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    Making the collider tool cursor's snapping when approaching a node more robust

    Scheduled Pinned Locked Moved Features and Ideas
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    • N Offline
      Nils
      last edited by Nils

      alt text

      VectorStylerV 2 Replies Last reply Reply Quote 0
      • VectorStylerV Offline
        VectorStyler @Nils
        last edited by

        @Nils Not exactly, but something similar to explore:

        • collision snapping will snap any shape to two other touching shapes, so that the touching point curvature is the same (not just at a node)
        • there is a collider tool that also rotates the moved object to mach its picked point curvature with the colliding path curvature.
        • drawing lines, or rotating objects snaps parallel or orthogonal to guidelines (but only guidelines for now).
        • "Snap to Shape" can be used to snap the center of a moved object along any shape.
        • "Snap to Points" does the same but for nodes only.

        BTW: guidelines can be rotated freely to any angle.

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        • N Offline
          Nils @VectorStyler
          last edited by

          @vectoradmin Funny thing: Right as your response notification hit I finished doing exactly what you describe in your response, lol! I'll quickly post a gif here how to do this in case anyone stumbles across the same situation.

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          • N Offline
            Nils @VectorStyler
            last edited by

            This post is deleted!
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            • N Offline
              Nils @VectorStyler
              last edited by

              @vectoradmin One suggestion though, the current snapping when hovering with the collider tool over a node is a bit fragile. What I mean by this is that when you approach the node to click and drag a point of a path to be collided, at one point a blue, transparent anchor point pops up and it does stay there for a veery short amount of time when you move further. I'd like this to be more like how snapping nodes to each other works: being able to orbit the node in a small radius and the node stays snapped.

              If you need a gif say so, I'll post one.

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              • VectorStylerV Offline
                VectorStyler @Nils
                last edited by

                @Nils If I understand correctly, the collider tool should make it easier to select actual nodes of a path, not just move smoothly along any point of a curve?

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                • N Offline
                  Nils @VectorStyler
                  last edited by

                  @vectoradmin I'll post a gif, along with a behavior with the reflect tool that causes a similar problem, but a bit worse. Let me know if I should create a separate post for the reflect tool instead.

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                  • N Offline
                    Nils @VectorStyler
                    last edited by Nils

                    @vectoradmin Here's the video where you see both, the fragile collider tool snapping and the missing reflect tool snapping.

                    https://imgur.com/a/Tu5lSQ7

                    Too long for embeddable gif.

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                    • VectorStylerV Offline
                      VectorStyler @Nils
                      last edited by

                      @Nils Got it!

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                      • VectorStylerV Offline
                        VectorStyler @Nils
                        last edited by

                        @Nils Let me know if this problem still occurs in build 1.1.024

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                        • N Offline
                          Nils @VectorStyler
                          last edited by

                          @vectoradmin The collider tool snapping is still as fragile as shown in the video above.

                          When approaching the node the snapping indicator pops up. However, moving any further after the indicator popped up will move the indicator along the path. Imo it should stay in place for a small radius, just like snapping a path to another does. This would ensure precise collider tool snapping.

                          Here's a gif showing the difference specifically:

                          alt text

                          Here's another gif showing the still missing reflect tool snapping:

                          alt text

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                          • N Offline
                            Nils @VectorStyler
                            last edited by Nils

                            @vectoradmin As for the points in the original topic: I'll separate these out into different feature requests and limit this topic to the fragile collider snapping only. Then I'll also create a new feature request for the missing reflect tool snapping, separately. This should make these easier to track, I guess.

                            EDIT: Can confirm that object rotation centers now do snap to other objects's nodes and paths ( not sure anymore if this wasn't already the case with all the things I've posted, lol ).

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                            • VectorStylerV Offline
                              VectorStyler @Nils
                              last edited by

                              @Nils I keep this issue open. There is a Snapping Gap option in preferences, could increasing that make things better?

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                              • N Offline
                                Nils
                                last edited by

                                For anyone encountering this issue:

                                This is solved by increasing the "Snapping Gap" option's value in Edit > Preferences > Editing Options.

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                                • N Offline
                                  Nils @VectorStyler
                                  last edited by

                                  @vectoradmin Oh yeah, I increased the snapping gap to 32 and that gets rid of the problem completely! This also solves the problem in the following topic I authored:

                                  https://www.vectorstyler.com/forum/topic/1714/increasing-the-object-rotation-center-s-snapping-radius-just-a-little-bit

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