Isometric Drawing Tutorial
@Victor-Vector Thank you
I just posted another Isometric drawing tutorial.
Isometric Part 2
Once again the pace is verrryyy slow and my globish shows flaws.
Nevertheless, I think it may help , that's why I posted it. I already prepare the next one that will be more interesting with more examples and work in progress and less explanations while slowly mumbling.
Only had a quick look at your tutorial.
But was already impressed how you explain
how to create an isometric sphere
And since I read subtitles, you can mumble
without to worry
@Devil-Dinosaur I am enjoying your tutorial right now. Again, no apologies needed, your deliver is fine. Thank you for addressing the more complex isometric shapes!
Devil Dinosaur last edited by Devil Dinosaur
Part 3 of my isometric drawing tutorials. This time it's about accuracy in the settings and the use of VS "actions".
The good news for you is that I found a way to do time lapses , even if I don't use it enough right now...
Isometric Drawing Part 3
plrang last edited by
@plrang Thank You
@Devil-Dinosaur Thanks once again for this latest isometric installment. They get better with each one!
Subpath last edited by
I am impressed how detailed you describe everything in your tutorials.
Could become the encyclopedia of isometric graphics
Thank you both.
Actually it's absolutely not an encyclopedia because of the shortcuts and simplification I use to save time. The target is illustrators but not technical drawing technician for whom things have to be perfectly accurate. For what I would call "artistic" illustration it's fine, quick and efficient to create and rotate shapes instead of building them each twice (top and side). As long as they stick to the grid, the global rules are applied. But the result is not totally true in terms of accuracy.
It's the same thing with the linear perspective than I plan to develop on a coming tutorial. The example of how to make windows on my first perspective tutorial is consistent and plausible, but I didn't use exact measurement to define the size and space reduction. There's of course a way to do it, using some top view and side view. But in the case of an illustration, no one will check if the last window is strictly the size it should be.
For my own work, I like to simply estimate what looks acceptable. I really try to emphasize on the storytelling and global mood rather than accuracy.
It's the same thing with the linear perspective than I plan to develop on a coming tutorial. The example of how to make windows on my first perspective tutorial is consistent and plausible, but I didn't use exact measurement to define the size and space reduction.
I was playing around with your first tutorial, the building using 2-point perspective, and I was attempting to develop a technique using the Repeater, hoping there was a way to fake the perspective foreshortening using a scale gradient, but the tool only seems to apply the scale on both the X and Y axis, whereas I was hoping to isolate it to only the X axis, to make it look like the windows were receding into the distance.
I had no luck with that. Indeed if anyone knows a way to accomplish it using the Repeater, it would make the Repeater so powerful to just make 1 complicated window element, then repeat it in a matrix. One could make a complicated cityscape very quickly, not to mention other applications.
understoodexplored the repeater tool yet.
But it may be useful indeed.
Jono last edited by
Tutorial is great, thank you
My Ice Cream Truck Isometric drawing tutorial is online here. Play it, at least, 1.25 faster if you find it boring.
um, 2 balls in a cup lemon and strawberry
Don't be too greedy !
ok I will temper myself
but is hard
btw back when i worked in digital printing there was an ice cream truck
that drove by in the summer from time to time. And every now and then
our boss spent an ice cream for all employees (40 people).
@Subpath Cool Boss indeed !
plrang last edited by
Nice, but comments are off.