Help creating flourishes/controlled path curves in VS
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 One of the things I'd like to learn to do with precision in VS is make flourishes similar to the example image I attached below. Yes, I could literally trace over one of them with the pen tool, but that takes time and effort to get the precise curve correct. I'm wanting to do it in a more mathematical way where I can control the end point and modify the curve but still allow VS to determine the details. Perhaps this is something that could be a function of the upcoming curvature tool in phase three of the roadmap? or maybe it's better as a geometry plugin listed in phase 2? I'm envisioning an option to set pinpoints where nodes would go at the ver end of a curve and the top of the curve, etc, and then ask VS to determine the most perfect line that fits those parameters. I could see this being helpful when you want a space between two nodes to have a perfect curve balanced between them - so you create a path and then have the option to divide it in halves or quarters, etc... or a percentage and VS auto-creates that perfet path curve for you. Hopefully I'm making sense and not rambling. I can create and show more examples of what I mean. If it's already a part of VS, I'd love to utilize it asap!  
 
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 @Boldline Maybe, when scripting / plugins are available. 
 
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 @Boldline Maybe using the spiral tool in combination with the width tool... 
 
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 @FastVector Thanks! That is a great solution for now. I'll play around with it 
 
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 @Boldline in the example that you've showed they used the fibonacci spiral. 
 
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 @Boldline You can use the Decay parameter to get logarithmic spirals:  
 
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 Inkscape has a really nice Feature for such Designs. 
 With the Bezier tool, there is a option called Spiro Path.
 
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 The Fibonacci spiral person...   
 
 
			
			
		
