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    XLS for features and ideas - Megathread

    Scheduled Pinned Locked Moved Features and Ideas
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    • BoldlineB Offline
      Boldline @Daniel
      last edited by

      @Daniel said in XLS for features and ideas - Megathread:

      Middle clicking the node removes nodes.

      Currently, clicking directly on an existing node adds a new node in the exact center of the path - this is a tool I'd not want to lose, though I could see adding a modifier to it since it's less commonly used than erasing a node

      🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
      Cintiq 27QHD Display and LG Ultra HD Display

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      • S Offline
        Subpath @Boldline
        last edited by

        @Boldline

        ... clicking directly on an existing node adds a new node in the exact center of the path ...

        press the plus key "+" once does exact the same

        Win 11
        CPU: AMD Ryzen 5 9600X, 6-core.
        GPU: Nvidia Geforce RTX 5070.

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        • F Offline
          FastVector @Boldline
          last edited by

          @Boldline For me this is only working when I'm using the node tool and then I've to double click on a existing node. (I quess something different in my settings for the pen tool)

          Windows 10 | 1920x1080 | 125%

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          • VectorStylerV Offline
            VectorStyler @FastVector
            last edited by

            @FastVector said in XLS for features and ideas - Megathread:

            For me this is only working when I'm using the node tool and then I've to double click on a existing node

            Could be a settings issue. Send me your workspace/settings files (Help -> Reveal Workspace).

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            • S Offline
              Subpath @FastVector
              last edited by Subpath

              @FastVector

              Made a little Video here

              Using Ctrl+a while the Node Tool is selected
              will select all Nodes of a Shape.

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

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              • DanielD Offline
                Daniel
                last edited by

                How about single clicking curve to add a node. Double clicking a node to delete the node?

                Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                • S Offline
                  Subpath @Daniel
                  last edited by

                  @Daniel

                  A single click to add a node seems too risky to me, since its
                  used to select a section of a path, and it's easy to click accidentally.

                  And double-clicking a path to delete a node?
                  I'm not really convinced.

                  A modifier key to delete a node seems like a better solution
                  in my eyes.

                  Win 11
                  CPU: AMD Ryzen 5 9600X, 6-core.
                  GPU: Nvidia Geforce RTX 5070.

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                  • F Offline
                    FastVector @Subpath
                    last edited by FastVector

                    @Subpath

                    Made a video of how the pen tool is working for me.

                    The first part i'm just working with the pen tool without any keys.

                    The second part I'm using the control key. It's for me not totally working the same as the node tool. By double clicking on a node I don't get a new node in the middle but it will go to the object isolation mode. And to delete a node I've to go to the context bar.

                    Windows 10 | 1920x1080 | 125%

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                    • S Offline
                      Subpath @FastVector
                      last edited by Subpath

                      @FastVector

                      i think i see it, adding a Node doesnt work when you
                      activate the Node Tool with the Control Key.
                      Your are right its the same here.

                      Seems if you activate the Node Tool with the Control Key
                      that the Node Tool its a bit limited then.

                      Adding a Node works only by selecting the Node Tool
                      direct.

                      Win 11
                      CPU: AMD Ryzen 5 9600X, 6-core.
                      GPU: Nvidia Geforce RTX 5070.

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                      • DanielD Offline
                        Daniel
                        last edited by

                        Hey been away for while. I will continue here shortly. 🙂

                        Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                        Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                        • DanielD Offline
                          Daniel
                          last edited by Daniel

                          Feature Idea: Fix alignment for selected objects. One of the most common steps that designers do is re-establish alignment after moving objects. So I was thinking there should be a way to fix alignment and distance between objects.

                          For instance, if three Circles are selected and horizontally spaced and the distance between set to "100 pixels," moving one of the circles should re-establish alignment and distance. It should be of course possible to toggle off distance fix. Distance fixing is not a new idea. It already exists under the name of auto layouts in tools like Lunacy: https://blog.icons8.com/wp-content/uploads/2023/07/2-autolayout-settings.mp4

                          But fixing alignments would be truly useful. It should also be possible to fix more than kind of alignment. For instance, horizontally spaced and aligned. In fact, if done correctly, it can work for entire groups of objects. We can call it aligned groups/alignment groups.

                          Think of it like this: In the image below, you can fix make each line of objects, it's own alignment group. For instance, the red circles can be fixed for alignment across the centres and spaced vertically. And the first row of circles of different colours can fixed for alignment to the top edges and spaced horizontally. Now, moving any one object will keep the matrix structure intact. This is presently not possible in any apps.

                          0_1762352258993_294af0ba-e49d-4950-bd21-b8b074e0814b-image.png

                          Importantly, it should be dynamic. Meaning, if I move the object, the others should move appropriately. https://imgbox.com/JJMryYn6 - I mean like this. But it does not fully capture what I mean. I should be able to move individual objects while retaining alignment across the whole group.

                          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                          Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                          VectorStylerV 1 Reply Last reply Reply Quote 2
                          • VectorStylerV Offline
                            VectorStyler @Daniel
                            last edited by

                            @Daniel I added this to the backlog. It would be something like the auto layout from those apps.

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                            • DanielD Offline
                              Daniel
                              last edited by Daniel

                              Pigment Blend Gradient and L*, a*, b* colour gradients. Affinity now has a pigment blend option for gradient which allows you to simulate real pigment blending between colours. Although this might seem revolutionary, it has existed for at least a decade in PhotoLine through LAB colour gradients.

                              Affinity's pigment blending
                              0_1763067491486_1feb7c75-cca4-465b-8168-d1d0cbbc8e94-image.png

                              PhotoLine's LAB Gradient:

                              0_1763067621500_7e5daff7-6f9d-4214-af2b-f90509e054d9-image.png

                              If I had to choose between the two, I'd choose LAB Gradient. Here's why. It is much more predictable in terms of resulting colour, and closer to how eye perceives real world colours. LAB includes 100% of the colours that the human eye can perceive, but arguably printers cannot reproduce. Screens can, depending on the colour gamut. It is so much more vivid.

                              On the other hand, pigment blend is a really good idea. It simulates how colours actually mix. Blue and yellow produce green, rather than dirty brown. But this introduces a third colour into the mix. It is useful in artform scenarios definitely.

                              Incidentally, and weirdly, Mesh Gradients cannot do pigment blending. A real and unnecessary oversight! It would have been quite useful to include pigment blending in Meshes as Meshes are more likely to simulate real light reflections. Oh well. Fragmentation is the biggest curse of Affinity.

                              Ideally, we would have both. But I lean towards LAB. Community can vote.

                              Edit:

                              Here's the very real limitation of pigment blending: One of it has pigment blending on. But can you guess purely by looking at the image? You can't. The answer is: The one on the left has pigment blending ON. But it's negligible. But further below is a LAB gradient:

                              0_1763068332210_ac68953b-e8a5-470d-a915-8eb261f59efe-image.png

                              See the difference?

                              0_1763068557200_4e5ac20e-d656-46b3-a798-e5216e10befc-image.png

                              Also, PhotoLine is remarkably the only tool in existence today which allows you to set a colour from different colour spaces for each stop within the same gradient. You might think, ah so what? But when you're trying to simulate real world colours, this is not a small achievement. You can mix RGB, HIS, LAB, CMYK, and Tints of colours within the same gradient. This is a remarkable thing.

                              0_1763068739490_ea9cddd8-6a1d-4bd1-a1c7-221ba4860a66-image.png

                              Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                              Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                              • DanielD Offline
                                Daniel
                                last edited by

                                0_1763068809912_c4b4cf91-91a1-482e-89a3-ed4b67486b02-image.png

                                They stole it from Xara, and you can steal it from them. Clicking those + signs adds new artboards on any side. It's quite nice. Xara has the same for individual objects within the artboard. Very rapidly allowing you to grid objects. As previously illustrated with the auto-layout options (see the gif in the comment on Alignment Fixing), Xara allows you to manage the space between these objects.

                                Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                • DanielD Offline
                                  Daniel
                                  last edited by

                                  https://docs.astutegraphics.com/vectorscribe/vectorscribe-plugin-overview - This is one of my favourite plugins for Irritator. It is what Irritator should have aspired to be. There's so much here you can take. Planting it here, will come back and explain more.

                                  Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                  Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                  • VectorStylerV Offline
                                    VectorStyler @Daniel
                                    last edited by

                                    @Daniel Some of these things are also present in VectorStyler already

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                                    • DanielD Offline
                                      Daniel
                                      last edited by

                                      https://vectorink.io/app/canvas.php - A software to be aware of... Look at their very clever copy function.

                                      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                      • DanielD Offline
                                        Daniel
                                        last edited by Daniel

                                        Important quality of life improvements for UX in 1.3.

                                        1.3 is seriously impressive. Especially impressive for a product that is still just V1!

                                        Here are some very important QoL improvements necessary to make it usable further:

                                        1. Scrubbing: This is sin qua non if you want to make VS stylus-friendly. Merely pushing the pen down and dragging should allow the user to change parameters. Sliders are only useful when the user needs fine control. In most cases, such fine controls can come during the tweaking stage. When the user is designing, scrubbing allows total immersion into the work.

                                        2. Scrolling: Scrolling through fields should take the user up and down any list. Again, this makes for a very immersive user experience. Clicking and selecting disrupts flow.

                                        3. Increasing parameters factors of 5, 10 and 50. Ctrl Scroll through parameters should increase it by multiples of 5. Ctrl + Shift + Scroll by multiples of 10. Alt Scrolling by multiples of 50 - where this is possible.

                                        4. To and fro panel interaction: Imagine you have the symbols panel open for instance. Instead of going through clicks, you drag and drop the object into the panel. Boom! Done! So all styles and presets panels could work this way, making for a highly interactive workflow.

                                        Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                                        Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                                        • BoldlineB Offline
                                          Boldline @Daniel
                                          last edited by

                                          @Daniel said in XLS for features and ideas - Megathread:

                                          Look at their very clever copy function.

                                          I went to check it out but did not see anything out of the ordinary with the copy function. No doubt I am the weak link here in understanding what was clever; would you be willing to elaborate on it when you can?

                                          🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                                          Cintiq 27QHD Display and LG Ultra HD Display

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                                          • VectorStylerV Offline
                                            VectorStyler @Daniel
                                            last edited by

                                            @Daniel said in XLS for features and ideas - Megathread:

                                            I will try to implement these, but some assistance needed:

                                            1. Scrubbing: This is sin qua non if you want to make VS stylus-friendly. Merely pushing the pen down and dragging should allow the user to change parameters. Sliders are only useful when the user needs fine control. In most cases, such fine controls can come during the tweaking stage. When the user is designing, scrubbing allows total immersion into the work.

                                            This would require the use of a modifier key. And I need to know what is the parameter to be changed (stroke width?)

                                            1. Scrolling: Scrolling through fields should take the user up and down any list. Again, this makes for a very immersive user experience. Clicking and selecting disrupts flow.

                                            Example plesae

                                            1. Increasing parameters factors of 5, 10 and 50. Ctrl Scroll through parameters should increase it by multiples of 5. Ctrl + Shift + Scroll by multiples of 10. Alt Scrolling by multiples of 50 - where this is possible.

                                            Is this in number fields?

                                            1. To and fro panel interaction: Imagine you have the symbols panel open for instance. Instead of going through clicks, you drag and drop the object into the panel. Boom! Done! So all styles and presets panels could work this way, making for a highly interactive workflow.

                                            A bit difficult, but can be done.

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