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    Extend Square Star by one Point

    Scheduled Pinned Locked Moved Features and Ideas
    29 Posts 5 Posters 43.5k Views 4 Watching
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    • S Offline
      Subpath @VectorStyler
      last edited by Subpath

      @vectoradmin

      I always use the Shape Panel to change the count
      and also to reset the Bend.

      But the Bend in the Rectangle/Square shape
      doesnt have an Option to do that.

      0_1651906941976_Shape-Option.png

      Only the Rectangle Option have this
      0_1651906974731_Rectangle Option.png

      Win 11
      CPU: AMD Ryzen 5 9600X, 6-core.
      GPU: Nvidia Geforce RTX 5070.

      1 Reply Last reply Reply Quote 1
      • S Offline
        Subpath
        last edited by Subpath

        First of all, I have to say that I am not in a hurry at all.

        I will try to explain my somewhat diffuse thoughts.
        .

        One point of my thoughts is that I like the concept of non-destructive modeling
        in 3D programs and, of course, in 2D. Therefore, in my vector graphics heaven,
        shapes always remained editable.

        VS already has a lot to offer in this regard.

        The second point of my consideration is the creation of shapes that always
        remain editable for pattern creation.

        .
        .
        .

        Using clones is certainly also a way to create such editable shapes.
        Composite objects also offer some possibilities.
        Unfortunately, both have transformation bugs at the moment.

        If one day the transformation problems with them are solved,
        then I see a very flexible way to create such editable shapes.
        .
        .
        .

        I looked at the shapes themselves and found that some shapes don't use
        a scale point at all, they are scaled just with the normal selection rectangle.
        So whats the scale point for ?
        .

        shapes without scaling point
        0_1651906052930_without scaling point.png

        shapes with a scaling point
        0_1651906081400_with scaling point.png

        Win 11
        CPU: AMD Ryzen 5 9600X, 6-core.
        GPU: Nvidia Geforce RTX 5070.

        VectorStylerV Victor VectorV 2 Replies Last reply Reply Quote 2
        • VectorStylerV Offline
          VectorStyler @Subpath
          last edited by

          @Subpath The best way to keep shapes editable (and reused) is to enable the Shape role of an object, and select Shape styles.

          The composite shape transformation errors will be fixed, but these concern only the arrangement of shapes inside a composite shape.

          S 1 Reply Last reply Reply Quote 1
          • S Offline
            Subpath @VectorStyler
            last edited by Subpath

            @vectoradmin

            I looked at under Object > Object Role and found only "Shape"
            as a Role, did you mean this ?

            And where will this be different instead of using symbols or clones
            (i know the different between Symbols and Clones)

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

            VectorStylerV 1 Reply Last reply Reply Quote 0
            • VectorStylerV Offline
              VectorStyler @Subpath
              last edited by

              @Subpath Yes that is the "Shape" role. It can also be set in the Object Options view with the Role button.

              The difference:
              When using the Shape role a "virtual" shape style is created (think of a shape style as a fill or stroke style, but for shapes).
              This shape style can then be selected on any object to be the shape of the object. These objects will not be symbol instances, and they may have any other local attributes, but their shape is linked as a style to the shape style.

              S 1 Reply Last reply Reply Quote 2
              • S Offline
                Subpath @VectorStyler
                last edited by Subpath

                @vectoradmin

                thank you for the explanation.
                Could you briefly explain how I then pass this "style" to other objects ?
                .
                .
                I think I figured out how to do this.
                Select Panels > Styles > Styles (alt+v).

                Open Shape in the panel and here is your previously
                created Shape role

                Select the object(s) you want to apply it to and press the icon in the bottom
                left corner. To test it, just scale your original object

                Did some tests:
                Node editing is possible
                Group shapes after you applied the style too
                Even composite objects work (not possible with clone)
                but give me a fixable strange position for an object inside the composite object
                .
                will explore this further

                0_1651916012455_Style apply-2.png
                .
                .
                Video: here my results

                Win 11
                CPU: AMD Ryzen 5 9600X, 6-core.
                GPU: Nvidia Geforce RTX 5070.

                VectorStylerV 2 Replies Last reply Reply Quote 1
                • VectorStylerV Offline
                  VectorStyler @Subpath
                  last edited by

                  @Subpath When an object is selected, the Shape panel (and the Context panel) will contain a "Shape" drop down, that lists all the Shape styles and presets.
                  Select the shape from there. The shape is listed with the name that was assigned to the object with the Shape role.

                  1 Reply Last reply Reply Quote 1
                  • VectorStylerV Offline
                    VectorStyler @Subpath
                    last edited by

                    @Subpath Yes, the Styles panel also works for this.

                    1 Reply Last reply Reply Quote 0
                    • Victor VectorV Offline
                      Victor Vector @Subpath
                      last edited by

                      @Subpath said in Extend Square Star by one Point:

                      shapes without scaling point
                      0_1651906052930_without scaling point.png

                      shapes with a scaling point
                      0_1651906081400_with scaling point.png

                      For consistency, and to clean up the Shape Tool "blue point" interface, it wouldn't bother me if there were no scaling points, but scaling was achieved via the Transform Tool, or the Shape Panel.

                      But I do like the "one point" scaler idea too!

                      @b77 said in Extend Square Star by one Point:

                      And… it all looks a bit busy. Maybe use just one knob for scaling?

                      0_1651881591885_sst cl.png

                      S 1 Reply Last reply Reply Quote 0
                      • S Offline
                        Subpath @Victor Vector
                        last edited by

                        @Victor-Vector

                        As from my point of view, i dont know the cause that Point for scaling by now.

                        It doesnt matter that much to me if there is one or non.
                        So i have nothing against your Idea, if you like one.

                        The Post of mine where you reply to is just an observation i made.

                        Win 11
                        CPU: AMD Ryzen 5 9600X, 6-core.
                        GPU: Nvidia Geforce RTX 5070.

                        b77B 1 Reply Last reply Reply Quote 0
                        • b77B Offline
                          b77 @Subpath
                          last edited by b77

                          Having a knob or knobs for scaling the shape when in Shape Editing mode (shortcut: A) means you don't have to switch to the Move/Transform tool (V) for scaling.
                          So I'm not suggesting it should go away.

                          MacBook Pro (Intel) running Monterey 12.6.4

                          S 1 Reply Last reply Reply Quote 0
                          • S Offline
                            Subpath @b77
                            last edited by

                            @b77

                            A knob for scaling can stay. I have nothing against it.
                            But it is surprising why some Shapes have one and others do not.

                            Win 11
                            CPU: AMD Ryzen 5 9600X, 6-core.
                            GPU: Nvidia Geforce RTX 5070.

                            Victor VectorV b77B 2 Replies Last reply Reply Quote 0
                            • Victor VectorV Offline
                              Victor Vector @Subpath
                              last edited by

                              @Subpath, I hear what you are saying. I advocate for the consistency as well.
                              @b77, I really like the single scaling knob idea as it creates less confusion in the interface.
                              Thank you for sharing those ideas.

                              1 Reply Last reply Reply Quote 1
                              • b77B Offline
                                b77 @Subpath
                                last edited by b77

                                @Subpath said in Extend Square Star by one Point:

                                But it is surprising why some Shapes have one and others do not.

                                You mean the rectangle and the ellipse? These are not usually supposed to be scaled symmetrically from the center like the polygon/star based shapes.

                                MacBook Pro (Intel) running Monterey 12.6.4

                                S 1 Reply Last reply Reply Quote 0
                                • S Offline
                                  Subpath @b77
                                  last edited by

                                  @b77

                                  understand your point about the rectangle and the ellipse.

                                  i mentioned the shapes above in my post
                                  here again the picture with all shapes without a scaling knob
                                  0_1651944018173_without-scaling.png

                                  Win 11
                                  CPU: AMD Ryzen 5 9600X, 6-core.
                                  GPU: Nvidia Geforce RTX 5070.

                                  b77B 1 Reply Last reply Reply Quote 0
                                  • b77B Offline
                                    b77 @Subpath
                                    last edited by b77

                                    @Subpath Sorry, I didn't see that image. Yes, the Super Ellipse and Super Shape could have a scaling knob, I agree. πŸ‘

                                    MacBook Pro (Intel) running Monterey 12.6.4

                                    S 1 Reply Last reply Reply Quote 1
                                    • S Offline
                                      Subpath @b77
                                      last edited by

                                      @b77

                                      no problem πŸ™‚

                                      Win 11
                                      CPU: AMD Ryzen 5 9600X, 6-core.
                                      GPU: Nvidia Geforce RTX 5070.

                                      1 Reply Last reply Reply Quote 1
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