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    Non-destructiveness vs new (visible) reality

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    • VectorStylerV Offline
      VectorStyler @Ayo
      last edited by

      @Ayo said in Non-destructiveness vs new (visible) reality:

      Rectangle size 10x10 scaled 50% becomes rectangle 5x5 (instead of 10x10x50%)

      This should work with the transform panel: the width/height should be a scaled one.
      Also: when doing a simple scaling on a rectangle (with the transform tool), it should adjust the rectangle parameters, instead of adding a non-destructive scaling (Settings -> Editing -> Direct Shape Transformation should be checked)

      Text 24pt (grouped) scaled 50% becomes text 12pt (instead of 24ptx50%)

      This is problematic, as it is not possible to "flatten" transforms into the text without converting to curves.
      But again, basic scaling (see above) should scale the text attributes. Also: when inside a group, the transform is always nondestructive, but the panels should contain the scaled sizes.

      Line after rotation 10 degrees is a new zero rotation (rotation 10 degrees)

      This needs an extra convert to curve, to have the angle zeroed in the transform panel.
      The line (as a shape) angle will always show the current angle.

      AyoA 1 Reply Last reply Reply Quote 0
      • AyoA Offline
        Ayo @VectorStyler
        last edited by

        @VectorStyler
        Thanks for your answer

        Even with "Direct Shape Transformation" checked the scaling factor 50% remains in the readout. For objects like shapes and lines the "reset" button works as a "flatten" solution for scaling and rotation etc. (cumbersome, you have to do this all the time and not forget). "Reset" for text however does not work. Scaling does go back to 100% but the point size remains 24 despite the fact that I now really have a 12 point size on my screen. I want to nail that a new reality!

        VectorStylerV 2 Replies Last reply Reply Quote 0
        • VectorStylerV Offline
          VectorStyler @Ayo
          last edited by

          @Ayo said in Non-destructiveness vs new (visible) reality:

          Even with "Direct Shape Transformation" checked the scaling factor 50% remains in the readout

          This depends on the shape type also, but in case of rectangles it should stay 100%:

          https://share.cleanshot.com/FB7zZ2dD

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          • VectorStylerV Offline
            VectorStyler @Ayo
            last edited by

            @Ayo This is what I get for text: https://share.cleanshot.com/dGSF9bmr

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            • AyoA Offline
              Ayo
              last edited by Ayo

              Yes ok... but

              Scaling rectangle
              That works manually but what if I want to enter the scaling factor numerically?

              Scaling text 1
              In a group (which is necessary for text frame scaling) this does not work. Get 50% readout

              Scaling text 2
              Works for point size as long as it stays in a group but what if I ungroup it again I get 24pt readout again

              VectorStylerV 1 Reply Last reply Reply Quote 1
              • VectorStylerV Offline
                VectorStyler @Ayo
                last edited by

                @Ayo said in Non-destructiveness vs new (visible) reality:

                Scaling rectangle
                That works manually but what if I want to enter the scaling factor numerically?

                yes, this will create a non-destructive scaling, which allows for the editing of the scaling factor.

                Scaling text 1
                In a group (which is necessary for text frame scaling) this does not work. Get 50% readout

                I will test with text frames more.

                Scaling text 2
                Works for point size as long as it stays in a group but what if I ungroup it again I get 24pt readout again

                I will also test this.

                AyoA 1 Reply Last reply Reply Quote 1
                • AyoA Offline
                  Ayo @VectorStyler
                  last edited by

                  @VectorStyler
                  Thanks for the answers but not a solution for me yet. In summary the feature request remains very simple.
                  A global setting/option toggle, for both manual and numerical editing, that asks:

                  Transformations: destructive or non-destructive.
                  Non-destructive > keep the initial original spec values
                  Destructive > gives new spec values ​​after transformation

                  Although the feature request is very simple in words, I guess that realisation is very difficult because it looks like VS is built entirely around the non-destructiveness concept.

                  VectorStylerV 1 Reply Last reply Reply Quote 1
                  • VectorStylerV Offline
                    VectorStyler @Ayo
                    last edited by

                    @Ayo said in Non-destructiveness vs new (visible) reality:

                    Destructive > gives new spec values ​​after transformation

                    Question: what will be shown in the transform panel, after the user confirms a 50% scaling?
                    And what is shown after the user selects an other object?

                    AyoA 1 Reply Last reply Reply Quote 0
                    • AyoA Offline
                      Ayo @VectorStyler
                      last edited by

                      @VectorStyler

                      This...
                      0_1741182125992_73bc4350-24a2-4937-83f4-4b91434a7d07-image.png

                      1 Reply Last reply Reply Quote 1
                      • AyoA Offline
                        Ayo @Ayo
                        last edited by

                        @Ayo said in Non-destructiveness vs new (visible) reality:

                        Is there, or is it possible to create a global option that shows scaled/transformed objects and text after transformation the new (visible) specifications?

                        Another example I've come across that may illustrate my problem well ...

                        0_1742504910500_37c698c6-eae8-44c0-9b97-80557bb49c34-image.png

                        VectorStylerV 1 Reply Last reply Reply Quote 1
                        • VectorStylerV Offline
                          VectorStyler @Ayo
                          last edited by

                          @Ayo In this case, you need to convert to curves first.
                          I can try to find a solution for rounding of scaled objects, but it will not work well for other than rectangular shapes.

                          S 1 Reply Last reply Reply Quote 0
                          • S Offline
                            Subpath @VectorStyler
                            last edited by

                            @VectorStyler

                            Whats curious to me if i do that transformation
                            with "Object > Transform > Transform" the Corner
                            stay round

                            Here a Video

                            Win 11
                            CPU: AMD Ryzen 5 9600X, 6-core.
                            GPU: Nvidia Geforce RTX 5070.

                            AyoA VectorStylerV 2 Replies Last reply Reply Quote 1
                            • AyoA Offline
                              Ayo @Subpath
                              last edited by

                              @Subpath said in Non-destructiveness vs new (visible) reality:

                              curious

                              Indeed! Good research. Nice!

                              I like the behavior of the "Object > Transform Panel" better than the "Window > Transform Panel" It's just a pity that the "Window > Transform Panel" doesn't work as a side panel and is not dockable.

                              What is the difference according to the developer and aren't the two panels confusing?

                              S 1 Reply Last reply Reply Quote 0
                              • VectorStylerV Offline
                                VectorStyler @Subpath
                                last edited by

                                @Subpath In some cases, when the parametric shape attributes can be changes then the corner can stay round after scaling.

                                In VS, the corner is a shape attribute and it is applied before effects or transforms.
                                This causes the corner scaling when scaling a shape (in some cases).

                                AyoA 1 Reply Last reply Reply Quote 0
                                • AyoA Offline
                                  Ayo @VectorStyler
                                  last edited by

                                  @VectorStyler
                                  "I in some cases" is quite vague if I may say so...

                                  VectorStylerV 1 Reply Last reply Reply Quote 1
                                  • VectorStylerV Offline
                                    VectorStyler @Ayo
                                    last edited by

                                    @Ayo Yes, it depends if we are scaling it with the transform tool, or transform panel.
                                    Also: it can be changed with a settings.

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                                    • AyoA Offline
                                      Ayo @VectorStyler
                                      last edited by

                                      @VectorStyler
                                      Euh, send me on a wild goose chase

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                                      • S Offline
                                        Subpath @Ayo
                                        last edited by Subpath

                                        @Ayo said in Non-destructiveness vs new (visible) reality:

                                        aren't the two panels confusing

                                        Not in my point of view, because the "Object > Transform > Transform"
                                        Panel offers more options and the other Transform panel are
                                        for more simple transformations.

                                        Win 11
                                        CPU: AMD Ryzen 5 9600X, 6-core.
                                        GPU: Nvidia Geforce RTX 5070.

                                        AyoA 1 Reply Last reply Reply Quote 0
                                        • AyoA Offline
                                          Ayo @Subpath
                                          last edited by

                                          @Subpath
                                          I am not specifically concerned with more or less functionality, but with the difference in behavior with the same functionality.

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