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    Consider simplifying interface

    Scheduled Pinned Locked Moved Implemented Features
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    • b77B Offline
      b77 @grix
      last edited by b77

      @grix By 'toolbar' I think you mean the horizontal bar with buttons at the top? If so, you can customize it by choosing 'Customize Toolboxes' from the VectorStyler menu, then choose 'Context Panel' in the second dropdown menu:
      0_1615048503430_Context.png

      Btw, the size and lines count of the toolbar on the left side of the screen can be customized from Preferences > Panels.

      And the size of the entire interface can be adjusted in percents from Preferences > User Interface > Interface Scaling.

      ………………………………………………………

      You can change the opacity of each control point of the mesh from the Transparency panel — select the point and drag the Opacity slider there.

      MacBook Pro (Intel) running Monterey 12.6.4

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      • VectorStylerV Offline
        VectorStyler @grix
        last edited by

        @grix I think a those save buttons could be removed from the default toolbar.
        The opacity of a mesh node can also be set by double clicking on the node, otherwise of course the Transparency panel is to be used for this and text also.

        b77B 1 Reply Last reply Reply Quote 0
        • b77B Offline
          b77 @VectorStyler
          last edited by

          @vectoradmin An issue here is that double-clicking (which I tried and @grix too, I'm sure) only works with the Mesh Gradient tool, however most users will try to click or double-click and change the opacity of the mesh node when in node editing mode, and this doesn't pop the panel under the cursor as it does in Mesh editing mode.

          MacBook Pro (Intel) running Monterey 12.6.4

          VectorStylerV 1 Reply Last reply Reply Quote 1
          • VectorStylerV Offline
            VectorStyler @b77
            last edited by

            @b77 Yes, that is the case. Would adding an opacity slider to color panel (at least in vertical mode) mitigate this?

            b77B 1 Reply Last reply Reply Quote 0
            • b77B Offline
              b77 @VectorStyler
              last edited by

              @vectoradmin Just popping the same panel when double-clicking a node in node editing mode would be great, but currently it conflicts with segment splitting.

              If you add another slider to the color panel, the panel can get taller — not sure if this is desirable for people with 13" screens.

              You could however move some buttons around and stay with the same panel size — something like this:

              0_1615057537158_Reorganized_Color_panel.png

              (Btw, if you move the 'Swap Fill with Stroke' button, you could make it bigger).

              MacBook Pro (Intel) running Monterey 12.6.4

              VectorStylerV 1 Reply Last reply Reply Quote 1
              • VectorStylerV Offline
                VectorStyler @b77
                last edited by

                @b77 Added an opacity slider to the color panel (bottom). I choose a different layout as proposed, since the area with the color wheel can also contain rectangular color picker.

                b77B 1 Reply Last reply Reply Quote 0
                • b77B Offline
                  b77 @VectorStyler
                  last edited by

                  @vectoradmin Great! But I still think it would make more sense to place the 'Swap Fill with Stoke' button under the big Fill and Stroke buttons. 🙂

                  MacBook Pro (Intel) running Monterey 12.6.4

                  BoldlineB 1 Reply Last reply Reply Quote 2
                  • BoldlineB Offline
                    Boldline @b77
                    last edited by

                    @b77 I second putting the swap stroke and fill directly under the stroke and fill boxes - that's where I keep going to look for it and then realize it's over on the other side of the panel

                    🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                    Cintiq 27QHD Display and LG Ultra HD Display

                    VectorStylerV 1 Reply Last reply Reply Quote 1
                    • VectorStylerV Offline
                      VectorStyler
                      last edited by

                      Added to the backlog.

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                      • VectorStylerV Offline
                        VectorStyler @Boldline
                        last edited by

                        @Boldline swap stroke/fill button will stay next to the hex field for now. The place under the fill box is taken by the gamut map button (not visible if color is in gamut).

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                        • K Offline
                          Kyriakos
                          last edited by Kyriakos

                          Consider color-coding the icons based on category to make it look more organised and easier to track-down what you want, for example:

                          Blue - Shape Generators (splines, primitives, text)
                          Green -Path operations (booleans, cuts, transforms)
                          Purple - Deformers (distort, wrap, liquify)
                          Magenta - Procedural effects (patterns, contour, gradients)
                          Orange - Workspace related functions (zoom, pan, artboard etc)

                          Cinema4D makes consistent use of this and it’s one of those scalar interfaces where you can add a thousand more functions without ever feeling bloated, disorganised and hard on the eyes.

                          b77B 1 Reply Last reply Reply Quote 0
                          • b77B Offline
                            b77 @Kyriakos
                            last edited by b77

                            @Kyriakos The toolbar has separators — it’s enough for me (unless you consider them too thin?) and I really don’t want to have to look at a multicolored string of icons that interferes with the nice combination of colors of the artwork on the canvas. To me it would be a constant annoyance. It’s enough that I have too many colors on the right — the RGB or CMYK sliders, the wheel, the color-coded layers and the color bar.

                            IMO, and sorry to disagree with you on this topic. ☺

                            MacBook Pro (Intel) running Monterey 12.6.4

                            K 1 Reply Last reply Reply Quote 1
                            • K Offline
                              Kyriakos @b77
                              last edited by

                              @b77 Wasn't talking about multi-coloured icons but monochromatic tinted ones. For example here's all primitives having a light blue tint, and this scheme works especially best in busy scenes.

                              0_1616167907083_Screenshot 2021-03-19 at 5.31.08 PM.png

                              b77B VectorStylerV 2 Replies Last reply Reply Quote 0
                              • b77B Offline
                                b77 @Kyriakos
                                last edited by b77

                                @Kyriakos Yes, I know Cinema4D's UI (it's not some obscure app), so I did understand what you mean. I still disagree, I'm sorry. I want to be "alone" with the nice combination of three or four colors of my artwork and not have blue, green, orange and violet buttons on the side.

                                The developer might very well agree with your suggestion and implement this (everybody knows he's very open to our ideas), but then I would change it or make my own monochrome icon set. 🙂

                                MacBook Pro (Intel) running Monterey 12.6.4

                                BoldlineB 1 Reply Last reply Reply Quote 0
                                • BoldlineB Offline
                                  Boldline @b77
                                  last edited by

                                  @b77 I prefer the monochrome look myself. If colors get added, as long as there is the option to switch to monochrome if I prefer it, I don't mind. Affinity has that option and I set it to monochrome.

                                  🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                                  Cintiq 27QHD Display and LG Ultra HD Display

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                                  • VectorStylerV Offline
                                    VectorStyler @Kyriakos
                                    last edited by

                                    @Kyriakos An option towards this could be added in the future (after version 1). There are no technical obstacles on this one.
                                    The monochrome UI theme will be kept as a primary theme in the future also.
                                    In my opinion (as a developer) having colors in the UI unrelated to the content being edited can distract from the content (and maybe visually influence the perception of the content).
                                    But VS is about having options 🙂 so I add this for the post version 1 backlog.

                                    BoldlineB 1 Reply Last reply Reply Quote 0
                                    • BoldlineB Offline
                                      Boldline @VectorStyler
                                      last edited by

                                      @vectoradmin said in Consider simplifying interface:

                                      In my opinion (as a developer) having colors in the UI unrelated to the content being edited can distract from the content (and maybe visually influence the perception of the content).

                                      This is my opinion as well as a professional graphic designer

                                      🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                                      Cintiq 27QHD Display and LG Ultra HD Display

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                                      • K Offline
                                        Kyriakos
                                        last edited by

                                        Fair enough, having it as option would be great.

                                        Another small thing, it would be great if the tab length adjusted to the text to leave more breathing room for the rest.

                                        0_1616183229472_Screenshot 2021-03-19 at 9.46.50 PM.png

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                                        • VectorStylerV Offline
                                          VectorStyler @Kyriakos
                                          last edited by VectorStyler

                                          @Kyriakos There is also a close button just on the right side of the active tab text, when hovering over it. That takes some space also.

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                                          • BoldlineB Offline
                                            Boldline @Kyriakos
                                            last edited by

                                            @Kyriakos Sorry if it felt like you were being ganged up on - your view is not bad and if he adds a colorized option to the toolbar, it wouldn't bother me.

                                            🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                                            Cintiq 27QHD Display and LG Ultra HD Display

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