Creating 3D Templates for further Processing in VS. A (relative) easy Way.



  • Direct Links to the Parts:

    Some basics and a Video how to create a Grid in MagiaVoxel.
    https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way/2
    .
    How to create a 3D object only from a image in MV
    https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way/3
    .
    If you want dig deeper in MagicaVoxel i recommend
    ArtChanny┬┤s Youtube channel.
    Link and Video Tip

    https://www.vectorstyler.com/forum/topic/2534/creating-3d-templates-for-further-processing-in-vs-a-relative-easy-way/4
    .
    .
    First Part starting here:
    This is not a pure VectorStyler tutorial. I show a few usage examples with the VoxelEditor "MacigaVoxel". (PC/Mac)
    Which can be used as a tool for creating perspective grid templates and can also be used
    to create simple 3D objects.

    Here the Download Link:
    https://ephtracy.github.io/
    .
    .
    VectorStyler has, with the 4-point distortion Tool, also a Tool for creating perspective graphics.
    But perspective offset in depth does not work as desired. But improvements
    have already been announced for this.
    0_1666171177114_4-Point Distortion.png
    .
    .
    However, a 3D program as a aid tool offers a few more possibilities.
    Even if you then have to convert the template into a vector graphic.
    .
    .
    Some of you may know "MagicaVoxel" (PC/Mac) from ephtracy.
    The Objects you create with it consist of small cubes and therefore look
    kind of pixelated. If you can live with this circumstance it is, in my opinion,
    quite interesting to use.

    0_1665733746468_Teaser-3.png
    .
    .
    I show only a few usage Examples and no Tutorial for MagicaVoxel.
    You will find more than enough MagicaVoxel Tutorials on Youtube.

    0_1665996606634_MagicaVoxel.png
    .
    .
    One nice Feature of it, you could overlay each Object with a Grid.
    Save it as a Bitmap which can either be used as a drawing Aid
    or can be traced in VS. This Grid can be resized by the way
    .

    0_1665996764380_Cube-with-Grid.png

    0_1665996798276_Cube-open-1.png

    0_1665996818549_Cube-open-2.png
    .
    .
    .
    Grids with Perspective distortion (MagicaVoxels Panorama Camera)
    0_1665733760227_Teaser-2.png

    0_1665733770660_Teaser-1.png



  • Some basics and a Video how to create a Grid in MagiaVoxel.

    The basic areas of MV are divided into the following:

    The Model Mode
    Here the Model/Cube are created.
    0_1666438888682_Model Mode.png
    .
    .
    The World Mode
    In this mode you would combine several models/cubes
    to one big Scenery or Object.
    0_1666438904193_World-Mode.png
    .
    .
    The Renderer Mode
    We use this mode mainly for calculation of the grid and
    for special settings (perspective distortions) of the camera.
    In addition, you can assign a material here (glass, metal and light)
    via the color of an object.
    0_1666444638399_Render Mode.png
    .
    .
    Here is a video that gives a small overview in MagicaVoxel.
    .
    .
    One neat Feature in MagicaVoxel, aside from grids over objects,
    is that you can use a .PNG image to create a Model.

    Here an example:
    I created this in VectorStyler, exported it as two .PNG images
    and dragged and dropped them into MagicaVoxel.
    .
    .
    0_1666439414331_V-Shop Template2.png
    .
    .
    And created this 3D object from it
    0_1666439726367_V-Shop2.png
    .
    .
    I'll describe how to do that in the next part.



  • Here now the how to create a 3D object only from a image in MV .

    Here the Video

    Pic from the Video
    0_1674575240875_Arrow-thickness.png
    .
    .

    I describe here some Steps seen in the Video:
    The designs were created with VectorStyler.
    I put a subframe around the graphics (which I delete
    later in MV). With that Subframe all Parts will have the
    right proportion when i import them in MV.

    I export each graphic individually as a PNG file and set the
    background to transparent in the export settings of VS.

    In addition, i exported also the colors used in the VS file,
    as a separate PNG-file. This PNG-file can be loaded into MV's
    color palette. This is helpful for material assignment in MV.

    I import the base and give it a thickness.
    (It is also possible to make an object hollow by
    pressing the "Hull" button).
    Then I delete the subframe, import the other two images
    and delete the subframes there too. Finally, I arrange
    the objects a bit.

    Now this is where the colors come into play. Colors are
    used in MV to assign a material to an object. I choose the
    color blue and assign transparency (glass) to the object color.
    To the other two object colors I give Emission for light effects.

    Experiment a bit with images, you can use text or symbol fonts
    and sketch sci-fi walls or simple objects.

    Here a few examples:
    0_1674575988308_Core.png
    .
    0_1674575888668_Sci-Fi-Wall.png
    .
    The bicycle is only a symbol (letter) from a symbol font
    to which I have assigned only some thickness
    0_1674575907681_Symbol-Font.png
    .
    0_1674575935483_House.png



  • If you want to dig deeper into MagicaVoxel, learn some basics
    and see what's possible with it. I can highly recommend the
    Youtube channel of ArtChanny.

    Here the Link
    https://www.youtube.com/@ArtChanny97

    Here a Video from him with some speed up tips for Object creation

    Apart from that there are many Tutorials on Youtube
    for MagicaVoxel.



  • @Subpath
    The beauty of Sophia Loren cannot be replaced. And neither can talent. You may not be pretty but you sure as hell are talented. You willingness to share your gift is the highest form of education. And you are an educator. Thank you so much.
    steve



  • @STEVED

    thank you

    I don't see that as so special. Because where would we all be
    if someone had not shared his knowledge with us.

    And no one becomes poorer or dumber, not the one
    who shares it and not the one who can use it.



  • @Subpath said in Creating 3D Templates for further Processing in VS. A (relative) easy Way.:

    And no one becomes poorer or dumber, not the one
    who shares it and not the one who can use it.

    Love that! Thanks for sharing generously @Subpath



  • @syllie
    your welcome ­čÖé