Unsmooth mesh gradient
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I only got a few steps out before all sorts of erroneous or strange things happened. I guess it's not a simple curriculum either. In Inkscape, the mesh editor was hidden for years and under development for many years.
This is not a great gradient:

Very similar simple mesh setup in CorelDRAW:

Inkscape using Coons smoothing:

Inkscape using bicubic smoothing:

The mesh editor could use a weekend of focused testing - at least.

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@Ingolf Can you send me the example from the first image by email, or upload it here? I would like to replicate this issue.
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@Ingolf Got it! Clearly, some fix is needed here. Added it to the backlog.
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Thanks

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BTW try to remove the mesh point in the middel... chaos

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More observations:
- When I go from node editor or transform tool to gradient mesh editor, no outline or nodes appear anymore. I can't even see that I have selected this object - only in the layers panel.
 - This means that I have doubts whether the mesh editor is selected at all, and that I set the first point blindly. I am quite surprised when the mesh grid comes up.
 - VS creates a lot of excess nodes which I can easily delete. See CorelDRAW, which hardly sets any.
 - And then the unsmooth gradient of course
 
Ignore the last part of the movie where I delete something.
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Hi
In VS i use very often a this Solution for special Gradients.
Just two blended Shapes/Strokes with a Gaussian Blur Effect.
As the Shapes stay editable you could create almost any
(curved) Gradient this way.
(also multiple ones, because of multiple blends)Here Example

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Still hurts

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