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    Making the collider tool cursor's snapping when approaching a node more robust

    Scheduled Pinned Locked Moved Features and Ideas
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    • VectorStylerV Offline
      VectorStyler @Nils
      last edited by

      @Nils If I understand correctly, the collider tool should make it easier to select actual nodes of a path, not just move smoothly along any point of a curve?

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      • N Offline
        Nils @VectorStyler
        last edited by

        @vectoradmin I'll post a gif, along with a behavior with the reflect tool that causes a similar problem, but a bit worse. Let me know if I should create a separate post for the reflect tool instead.

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        • N Offline
          Nils @VectorStyler
          last edited by Nils

          @vectoradmin Here's the video where you see both, the fragile collider tool snapping and the missing reflect tool snapping.

          https://imgur.com/a/Tu5lSQ7

          Too long for embeddable gif.

          VectorStylerV 1 Reply Last reply Reply Quote 0
          • VectorStylerV Offline
            VectorStyler @Nils
            last edited by

            @Nils Got it!

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            • VectorStylerV Offline
              VectorStyler @Nils
              last edited by

              @Nils Let me know if this problem still occurs in build 1.1.024

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              • N Offline
                Nils @VectorStyler
                last edited by

                @vectoradmin The collider tool snapping is still as fragile as shown in the video above.

                When approaching the node the snapping indicator pops up. However, moving any further after the indicator popped up will move the indicator along the path. Imo it should stay in place for a small radius, just like snapping a path to another does. This would ensure precise collider tool snapping.

                Here's a gif showing the difference specifically:

                alt text

                Here's another gif showing the still missing reflect tool snapping:

                alt text

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                • N Offline
                  Nils @VectorStyler
                  last edited by Nils

                  @vectoradmin As for the points in the original topic: I'll separate these out into different feature requests and limit this topic to the fragile collider snapping only. Then I'll also create a new feature request for the missing reflect tool snapping, separately. This should make these easier to track, I guess.

                  EDIT: Can confirm that object rotation centers now do snap to other objects's nodes and paths ( not sure anymore if this wasn't already the case with all the things I've posted, lol ).

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                  • VectorStylerV Offline
                    VectorStyler @Nils
                    last edited by

                    @Nils I keep this issue open. There is a Snapping Gap option in preferences, could increasing that make things better?

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                    • N Offline
                      Nils
                      last edited by

                      For anyone encountering this issue:

                      This is solved by increasing the "Snapping Gap" option's value in Edit > Preferences > Editing Options.

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                      • N Offline
                        Nils @VectorStyler
                        last edited by

                        @vectoradmin Oh yeah, I increased the snapping gap to 32 and that gets rid of the problem completely! This also solves the problem in the following topic I authored:

                        https://www.vectorstyler.com/forum/topic/1714/increasing-the-object-rotation-center-s-snapping-radius-just-a-little-bit

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