The Contextual Toolbar is similar to the Properties panel, in that it provides quick access to the most common commands and options, depending on the type of selection. The contextual toolbar is shown horizontally, and it takes less space (can also be resized) than the properties panel, while providing less and slightly different editing options.
The context panel is divided into to sections or rows. The top row contains buttons to access common editing commands. These are fixed, and do not depend on the current selection. The botton row contains selection dependent options to edit specific attributes of objects and styles.
The top row of the context panel can be customized using the Customize Toolboxes command from the application menu. This customization allows any of the commands available in the applications to be placed into the top row of the contextual toolbar. Hovering with the mouse over these buttons will give a brief description of the associated command.
In the default configuration, the top row of the contextual toolbar provides the following commands:
- File saving, importing and exporting commands, including the Export Again command.
- Undo the last change, and repeat the last change.
- Flip selected objects horizontally or vertically, or rotate by 90 degrees increments.
- Boolean path operations on selected objects, including intersection, union and exclusion.
- Object stack ordering commands, including sending object to the front or back of the object stack, reversing or randomizing object orders.
- Quick access commands to the Alignment and Transform panels.
- Commands to select outline, pixel or vector preview modes.
- Enable or disable all snapping modes.
- Quick access to the snapping panel.
The bottom row of the context panel will contain selection dependent options and commands. For no selection this row contains Document, Styles and Layer options editing, and creating a new layer. When one or more objects are selected, this row contains fill and stroke styling options, access to stroke attributes, corner and shape attributes, and access to some of the color filters that can be applied destructively on objects.