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    Consider simplifying interface

    Scheduled Pinned Locked Moved Implemented Features
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    • F Online
      fde101 Global Moderator @grix
      last edited by fde101

      @grix said in Consider simplifying interface:

      There is one area it needs to improve though. It is the UI. First time I opened the app, I was absolutely overwhelmed. There is 100 buttons visible immediately after opening a document.

      Agreed, the UI as it currently stands is overloaded. It was even worse previously, as has been discussed in other threads, so improvements have been made already.

      Main menu has hundreds of different items, most of them will be used very infrequently if at all.

      That doesn't mean they should be removed in all cases, though I agree that some additional simplification may be in order. That said, you can actually customize the menus if you are so inclined (VectorStyler -> Application Menu).

      Average users will never know what this means.

      They should read the documentation to find out: https://www.vectorstyler.com/documentation/overview/viewing/

      Almost nobody will use caps other than standard flat, square and round.

      Others will, and it is great to have those options. They are in alphabetical order, and you can create your own custom end cap styles within a document.

      There are buttons for grouping and ungrouping layers which probably belong to main toolbar.

      They seem completely appropriate where they are, though I agree they are non-essential unless you are working with a touch interface and accessing context menus or the keyboard would be inconvenient. You can add it to the main toolbar if you want (VectorStyler -> Customize Toolboxes; Toolbox: Context Panel).

      There is also "duplicate" button. Nobody uses button for duplicating a layer.

      Have you asked everyone on the planet that?

      Then there is "clone" button. I have no idea how that differs from "duplicate".

      Again, check the documentation: https://www.vectorstyler.com/documentation/objects/cloning/

      The tools panel does not vertically fit into my 15" screen.

      It can be customized to fit your environment (VectorStyler -> Customize Toolboxes; Toolbox: Application).

      VectorStyler contains so many buttons and menu items and it makes app look harder to use that it really is.

      Agreed. There should be simplified presets for those things and the first time the user starts the application there could be an option to select the Simplified or Advanced user interface, for example.

      Anyway, I'm looking forward to release of this app.

      Me too.

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      • VectorStylerV Offline
        VectorStyler @grix
        last edited by

        @grix Developer here: Welcome to VS and thanks for the feedback.

        As previously said, VS has gone through several iterations of UI improvements and of course bug fixes.
        Some things can be better explained and presented and the UI/UX will be improved contunuously even after the first version release.

        There are a lot of new features here compared to other apps (most not visible at first look).
        For example, stroke cap shapes can be user defined, so that list could get even longer if new caps are defined.

        The clone duplication mode copies the object but keeps a live link to all aspects of the original object. If a property of the original is modified, all clone duplicates will mirror that property. If the property is modified on then clone, it will detach and will not mirror that property.

        The bottom line is that VS will be more complex than other illustration apps, and I will try to mitigate this by continuously improving the UI and UX.

        Any feedback in this regard, and of course bug reports or feature requests is welcome.

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        • G Offline
          grix @VectorStyler
          last edited by

          @vectoradmin Thanks for clarifying what "clone" does πŸ™‚ It seems like what other apps call symbols if I'm not mistaken.

          As I understand, this app will be targeted to professional users, not beginners?

          F VectorStylerV 2 Replies Last reply Reply Quote 1
          • F Online
            fde101 Global Moderator @grix
            last edited by

            @grix said in Consider simplifying interface:

            It seems like what other apps call symbols if I'm not mistaken.

            Similar but not quite... symbols are there too (Panel -> Styles -> Symbols).

            1 Reply Last reply Reply Quote 1
            • VectorStylerV Offline
              VectorStyler @grix
              last edited by

              @grix Some of the symbol implementations are similar to clone. But in VS there is a separate symbol feature also, with style overrides.
              In VS, the clone is more like a light duplicate, while VS symbols plain references to (symbol) objects without the possibility to directly change a style (fill or stroke), unless styles and overrides are used. Of course image and shape effects can be added over a symbol without changing its content.

              One interesting way to explore how VS symbols work, is to use object references:

              • select an object (or group) that should be used as a symbol.
              • go to Object -> Object Options, give the object a name, and in the Role button enable the Symbol option, then confirm with Ok.
              • open the Panels -> Styles -> Symbol panel, and the new symbol should be visible there.
              • create a couple of symbol instances (drag & drop).
              • then modify the original object (the one with the role), to change all symbols instances.

              And of course, the above reference trick can be combined with having multiple canvases (with each canvas having multiple artboards) in a single document.

              VS can be a bit hard for beginners, but most of the basic features are very similar to other apps, it just offers more detail.
              Yes it is more suited for professionals, but also users who are familiar with illustration apps, and want more out of the box, or don't want subscription πŸ™‚

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              • G Offline
                grix
                last edited by

                After a few more hours with VectorStyler, a few other issues came up:

                Toolbar should be customizable. Perhaps it is, but I did not manage to find how πŸ™‚ And default button set should be shrunk a little. 6 first buttons in toolbar (save document, import graphics, etc.) are mostly accessed using keyboard shortcuts as most users are familiar with them. No I did not ask every person in the world if they know what CMD-S does, but none of standard apps like Pages and Keynote in MacOS include toolbar buttons for file management.

                I can't see a way to set alpha value for color in color picker. Sometimes it is not a big issue, but sometimes is. A few scenarios:

                • If I want to set transparent color for text, I can't do that from within toolbar. I have to look at Appearance panel.

                • If I want to set transparent color for mesh gradient node, I cannot do that at all.

                b77B VectorStylerV 2 Replies Last reply Reply Quote 0
                • b77B Offline
                  b77 @grix
                  last edited by b77

                  @grix By 'toolbar' I think you mean the horizontal bar with buttons at the top? If so, you can customize it by choosing 'Customize Toolboxes' from the VectorStyler menu, then choose 'Context Panel' in the second dropdown menu:
                  0_1615048503430_Context.png

                  Btw, the size and lines count of the toolbar on the left side of the screen can be customized from Preferences > Panels.

                  And the size of the entire interface can be adjusted in percents from Preferences > User Interface > Interface Scaling.

                  ………………………………………………………

                  You can change the opacity of each control point of the mesh from the Transparency panel β€” select the point and drag the Opacity slider there.

                  MacBook Pro (Intel) running Monterey 12.6.4

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                  • VectorStylerV Offline
                    VectorStyler @grix
                    last edited by

                    @grix I think a those save buttons could be removed from the default toolbar.
                    The opacity of a mesh node can also be set by double clicking on the node, otherwise of course the Transparency panel is to be used for this and text also.

                    b77B 1 Reply Last reply Reply Quote 0
                    • b77B Offline
                      b77 @VectorStyler
                      last edited by

                      @vectoradmin An issue here is that double-clicking (which I tried and @grix too, I'm sure) only works with the Mesh Gradient tool, however most users will try to click or double-click and change the opacity of the mesh node when in node editing mode, and this doesn't pop the panel under the cursor as it does in Mesh editing mode.

                      MacBook Pro (Intel) running Monterey 12.6.4

                      VectorStylerV 1 Reply Last reply Reply Quote 1
                      • VectorStylerV Offline
                        VectorStyler @b77
                        last edited by

                        @b77 Yes, that is the case. Would adding an opacity slider to color panel (at least in vertical mode) mitigate this?

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                        • b77B Offline
                          b77 @VectorStyler
                          last edited by

                          @vectoradmin Just popping the same panel when double-clicking a node in node editing mode would be great, but currently it conflicts with segment splitting.

                          If you add another slider to the color panel, the panel can get taller β€” not sure if this is desirable for people with 13" screens.

                          You could however move some buttons around and stay with the same panel size β€” something like this:

                          0_1615057537158_Reorganized_Color_panel.png

                          (Btw, if you move the 'Swap Fill with Stroke' button, you could make it bigger).

                          MacBook Pro (Intel) running Monterey 12.6.4

                          VectorStylerV 1 Reply Last reply Reply Quote 1
                          • VectorStylerV Offline
                            VectorStyler @b77
                            last edited by

                            @b77 Added an opacity slider to the color panel (bottom). I choose a different layout as proposed, since the area with the color wheel can also contain rectangular color picker.

                            b77B 1 Reply Last reply Reply Quote 0
                            • b77B Offline
                              b77 @VectorStyler
                              last edited by

                              @vectoradmin Great! But I still think it would make more sense to place the 'Swap Fill with Stoke' button under the big Fill and Stroke buttons. πŸ™‚

                              MacBook Pro (Intel) running Monterey 12.6.4

                              BoldlineB 1 Reply Last reply Reply Quote 2
                              • BoldlineB Offline
                                Boldline @b77
                                last edited by

                                @b77 I second putting the swap stroke and fill directly under the stroke and fill boxes - that's where I keep going to look for it and then realize it's over on the other side of the panel

                                🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                                Cintiq 27QHD Display and LG Ultra HD Display

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                                • VectorStylerV Offline
                                  VectorStyler
                                  last edited by

                                  Added to the backlog.

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                                  • VectorStylerV Offline
                                    VectorStyler @Boldline
                                    last edited by

                                    @Boldline swap stroke/fill button will stay next to the hex field for now. The place under the fill box is taken by the gamut map button (not visible if color is in gamut).

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                                    • K Offline
                                      Kyriakos
                                      last edited by Kyriakos

                                      Consider color-coding the icons based on category to make it look more organised and easier to track-down what you want, for example:

                                      Blue - Shape Generators (splines, primitives, text)
                                      Green -Path operations (booleans, cuts, transforms)
                                      Purple - Deformers (distort, wrap, liquify)
                                      Magenta - Procedural effects (patterns, contour, gradients)
                                      Orange - Workspace related functions (zoom, pan, artboard etc)

                                      Cinema4D makes consistent use of this and it’s one of those scalar interfaces where you can add a thousand more functions without ever feeling bloated, disorganised and hard on the eyes.

                                      b77B 1 Reply Last reply Reply Quote 0
                                      • b77B Offline
                                        b77 @Kyriakos
                                        last edited by b77

                                        @Kyriakos The toolbar has separators β€” it’s enough for me (unless you consider them too thin?) and I really don’t want to have to look at a multicolored string of icons that interferes with the nice combination of colors of the artwork on the canvas. To me it would be a constant annoyance. It’s enough that I have too many colors on the right β€” the RGB or CMYK sliders, the wheel, the color-coded layers and the color bar.

                                        IMO, and sorry to disagree with you on this topic. ☺

                                        MacBook Pro (Intel) running Monterey 12.6.4

                                        K 1 Reply Last reply Reply Quote 1
                                        • K Offline
                                          Kyriakos @b77
                                          last edited by

                                          @b77 Wasn't talking about multi-coloured icons but monochromatic tinted ones. For example here's all primitives having a light blue tint, and this scheme works especially best in busy scenes.

                                          0_1616167907083_Screenshot 2021-03-19 at 5.31.08 PM.png

                                          b77B VectorStylerV 2 Replies Last reply Reply Quote 0
                                          • b77B Offline
                                            b77 @Kyriakos
                                            last edited by b77

                                            @Kyriakos Yes, I know Cinema4D's UI (it's not some obscure app), so I did understand what you mean. I still disagree, I'm sorry. I want to be "alone" with the nice combination of three or four colors of my artwork and not have blue, green, orange and violet buttons on the side.

                                            The developer might very well agree with your suggestion and implement this (everybody knows he's very open to our ideas), but then I would change it or make my own monochrome icon set. πŸ™‚

                                            MacBook Pro (Intel) running Monterey 12.6.4

                                            BoldlineB 1 Reply Last reply Reply Quote 0
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