are great tools. Easily scaling compositions is part of this. Sometimes with sometimes without stroke scaling. Endless variations, construct, duplicating, copying, pasting, deconstruct, etc. until you like it. Falling back to an initial value does not fit this model.

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                      • AyoA Offline
                        Ayo @VectorStyler
                        last edited by

                        @VectorStyler said in Scaled stroke gets pseudo value:

                        The best mental model for this is to think of all attributes as non-destructive, including scaling and width.

                        I would like to add that good design is essentially a destructive activity.
                        This should not be the case with applying effects.

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                        • syllieS Offline
                          syllie
                          last edited by

                          Just wanted to chime in and say that discussions like this are really helpful in understanding how things work and are intended to work. Thank you @Ayo for digging so deep, and thank you @VectorStyler for patiently explaining how things work. Bookmarked for future reference πŸ™‚

                          Windows 10 Pro | 22H2

                          AyoA 1 Reply Last reply Reply Quote 3
                          • AyoA Offline
                            Ayo @syllie
                            last edited by

                            @syllie said in Scaled stroke gets pseudo value:

                            Thank you

                            Thank you for nice words. These types of topics concern very simple actions but largely determine the general concept and usability of the app. This discussion seems to end in a stalemate between the visions and needs of the artist and the constructor. Sometimes I think to myself, stop whining now. At least that's how it feels. Like I don't understand the concept and make me feel a dummy. But having such support encourages me to hang on. Thank you and share your opinions...

                            AyoA 1 Reply Last reply Reply Quote 2
                            • AyoA Offline
                              Ayo @Ayo
                              last edited by

                              @Ayo
                              Just an idea.
                              Could a global or may be better a transform setting option (and function of course) described below be possible to tailor the needs of the artist or engineer?

                              Name...
                              Validate values ​​after transformation
                              Validate transformed values
                              Validate transformed
                              Validate transformed as true
                              Confirm transformed

                              ...or something like that.

                              With the result that;
                              a pseudo 15 pt stroke becomes a true 15 pt
                              a 200% scale becomes a new 100%
                              a 15 degrees rotation becomes a new zero
                              etc.

                              VectorStylerV 1 Reply Last reply Reply Quote 1
                              • VectorStylerV Offline
                                VectorStyler @Ayo
                                last edited by

                                @Ayo Yes, I think this type of "convert to actual" actions could be added later.

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                                • AyoA Offline
                                  Ayo @VectorStyler
                                  last edited by

                                  @VectorStyler said in Scaled stroke gets pseudo value:

                                  "convert to actual"

                                  Good name!
                                  If this becomes a reality in the future, we have ultimately found a solution that meets both needs πŸ‘

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